Retina Resolution
Have you tried using the “Renderer: Supersample” mode at either native resolution or half resolution?
downloading now. i will post youtube video when done
Have you tried using the “Renderer: Supersample” mode at either native resolution or half resolution?
I hadn’t but just tried it now, actually native resolution with supersample crushes the game. Half resolution with supersample is ok but still blurry. Native resolution with subsampling is pretty good, had to turn down shadows and shaders but not bad, averaging about 30fps, sometimes higher, sometimes lower. Didn’t try it in WvWvW.
I am playing 1920×1200 in Bootcamp, looks very clean to me. The 1400×900 will usually look blurry only because you have seen it in higher res before In fact, its not anymore blurry than a native 1440×900 screen.
Have you tried using the “Renderer: Supersample” mode at either native resolution or half resolution?
I hadn’t but just tried it now, actually native resolution with supersample crushes the game. Half resolution with supersample is ok but still blurry. Native resolution with subsampling is pretty good, had to turn down shadows and shaders but not bad, averaging about 30fps, sometimes higher, sometimes lower. Didn’t try it in WvWvW.
Using both subsampling and supersampling is really pointless on the rMBP. The scaled resolutions provide a better way to do the same thing. Rather than running native with subsampling you should try 1680×1050or 1920×1200.
“The scaled resolutions provide a better way to do the same thing. Rather than running native with subsampling you should try 1680×1050or 1920×1200.”
The scaled resolution option in OSX doesn’t actually change the resolution, it changes the dots per inch so that it “looks like 1680×1050” or “looks like 1920 × 1200”. In OSX (at least in lion) you can’t actually change the resolution in the display properties in system settings any more. You can now just change the DPI or “scaling”. Because the game runs on pixel resolution (ignoring dpi settings) for perfect picture clarity you want it at 2880 × 1800, but of course it isn’t very performant (sic). So then, back to the original topic, I was looking to see if anyone had a good resolution that looked pretty sharp. That was also before I realized that it totally ignored the scaling setting anyway so i’m guess the answer is “there really isn’t a good visual setting.”
1680 × 1050 or 1920 × 1080 look “ok”.
1680×1050 was the best for me , i still need to tweak with the client more later at home (@work right now hehe) … will post something more elaborated later
but with my retina in any game i tried atm , 1680×1050 was the best , resXperformance i got
native retina res for now is just not playable in any game i tried unfortunately, of course because of drivers, nvidia and apple need to take a look on this , and with arenanet entering the arena (see what i did there? :P) its one louder voice that they got to listen to in this camp , hope they work things out
(edited by Aellian.8234)
1680×1050 was the best for me , i still need to tweak with the client more later at home (@work right now hehe) … will post something more elaborated later
but with my retina in any game i tried atm , 1680×1050 was the best , resXperformance i got
This. You definitely seem to get the best bang for your buck at 1680×1050 (resolution and performance). Everything between 2880×1600 and 1680×1050 looks blurry to me.
Running at full Retina resolution I only net about 10-15 FPS and at 1680×1050 I seem to get about 35 average FPS with medium-to-high’ish settings.
I was just actually playing at 1440 × 900 (again) for about an hour and getting between 35 and 55 fps depending on how much action was in my view. One thing I changed that I didn’t realize was set previously at that resolution was the sampling, I set it to “native” and it looked much better. I mean, 1680 × 1050 looks better from a size perspective but everything looks just a touch fuzzy but performance was good. 1440 I don’t really have the slight fuzzies and it’s more performant but it’s a smaller resolution than I would like. Enjoyable though, and of course I was able to turn anti-aliasing back on without a noticeable fps drop which helped to make up for the smaller resolution jaggies.
And then I made all my experimentation moot by hooking up the external monitor and running it at the monitors native 1680 × 1050... still good to know that I can get good performance and decent visuals for when I’m travelling (a lot).