Black Citadel creates lingering FPS bug
Its just a bug .. i get this ..to a degree ..aswell.
To stop it i just switch sampling ..from native (which i run at) to supersampling ..then back to native.
I worked out that it has somthing to do with the ‘fires pillars’. Unlike other cities and area’s ..the Char like their big industrial look ..including big pillars with a big dish full of fire ether side of stiarways and halls and the like. These for some reason cause massive performance loss. And every now and then do so more than usual, and requir you to set the sampling mode.
3930k 4.6ghz | NH-D14 Cooler | P9x79 Pro MB | 16gb 1866mhz G.Skill | 128gb SSD + 2×500gb HDD
EVGA GTX 780 Classified w/ EK block | XSPC D5 Photon 270 Res/Pump | NexXxos Monsta 240 Rad
CM Storm Stryker case | Seasonic 1000W PSU | Asux Xonar D2X & Logitech Z5500 Sound system |
EVGA GTX 780 Classified w/ EK block | XSPC D5 Photon 270 Res/Pump | NexXxos Monsta 240 Rad
CM Storm Stryker case | Seasonic 1000W PSU | Asux Xonar D2X & Logitech Z5500 Sound system |
(edited by SolarNova.1052)