monsters/items/players health bar bug

monsters/items/players health bar bug

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Posted by: dennie.9237

dennie.9237

This bug appeared after may/june update. Sometimes when monster spawn, hp bar not full, but after 2-3 hits it is updates and full. Same with downed/dead characters in party. It can be seen on party UI or if you select player manually on ground. For items, for example, In Snowblind fractal large ice elemental at place with bonfires. When battle starts , hp bar 20=25% , but after few hits it 100% and act normally.

monsters/items/players health bar bug

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Posted by: AeroJavi.1687

AeroJavi.1687

We know, pointed out that hp bars are screwed… nothing yet.

https://forum-en.gw2archive.eu/forum/support/bugs/TA-Blooms/first#post2350535
or
https://forum-en.gw2archive.eu/forum/support/bugs/Mobs-enemy-spawns-not-registering-dead/first#post2314969

Besides of a few others detailing how bosses spawn with less than 100% hp and then go up to full, or what happened to jormag’s claw not long ago…

monsters/items/players health bar bug

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Posted by: Geekfox.4267

Geekfox.4267

Same thing happened to the Aetheric Interruptor. The Interruptor looked like it started with 10-15% health, but once a monster hits it, the Interruptor goes to full health.

monsters/items/players health bar bug

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Posted by: Navi.7142

Navi.7142