still - Instruments and Megaserver...
Megaserver doesn’t sound like the root cause. Instead, you seem to be saying that you find that instruments lose their value when there’s a lot of skill lag and that such lag seems unavoidable in many parts of Tyria. And I agree, you should be able to play instruments anywhere.
There are probably two avenues you can work on to address this:
- Create a support ticket and work with someone on ANet side; there might be something you (or they) can do to reduce skill lag.
- Wait — yeah, not ideal, but ANet is aware that there’s skill lag when a ton of people are using skills/effects (big problem in blob-vs-blob fights in WvW). So far, they haven’t figured out a good way of addressing this (unless it’s hidden in the feature patch that’s coming up).
I have the same issues on highly populated maps. Part of the reasons for this is the high amount of skill sounds that are being played back in those areas.
What helps a bit is moving the Mixing Buffer Size in the Sound Options to Lowest Latency. At least I imagine it helped me. So in case you haven’t tried this yet, maybe this could also help you.
Having the same problem, and it looks pretty inconsistent. Yesterday, I was unable to play a song in the Grove (even in the home instance), but the day before yesterday, I had no problems in a capped Tequatl map.
On the other hand… Many people standing still and AFKing before an event should indeed cause less lags then many people running in blobs or managing inventory, selling, crafting etc.
Today’s announcement suggests that the September 2014 Feature patch might result in changes that reduce the issue you guys are seeing.
https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/