mobs lose interest in my mid-fight! :(
I have had this happen to me many times as well, and it is very frustrating. I think it has something to do with pulling the mobs too far away from the location where they spawn.
Yup, happens to me as well, and yes it happens when they mob gets too far away from their spawn position. Though it happens to me quite rarely since I’m a melee guy and usually fights the mobs where they stand.
i started to think its something to do with the positioning of you vs the mob. like if you are at higher or lower point than the mob it might reset.. make sense with the underwater shark thing.
…but who knows
edit: im melee too
(edited by Lichy.6014)
It happens when you pull the mob too far. However, I have had it happen a few times in a fight where I am standing next to it. It then just goes invulnerable and heals up to about halfway. I went to fight next to it after it ran back a few times. It did not move or attack, just stood there and healed.
Other times I have been fighting a mob and amob went invulnerable for my attacks but still took damage from AoE effects. And it was not always caused by me standing in a, for the mob, non-attackable spot.
but sometimes i charge at the mob and neither of us moves and it happens so i see no reason why moving too far has something to do with it.
moa birds use this tactic all the time
This is one of the most annoying things in guild wars, especially in dungeons.
so do we let this thread sink in and hope the developers see this or get noted about it or do we need to keep posting in here until a CM or something posts here saying “noted” and what not…
I get this a lot in hilly or mountain areas. My ranger should be able to fight from a distance, right? It occurs even when I haven’t moved from the original attacking location. The enemy takes damage for a few seconds, then every attack after that it has invulnerable above it’s head.
it keeps happening seems either random or indeed a height difference issue
I find this bug very very very, vexing. It is also I stopped using my bow ranger.
The game does not let anyone kite a mob from example, above a rock or ledge. It will take 3 hits at most, if it does not die from those, it goes invulnerable and resets. I don’t know why exactly the zoggin’ point in a game where you can’t use a bow or a gun to kill something from height. It is like all the mobs wear METAL PANS on their head to avoid possible AERIAL ATTACKS. GW 2 is a role playing game for feth sakes, let all of us hunt with more options !
And no, don’t let this topic get buried.
this seems to be a topic about an intended mechanic in the game. it is there to prevent you from being able to take advantage of the fact monsters cant jump and navigate up to your vantage position. to avoid monsters from becoming invulnerable dont hit them from somewhere they cant hit you. if you cant simply run circles around a mob and attack perhaps you should take some crowd control in your build
Always thought this was a mechanic… well the moving away is.
I just think that i’m pulling too far when the fast regen kicks in which could be intended to prevent people from managing an easy pull kill at a much lower level than the intended target (has much more value if its a vet or champion mob).
Isle of Janthir
Learn my name, or do not. The world will know it soon enough.
this seems to be a topic about an intended mechanic in the game. it is there to prevent you from being able to take advantage of the fact monsters cant jump and navigate up to your vantage position. to avoid monsters from becoming invulnerable dont hit them from somewhere they cant hit you. if you cant simply run circles around a mob and attack perhaps you should take some crowd control in your build
Personally, I just don’t see why one should have pittance over monsters. I would be surprised if someone is not numb on kiting the same risen mob for the thousandth time. The lack of multiple skill bars does not help either.
Happens to me, too. Depressing when you’re fighting a really difficult, high health mob or you’re in a dungeon.
It doesn’t matter what elevation they’re at, for me. This was handled a lot better in GW1.
Happens to me, too. Depressing when you’re fighting a really difficult, high health mob or you’re in a dungeon.
It doesn’t matter what elevation they’re at, for me. This was handled a lot better in GW1.
GW1 wasn’t an MMO. Because of how different this game is they implemented different rules. And how they may be annoying sometimes I think you’re just gonna have to play by the games rules.
Ye they basicly reset way to fast, beside that the respawn rates often are rediculous.
i highly doubt its anything intended.. it happens way too often and sometimes totally random and at points you think it can’t be because you pulled to far or moved to a higher point because neither you or the monster has moved since the fight began.
i seriously want a CM response or something to respond about it.
the tethering code seems rather short, and is made worse by elevation/corners – I can dodge around a wall when over-pulling and all the mobs disengage – if I carry on in a straight line, they will still chase.
Interestingly, a mob chasing me tonight stalled (I was just running through an area), so I stopped, thinking it would tether and return (any further and I would have ported to the next map) – it started to return, then paused for a few secs and resumed attack. A few steps further and it decided enough was enough, and tethered back.
I find this slightly variable behaviour beneficial – the official guides tell you very early on that positioning is critical.
(edited by Tanqueray.4837)
I had to find this thread again. I had an issue last night with a bunch of pirates. They would attack and do damage to me, but even just standing right next to them, they were still invulnerable. There was no height difference, I wasn’t out of reach, and they were well within their invisible boundaries. I sent a bug report with a screen shot that was hopefully timed well enough. It should show my character and her pet taking damage from an enemy while standing right next to him and firing a bow directly into his face. “Invulnerable” was the only result I could get. Eventually, I had to just dodge and run away.
and i have to say that underwater combat is bugged as hell. its a bug that happens so often that im sure not only 100% of all the people who ever played this game have experienced it, but im sure also the people who work in this company and played the game have experienced it.
you pull a mob underwater, doesn’t matter where you are and where they are, you can be inside their belly for all they care, 50-50 chance they will reset at some point and walk away. this happened to me while i was fighting 2 mobs and a veteran mob next to a challenge point. you know how frustrating it is to get a veteran to 10% while fighting another 2 when the veteran walks 2 feet away and resets back to 100%, turns back to you and says “oh its on, b****!”
you know how frustrating it is to get a veteran to 10% while fighting another 2 when the veteran walks 2 feet away and resets back to 100%, turns back to you and says “oh its on, b****!”
This alone has caused me more frustration than all the jumping puzzles combined! It’s like Anet is griefing us. I wouldn’t even mind it so much if when the mob resets it simply drops combat, but when it decides to run back and continue fighting after getting a full heal, it’s a real drag.
This might actually be intentional. Running away to heal up then go back to fighting is basically the same thing a player would do in the same situation except the players do not get the benefit being invulnerable. On the other hand most players are a bit smarter than the monsters so they could do things like use the environment as cover or kite things around an obstacle and they also have dodge.