AMD Mantle Support
This would require way too much developer effort for just a tiny boost in performance. It’s far better that the developers focus on making the game better through LS/expansion (hopefully).
Besides, the game already pulls on 8 threads very effectively – just check your core usage.
Better to add DX11 support before Mantle. Far more people would benefit from that.
This would require way too much developer effort for just a tiny boost in performance. It’s far better that the developers focus on making the game better through LS/expansion (hopefully).
Besides, the game already pulls on 8 threads very effectively – just check your core usage.
You obviously do not have an 8 core cpu and do not know anything about how Mantle works. GW2 has 3 very slow threads that bottleneck the entire cpu. After 4 cores, you don’t gain any extra performance. Even on a 2014 gaming PC with i7 4770k this game still drops to 30 fps in WvW on high settings due to the cpu bottleneck. It will run 4 cores at 100% and leave the rest at idle.
Mantle support would be a huge boost in performance and is significantly less work to add than optimizing for 8 threaded computing (something which no one has done well in a game). Either way, mantle or better multi-threading is needed for large-scale player interaction, especially now that mega servers have been added. Zones that were previously running at 60 fps now run way slower due to all the extra player interactions in each zone.
Better to add DX11 support before Mantle. Far more people would benefit from that.
DX 11 will not reduce the current cpu bottleneck, so it will not benefit anyone. It will not run any faster than DX9.
The technical frame-work of Guild Wars 2 is from 2009. Hell, it doesn’t even support DX 11, a 4 year old API.
It doesn’t utilize more than 2GB of RAM, doesn’t support 64-bit…..something that has been standard for a while now.
It’s a really poorly optimized game really, even though it does look somewhat appealing.
Would Mantle support be nice? Sure, but so would many other things.
The core development started in 2007 during Vista’s reign and if you remember a lot of gamers weren’t all that impressed by the promise of Dx10. Also quad cores were the top end but not prevalent in gaming yet. So the game was designed around XP, Dx9 and minimum dual core but quads were supported. 64-bit XP wasn’t widely adopted either so 32-bit. 64-bit would allow more assets to remain in memory rather than discarded and streamed of disk but with the OS caching the drive those discarded assets may still be in memory so not as slow as if it only fetched them directly from the drive so more memory could still be helpful.
But since adventuring along in the wilderness does generate good enough framerates with enough CPU and GPU, the drop in frame rate suggests the problem may not be the setup for rendering, which Mantle would help, but overhead tracking other players in visual/audible range during each rendering pass.
RIP City of Heroes
(edited by Behellagh.1468)
It doesn’t utilize more than 2GB of RAM, doesn’t support 64-bit…..something that has been standard for a while now.
Thats not correct. It is compiled with Large Memory Aware and so can use at least 4 GB on a 64-Bit OS.
Its just crashing all the time on 32-Bit systems that only support 2 GB as soon as it want more.
Else i also haven’t seen any MMO with a real 64-Bit client, so i don’t know what is “standard” for you. Only AION should have had an unoffical version for a while i’ve read, but that was also never official released.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I definitely agree with OP, I’d really like to see mantle support in GW2 as well.
Ci Assediamo Da Soli [SIGH] ~ Officier