Hey guys!
Do you keep crashing while starting your game?
I know you do. I have that too. I have been rolling through forum and there are so many of us having the same issue. And it seems there is not a simple ‘working for all’ solution.
I will write down what I’ve tried so far from what is recommended to test on various websites. At first it will exclude already tested and at second maybe it actually works for somebody else.
So lets dive into this! And try out some suggestions.
How does it look like?
You launched your client and logged on acc. You pressed play and got to character selection. So far everything goes normally. Picked up anything and no matter which char or location – game crashes while loading.
When it started for me:
I was playing (pvp and in windowed mode) and watching some utube when window went black, I still heard music from game. After whole screen went black. Than resized solution to low – black screen – normal state. Still functioning utube and everything but game stayed blank and not answering.
Reports
After crash you are getting reports about an error which can look like this:
—Crash—
Exception: c0000005
Memory at address 09ab6000 could not be written
App: Gw2.exe
Pid: 4504
Cmdline:
BaseAddr: 00BC0000
ProgramId: 101
Build: 47232
When: 2015-04-06T01:25:09Z 2015-04-06T03:25:09+02:00
Uptime: 0 days 0:03:07
Flags: 0
…..etc…
What is this exception thingy?
Q: Exceptions: are classified as faults, traps, or aborts depending on the way they are reported and whether the instruction that caused the exception can be restarted with no loss of program or task continuity.
Faults: A fault is an exception that can generally be corrected and that, once corrected, allows the program to be restarted with no loss of continuity. When a fault is reported, the processor restores the machine state to the state prior to the beginning of execution of the faulting instruction. The return address (saved contents of the CS and EIP registers) for the fault handler points to the faulting instruction, rather than the instruction following the faulting instruction.
Traps: A trap is an exception that is reported immediately following the execution of the trapping instruction. Traps allow execution of a program or task to be continued without loss of program continuity. The return address for the trap handler points to the instruction to be executed after the trapping instruction.
Aborts: An abort is an exception that does not always report the precise location of the instruction causing the exception and does not allow restart of the program or task that caused the exception. Aborts are used to report severe errors, such as hardware errors and inconsistent or illegal values in system tables.
Attachments:
(edited by Moonolantern.6814)