Hi my game is crashing very often and i dont know what the problem can be.
I have
Windows 7 64 bits
GeForce GTX 550 TI
4GB Ram
AMD A8-3870 Quadcore
It crashes on random times, but is very often, and i dont know what to do….i’ve formated my pc yesterday, so i believe there is any problem with my windows.
—> Crash <—
Assertion: A file was corrupted in the archive. Please run once with ‘-repair’!
File: ..\..\..\Game\Main\MainCli.cpp(596)
App: Gw2.exe
Pid: 2184
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 16247
When: 2012-12-12T19:48:02Z 2012-12-12T17:48:02-02:00
Uptime: 0 days 0:16:30
Flags: 0
—> System <—
Name: LUCAS-PC
IpAddr: 192.168.25.2
Processors: 4 [AuthenticAMD:15:1:0]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 1861MB/ 4073MB 45%
Paged: 5292MB/ 8145MB 64%
Virtual: 2459MB/ 4095MB 60%
Load: 54%
CommitTotal: 2852MB
CommitLimit: 8145MB
CommitPeak: 3188MB
SystemCache: 1590MB
HandleCount: 19038
ProcessCount: 54
ThreadCount: 773
—> Process Memory <—
Private: 1145MB
WorkingSet: 764MB
PeakWorkingSet: 957MB
PageFaults: 2658966
—> Game Context <—
MapId: 350
Flags: 0×241
ElapsedTime: 00:00:04
—> World State <—
<WorldState BufferCapacity=“40501248” BufferUsed=“6736” DrawCalls=“8” Fps=“63” EffectLights=“0” ImageMemory=“1554280” Lights=“0” Materials=“5” OcclusionQueriesOccluded=“0” OcclusionQueriesStalled=“0” OcclusionQueriesUnoccluded=“0” Particles=“0” Submodels=“8” TextureLoadsPending=“13” TextureMemory=“189198936” Triangles=“16” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“13021192” CameraPos=“-18.0497, -1034.16, -2314.46” CameraFwd=“0.0180052, 0.974204, 0.224951” MapName=“wZY+N.l0zgm” MapNamespace=“KFafF” MapSector=“IJwR+.FhYT9” MapType=“Public” MapFloor=“8” MapId=“350” MapTimeOfDay=“0.000000” PlayerFacing=“0.0250219, 0.999687, 0” PlayerPos=“-7.24672, -449.643, -2099.49” PlayerVelocity=“0, 0, 0” />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7600.16385 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×450 <—
—> Error Logs <—
0d28d’ from parent bone ‘fxwristl’, there’s no bone with that name.
Model ‘0×00617e’: Can’t unlink child ‘0×00d28d’ from parent bone ‘fxwristr’, there’s no bone with that name.
Model ‘0×00617e’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×00617e’: Missing anim or fallbacks: ugtalrtrunf
—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×1244
Version = 9.18.0013.0697
Description = NVIDIA GeForce GTX 550 Ti
Compat = 0×00100800
VidMem = 2758 MB