(edited by Shadey Dancer.2907)
sanctum sprint
No rewards due to a late start——this can kick in even if there are only 15 points on the board / over 7 mins on the clock, and you just missed the start>>.
Yep, I can confirm this one. Conversely, you can get put at the start for a valid run with too little time to finish, which is equally useless and frustrating. The criterion here is apparently not the time left on the clock, as the wording implies, but probably the number of sprinters on the map – if the race is full (12 people, not counting you), you get the “no rewards due to late start” thing, otherwise you start from the, well… start.
Getting stuck inside the revolving gate—this happens if you hit the no1 jump skill when it rotates.
I’ve so far been able to wiggle out when it happens, but yeah.
After using light travel—if your try to use the no 3 skill to auto jump to a node, it doesn’t recognize the node and remains in manual target mode (not sure how common this one is—but just happened sooo)
Not sure about the causality or correlation here, but tethered jumps can indeed be unreliable – getting hit with several stuns in a row can trigger that problem as well.
Range on skills—900-1500—-yet everyone on the map takes damage when on of these little babes is triggered—-no matter the distance.
That is by design – the offensive skills apparently change to a map-wide version in the upper half of the race, which I find incredibly annoying.
Run ability—-you have to keep your finger constantly on the W button, as auto run freezes (again—been like this since it first came out)
I don’t use auto-run, so couldn’t comment on that.