[sPvP Necros] Lose ALL Life Force pre-match

[sPvP Necros] Lose ALL Life Force pre-match

in Bugs: Game, Forum, Website

Posted by: Noble.3647

Noble.3647

In sPvP, Necromancers are AGAIN Being Deprived of ALL Life Force prior to Each match. No matter how much Life Force we had in our Pool before joining a match, the moment that we enter the match, the Pool INSTANTLY becomes ZERO.

To test this, as you can see in the pic, I filled the Life Force Pool prior to the match by killing golems. Then, I entered a match & the full bar INSTANTLY went to 0, rendering Death Shroud COMPLETELY Useless. It can already take an incredibly long time to fill, no need to wipe it out completely.

We had this problem before, a few months ago, and it took over a month to fix. I really hope it does not take more than a week to fix it this time. I am beginning to think ArenaNet hates Necros, because of the way they treat us. So many glitches since beta, and being nerfed so often.

For example, I believe we are the ONLY Profession that cannot use our Utility Skills at the same time that we use our “Professional Mechanic” (Death Shroud) – we can’t even use Heal, much less 7-0. That is discrimination. It is also harder for Necros than any other profession to even earn the ability to use our Professional Mechanic – most jobs innately have the ability to fully use their mechanic at any time [when not on cool down]; and those that cannot, can have full use of their ability after just a few attacks. It usually takes Necros at least five times longer to gain full access to the Death Shroud Mechanic than it does for any other job to gain full access their mechanic.

If it were not so difficult to gain Life Force, this discriminatory deprivation would not be such a problem.

Attachments:

[sPvP Necros] Lose ALL Life Force pre-match

in Bugs: Game, Forum, Website

Posted by: Noble.3647

Noble.3647

This Bug Still Exists – even after all these recent updates.

Still NO Life Force at the beginning of each match!

[sPvP Necros] Lose ALL Life Force pre-match

in Bugs: Game, Forum, Website

Posted by: silentnight warrior.2714

silentnight warrior.2714

I dont know the traits/utilities of the necro class. I apologize in advance if i write something incorrect. My opinion is:
Necro should have a signet to give them full life force (but with a longer CD on it, DS is much powerfull to be able to stay alive than warriors adrenaline).
Warriors have several traits to give adrenaline, a signet and a stance. You should be able to have access to some sort of life force gain. But like warrior, necro should have to choose some traits and utilities to have access to that, losing other cool stufs.
Warrior adrelanine is also always empty at start of each match, the diference is that we have ways to gain adrenaline right after the match starts (at a cost of traits and/or utilities).
Necros also shouldn’t have it for free, but they need something to do that if they want.

[sPvP Necros] Lose ALL Life Force pre-match

in Bugs: Game, Forum, Website

Posted by: Noble.3647

Noble.3647

Yeah, I agree, adrenaline is the closest mechanic. Warrior have 3? skills that instantly fill your adrenaline bar – necros have nothing like that. We do have a signet that is supposed to generate 1% LF every 3 seconds when in combat (http://wiki.guildwars2.com/wiki/Signet_of_Undeath) – where warriors with Rage get 3.3% every second. The other main difference is that when activated, all Undeath does is revive up the 3 allies in a downed state (so it is only beneficial in support); Rage gives you Might, Fury, Swiftness for 30 secs.

[sPvP Necros] Lose ALL Life Force pre-match

in Bugs: Game, Forum, Website

Posted by: Noble.3647

Noble.3647

Also, (if they make contact) all 5 of a Warrior’s attacks, regardless of which weapons they use, will generate Adrenaline – at least 3.3% per strike, weapons that do multiple strikes (e.g., Greatsword & Axe) greatly increase the percentage (e.g., to about 50% in 3.25 seconds with Whirling Axe) for a single channeled attack.

At best, Necros have 2 of 3 general weapon attacks that generate Life Force, and at worst only 1 in 5 generates it. (Some weapons [Focus & Off-hand Dagger] generate NO Life Force.) We have one channeled attack (Ghastly Claws) that generates Life Force at 8% in 2.25 secs. that can be used every 8 seconds.

In short, it is MUCH harder for Necros to use their professional mechanic than it is for any other job.