FPS drops during big events
Yes and no. Oddly the game engine for this MMO doesn’t like it when too many other players are around. One partial fix is in events like boss fights is to reduce the “Character Model Quality” of the other players to lowest which replaces them with generic models. There is also a “Character Model Limit” which sets the number of other players visible but I don’t find that have the same amount of impact. Also toggling off “Show All Player Names” help a little bit. Toggle them back after the event is over.
RIP City of Heroes
You will be hard pressed to get much over 20 to 30 fps in big events with a lot of people but if you adjust your ingame setting a bit you may see some improvement. Start out with this:
Full Screen: 1680 × 1050 Depending on your monitor
Refresh Rate: Default
Frame Limiter: Unlimited
Interface Size: Normal
Animation: High
Antialiasing: FXAA or none some system this makes little difference
Environment: High
LOD distance: High
Reflections: Terrain & Sky or none if you don’t mind not seeing the terrain and sky reflected in water.
Textures: High
Render Sampling: Native
Shadows: Low
Shaders: High
Post Processing: High
Character Model Limit: Medium or low
Character Model Quality: Medium or low
Best Texture Filtering: Unchecked
Depth Blur: Checked
Effects LOD: Checked
High-Res Character Textures: Unchecked
Vertical Sync: Unchecked
It’s a balance between fps and visual quality but 30+fps is quite playable. I can’t understand what the hype is about fps anyway. Anything over 60 in a video game is overkill. For years TV and movies were only filmed in 26 to 30 fps and animation fare less. HDTV is only 60fps so am I missing something here?
put the correct term in but not everyone has kittens
Well in those other mediums motion blur helps. TV for instance in the olden day of pre HDTV used an interlace system where only half of a frame (odd lines/even lines) is recorded approximately every 60th of a second (NTSC standard) so the two halves are actually offset due in time. There is also a delay between the top of the frame being recorded and the bottom. That plus overlapping scan lines gave us a naturally blurred image which made 25/30 fps acceptable..
Movies may record at 24 fps but in the days of film they were played back at 48 fps with duplicate pairs of frames because we do notice 24 fps. Look at the hubbub when The Hobbit came out at 48 fps last year in some theaters. Critics actually complained it was too sharp for a movie and made it look like a TV in HD.
RIP City of Heroes