new sPvP bugs

new sPvP bugs

in Bugs: Game, Forum, Website

Posted by: Lich King.1524

Lich King.1524

Elementalist:

[Strength of Stone] – does not increase condition damage on switch to [Earth Attunement]

[Strength of Stone] – does not increase condition damage from [Rock Barrier]

[Rune of the Undead] – does not increase condition damage on switch to [Earth Attunement]

[Rune of the Undead] – does not increase condition damage from [Rock Barrier]

General:

Often stuck in sPvP games now. Can not move.
In average happened in every 3rd game;
I suspect enemy CC-skills as a source, don’t know which one.
Only “/stuck” helps or enemy fear/launch/etc
Please fix it, this bug is so annoying!

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(edited by Lich King.1524)

new sPvP bugs

in Bugs: Game, Forum, Website

Posted by: Lich King.1524

Lich King.1524

Please reply if you have these bugs in your bug-tracker so I do not need to repeate the post.

new sPvP bugs

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Please reply if you have these bugs in your bug-tracker so I do not need to repeate the post.

If you use the in-game /bug reporting tool, they will be in ANet’s internal tracker. (Depending on circumstances, can be better to separate different bugs into different reports.) Plus, if you do it ~when the bug occurs, it will give ANet extra troubleshooting data.

John Smith: “you should kill monsters, because killing monsters is awesome.”

new sPvP bugs

in Bugs: Game, Forum, Website

Posted by: Lich King.1524

Lich King.1524

Hey, Arenanet!

I have not seen it in patch notes, but looks like the “unable to move” bug was fixed. I played hundreds games – never happened anymore.
Thank you very much for this bug-fix!

What about others bugs? Are they registered in your bug-tracking system or not yet?

Elementalist:
[Strength of Stone] – does not increase condition damage from [Stone Flesh] on switch to [Earth Attunement]
[Strength of Stone] – does not increase condition damage from [Rock Barrier]
[Rune of the Undead] – does not increase condition damage from [Stone Flesh] on switch to [Earth Attunement]
[Rune of the Undead] – does not increase condition damage from [Rock Barrier]

new sPvP bugs

in Bugs: Game, Forum, Website

Posted by: Lich King.1524

Lich King.1524

Hey, Arenanet!

I have not seen it in patch notes, but looks like the “unable to move” bug was fixed. I played hundreds games – never happened anymore.
Thank you very much for this bug-fix!

What about others bugs? Are they registered in your bug-tracking system or not yet?

Elementalist:
[Strength of Stone] – does not increase condition damage from [Stone Flesh] on switch to [Earth Attunement]
[Strength of Stone] – does not increase condition damage from [Rock Barrier]
[Rune of the Undead] – does not increase condition damage from [Stone Flesh] on switch to [Earth Attunement]
[Rune of the Undead] – does not increase condition damage from [Rock Barrier]

Unfortunately I found that “unable to move bug” was repeated yesterday 2 times.
Map “Skyhammer”. Day 2-jul-2016.

To solve it I typed: /sit, then was able to move again.

Others reported above bugs with trait [Strength of Stone] and [Rune of the Undead] are still here too.

(edited by Lich King.1524)

new sPvP bugs

in Bugs: Game, Forum, Website

Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

movebugs, both the temporary one that occurs while walking forward where you just have to change direction, and the more dangerous one that roots you in place until you emote, have been in the game continuously for at least 2 years, hitting every game mode. Colin had even talked about it a year ago. I wouldn’t count on it ever being fixed, and I’m about ready to add a lot of things to that category.

They have been very well known. CC’s are notorious for causing the one that roots you, so are teleports and movement skills.

As for the traits and runes, they really aren’t supposed to be counting temporary buffs. I believe Anet had commented on it quite a while back, potentially 2 years ago. If those things did count food/ situational traits, there could be a possibility for a feedback loop to occur in certain situations. If some are counting it and others are not, then welcome to inconsistency, where we all play.