AMD Mantle Support

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Posted by: KumajirouSan.3527

KumajirouSan.3527

I would love to see The Mantle API by AMD implemented into Guild Wars 2. I recently tested the Star Swarm Stress Test and noticed that 8000 ships on screen at once didn’t drop me below 30FPS. It would be PERFECT for those who struggle running World vs World or Living World Content and it’s soon to be Open Source so no licencing fees to Mr. AMD. It would also help with the users of low-end or 8-Core CPU’s as it reduces the effects of bottlenecking (which anyone with an AMD 8-Core can tell you exists within the game). Hope you consider the idea!

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Posted by: tedfoo.8109

tedfoo.8109

This would require way too much developer effort for just a tiny boost in performance. It’s far better that the developers focus on making the game better through LS/expansion (hopefully).

Besides, the game already pulls on 8 threads very effectively – just check your core usage.

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Posted by: Malediktus.9250

Malediktus.9250

Better to add DX11 support before Mantle. Far more people would benefit from that.

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Posted by: Kharr.5746

Kharr.5746

This would require way too much developer effort for just a tiny boost in performance. It’s far better that the developers focus on making the game better through LS/expansion (hopefully).

Besides, the game already pulls on 8 threads very effectively – just check your core usage.

You obviously do not have an 8 core cpu and do not know anything about how Mantle works. GW2 has 3 very slow threads that bottleneck the entire cpu. After 4 cores, you don’t gain any extra performance. Even on a 2014 gaming PC with i7 4770k this game still drops to 30 fps in WvW on high settings due to the cpu bottleneck. It will run 4 cores at 100% and leave the rest at idle.

Mantle support would be a huge boost in performance and is significantly less work to add than optimizing for 8 threaded computing (something which no one has done well in a game). Either way, mantle or better multi-threading is needed for large-scale player interaction, especially now that mega servers have been added. Zones that were previously running at 60 fps now run way slower due to all the extra player interactions in each zone.

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Posted by: Kharr.5746

Kharr.5746

Better to add DX11 support before Mantle. Far more people would benefit from that.

DX 11 will not reduce the current cpu bottleneck, so it will not benefit anyone. It will not run any faster than DX9.

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Posted by: Dee Jay.2460

Dee Jay.2460

The technical frame-work of Guild Wars 2 is from 2009. Hell, it doesn’t even support DX 11, a 4 year old API.

It doesn’t utilize more than 2GB of RAM, doesn’t support 64-bit…..something that has been standard for a while now.

It’s a really poorly optimized game really, even though it does look somewhat appealing.

Would Mantle support be nice? Sure, but so would many other things.

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Posted by: Behellagh.1468

Behellagh.1468

The core development started in 2007 during Vista’s reign and if you remember a lot of gamers weren’t all that impressed by the promise of Dx10. Also quad cores were the top end but not prevalent in gaming yet. So the game was designed around XP, Dx9 and minimum dual core but quads were supported. 64-bit XP wasn’t widely adopted either so 32-bit. 64-bit would allow more assets to remain in memory rather than discarded and streamed of disk but with the OS caching the drive those discarded assets may still be in memory so not as slow as if it only fetched them directly from the drive so more memory could still be helpful.

But since adventuring along in the wilderness does generate good enough framerates with enough CPU and GPU, the drop in frame rate suggests the problem may not be the setup for rendering, which Mantle would help, but overhead tracking other players in visual/audible range during each rendering pass.

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(edited by Behellagh.1468)

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Posted by: Beldin.5498

Beldin.5498

It doesn’t utilize more than 2GB of RAM, doesn’t support 64-bit…..something that has been standard for a while now.

Thats not correct. It is compiled with Large Memory Aware and so can use at least 4 GB on a 64-Bit OS.
Its just crashing all the time on 32-Bit systems that only support 2 GB as soon as it want more.

Else i also haven’t seen any MMO with a real 64-Bit client, so i don’t know what is “standard” for you. Only AION should have had an unoffical version for a while i’ve read, but that was also never official released.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: stemare.2578

stemare.2578

I definitely agree with OP, I’d really like to see mantle support in GW2 as well.

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