two problems with Transmuting items
You can’t have every thing, and you probably would like to have the name of the legendary skin on your weapon, instead of the name of some exotic which added the stats.
Tiny Siege Turtles member
Blacktide player
I talked about Basic Transmutation stones, wich r for lvl79 and lower items.
I also talked about a Mighty and Resilent item, wich are Tier 1 items.
So Legendary and Exotic items, i have nothing to do with.
(edited by dagrdagaz.4913)
Do you really think that they have thousands of different transmutation systems?
There is one system, and they differ only in one way (no 80lvl items in basic ones).
What about a named exotics? What about of specific skins? Why treat some items different and others not?
Tiny Siege Turtles member
Blacktide player
I just wanted to ping this bug. I found out the same thing about stat prefix names and transmutation. I had some exotic level medium armor and used transmutation to get the look of the “Rascal” crafted leatherwork. As it happens, I’d made “Berserker Rascal” longcoat. The exotic stats were actually Knight’s. So I combined a Knight’s Emblazoned, and Berserker’s Rascal together. I got the look of the Rascal, kept the stats of the exotic. However now the name is “Berserker’s Rascal X of the Y”. It really should have kept the Knight prefix and become “Knight’s Rascal X of the Y”.
Probably not a way to fix it so that it changes all previously done transmutes, but it would be great to get it fixed for future transmutes so that stat prefix was assigned with the stats box during transmutation and not with the model box.