CPU dependency
You’ve done more or less everything you can. This is the reality of GW2, almost no CPU on the market (or more probably none, at least without ridiculous cooling/OC setups) can manage large zergs.
Boost it from what?
My system will bottom out at 18FPS with a fully queued map fighting MAW, or a moderately large zerg (60~ players) and bottom out at 23-25FPS.
If you are not getting that much, you might want to consider Overclocking your CPU at 4.6ghz or whatever you can stabilize at.
But if that is what you get currently, thats the best you can do. that is the weakness of GW2.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
Boost it from what?
My system will bottom out at 18FPS with a fully queued map fighting MAW, or a moderately large zerg (60~ players) and bottom out at 23-25FPS.
If you are not getting that much, you might want to consider Overclocking your CPU at 4.6ghz or whatever you can stabilize at.
But if that is what you get currently, thats the best you can do. that is the weakness of GW2.
Yeah, I’m not getting anything that bad. About 33fps with 2 huge zergs. It’s really noticeable to me as every other game I play is at 60fps. It seems that the resolution has no impact on fps for me though. I went from 1920 × 1080 to 2560 × 1080, no fps drop. Lol either Anet has to optimize this game more or I’ll have to unlid my proc.
If this CPU issue lies with the dated nature of the game’s engine, I would not be surprised to find that there is nothing they can do about it. I think the most depressing thing is that this is a PC-only title, and yet it suffers from a number of technical problems we usually only see from hasty console ports.
Regardless, it appears that ArenaNet is content with the current performance of the client, as evidenced by their deafening silence on the issue. In all likelihood we’ll just have to wait a few years for processors that are fast enough to brute-force zergs to 60 FPS in this game.
I agree that ~30 FPS in a modern PC game on high-end hardware is not something we should consider acceptable.
(edited by typographie.1742)
you have done all that you can do. If you don’t have a cpu liquid cooler, then i suggest getting one to overclock even higher. The closed units are pretty cheap and easy to install.
That CPU should be ale to OC higher whilst still running on air, though it depends on how good an air cooler you have, and the silicon lottery. But you should manage 4.5ghz or there abouts. That may give you a few more FPS.
whilst running GW2 on its lowest settings to get those FPS figures is good for FPS, not being able to see the people in the Zerg kinda defeats the purpose. That why I personally used to run the model/population limit on Highest, with only the model texture limit set to Low. That netted 25+ FPS.
Unfortunately last time I played in a WvW zerg a couple months ago I was forced to lower the model limit to High or Medium (depending how low FPs got) as its just got to the point where its a necessity, even then I would dip to low 20’s. The rest of the settings I leave maxed out except reflection
If I were still playing GW2 now, I have no doubt I would have to run Model limit on Medium or Low now along with Low on the Texture limit, and probably some of the other graphical options to squeeze out those few more FPS just to stay above 20. Its one of the reasons I no longer play GW2
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Thanks for all the info guys. I’ll just have to push what I got now and hope they consider some performance updates.
The only way to get more would be a 4670k at the 4.2-.4.4ghz area but even that would only get you around 6-8 fps more
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