Black Citadel creates lingering FPS bug

Black Citadel creates lingering FPS bug

in Account & Technical Support

Posted by: Psistorm.6312

Psistorm.6312

So, this pretty much only happens in the black citadel. Basically, I zone in, walk toward emperors core. My FPS drop to about 2-5. In conversations it is all nice and smooth again, but even going to another zone entirely will retain the low frame rate (usually pushing 40-60 depending on scenery, max details).

Once I quit the game and log in again, it’s fine once more, and I can play for hours on end. But emperors core – or getting near it, like near the factorum – just destroys my FPS instantly, and it stays low no matter where I go afterwards.

Any general ideas what it could be? I’m running windows 7, a gtx580, 3ghz quadcore and 8 gigs of ram. Max details (except native sampling) in guildwars, and the 306 WHQL drivers that were recommended.

Black Citadel creates lingering FPS bug

in Account & Technical Support

Posted by: SolarNova.1052

SolarNova.1052

Its just a bug .. i get this ..to a degree ..aswell.

To stop it i just switch sampling ..from native (which i run at) to supersampling ..then back to native.

I worked out that it has somthing to do with the ‘fires pillars’. Unlike other cities and area’s ..the Char like their big industrial look ..including big pillars with a big dish full of fire ether side of stiarways and halls and the like. These for some reason cause massive performance loss. And every now and then do so more than usual, and requir you to set the sampling mode.

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(edited by SolarNova.1052)