64 Bit Client?
It’s not gonna’ happen. That would require a lot of code to be re-written and really isn’t necessary.
while i can see it isn’t going to happen, and I can imagine it’s a lot of recoding -
I can’t agree it isn’t necessary with GW2 being such a resource hog.
“640K is more memory than anyone will ever need on a computer,” – bill gates
It may not be as bad as you think. Biggest obstacle would be a third party library they are using that doesn’t have a 64-bit equivalent.
The only upside would be able to cache more graphics and audio data in program than needing to stream it off disk as needed due to the smaller memory limit of a 32-bit app. No idea how much that would speed it up. Using memory mapped files and the OS using excess memory as a large drive buffer the performance gain may be minimal.
Certainly general performance of the code would not improve much at all, it’s primarily a data management issue.
Next on “When well we have?”, Dx11 option for graphics. Let the debate between people who never coded for either begin!
RIP City of Heroes
(edited by Behellagh.1468)
1) No.
2) No.
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