Always crashing in Teq
I can’t fit the full crash report in due to posting word limit, but here is the first part of the report:
- Crash <—*
OOM: Heap, bytes=5600000,
App: Gw2.exe
Pid: 7496
Cmdline:
BaseAddr: 011A0000
ProgramId: 101
Build: 51374
When: 2015-07-29T16:05:44Z 2015-07-29T17:05:44+01:00
Uptime: 0 days 1:02:41
Flags: 0×1
- System <—*
Name: PHOENIX-PC
IpAddr: 192.168.0.2
Processors: 8 [GenuineIntel:6:10:7]
OSVersion: Windows 6.1 (64 bit)
- System Memory <—*
Physical: 8328MB/16331MB 50%
Paged: 7631MB/17130MB 44%
Virtual: 152MB/ 4095MB 3%
Load: 49%
CommitTotal: 9498MB
CommitLimit: 17130MB
CommitPeak: 9549MB
SystemCache: 7398MB
HandleCount: 47384
ProcessCount: 103
ThreadCount: 1297
- Process Memory <—*
Private: 3683MB
WorkingSet: 3612MB
PeakWorkingSet: 3612MB
PageFaults: 9997123
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
fuuny I just got one of thos also
Lower the resolution to 1080P should help.
And set the last 2 combobox in the video setting to medium (something about the limit number of High Qualilty charactor’s models, these 2 setting affect the FPS and the chance of crach much more than others setting)
After joining the map, restart the game. You may also want to change the character model/limit to lowest under the graphics options.
GW2 is reaching the 32-bit memory limit, which cannot be avoid since GW2 is 32-bit. Until ArenaNet develops a 64-bit client, you can only try to avoid the problem by restarting the client (to clean GW2’s memory usage) and lowering your settings.
But why would it only be happening in Teq? Also why doesn’t it happen for everyone?