GW2 conflicting with Shadowplay

GW2 conflicting with Shadowplay

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Posted by: Toumeitou.8596

Toumeitou.8596

What is Shadowplay: it’s a new recording thing by nVidia that works on GeForce video cards and allows recording gameplay with framerate loss of less than 15%. Most reasonably new GeForce cards have it now so this question is kindof more than an incompatibility with a single software product. I hope.

What is the problem: GW2 is not detecting all key-presses when Shadowplay is enabled. If capturing is disabled everything works just fine, but just a few seconds after enabling capture (or if it’s enabled to start with) the game somehow randomly misses key-presses. The game is not lagging, it is just randomly not ‘catching’ keys. The same behavior is not observable in any other games.

A silly try of an example:
If I press the keys 1 3 W D 5 F1 2, the game should:
press 1 -> skill #1
press 3 -> skill #3
press W -> move forward
press D -> move right
press 5 -> skill #5
press F1 -> switch attunements
press 2 -> skill #2

But in some cases with Shadowplay running the actions performed might be
press 1 -> skill #1
press 3 -> skill #3
press W -> [nothing happens]
press D -> move right
press 5 -> [nothing happens]
press F1 -> switch attunements
press 2 -> skill #2

or some-when else with the exact same key sequence
press 1 -> skill #1
press 3 -> [nothing happens]
press W -> move forward
press D -> move right
press 5 -> skill #5
press F1 -> [nothing happens]
press 2 -> skill #2

or maybe some-when else all the skills might fire and everything might react. It seems random and not dependent on the intensity of game-play or the speed of how fast the keys are pressed.

BTW.I have tried re-installing graphics card drivers, Shadowplay and GW2.

GW2 conflicting with Shadowplay

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Posted by: sobe.4157

sobe.4157

Having used ShadowPlay since it’s first public release in October, I’ve had no issues within GW2 while using it. Desktop capture with the newest version also working just fine in GW2.

Just tested again, no issue here when using Shadow Record, Manual Record, or Twitch streaming via ShadowPlay.

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(edited by sobe.4157)

GW2 conflicting with Shadowplay

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Posted by: dodgycookies.4562

dodgycookies.4562

sounds like a end user problem on your end, iv been using shadow play daily and there has been no issues with detecting key presses on my my logitech g19/g13

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GW2 conflicting with Shadowplay

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Posted by: Toumeitou.8596

Toumeitou.8596

It is very weird because I don’t have the same problem in any other game. Well, I guess I’ll just try to work around it somehow. Don’t know how though. Thanks for your replies!

GW2 conflicting with Shadowplay

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Posted by: sobe.4157

sobe.4157

Sorry we couldn’t give you a more straight-forward answer to help with your issue, but just out of curiosity, I would give another keyboard a try

3770k 4.9ghz | Koolance 380i | NexXxoS XT45 | XSPC D5 Photon | ASUS MVFormula |
Mushkin Black 16gb 1600 | 500GB Samsung 840 Evo |2×2TB CavBlack| GALAX 980 SoC |
NZXT Switch 810 | Corsair HX850 | WooAudio WA7 Fireflies | Beyerdynamic T90

GW2 conflicting with Shadowplay

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Posted by: SlimChance.6593

SlimChance.6593

I have this same “input lag” problem. I have a laptop for playing and both the built in keyboard and an external keyboard both act the same.

Has anyone come up with a fix?

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GW2 conflicting with Shadowplay

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Posted by: Brutelas.2903

Brutelas.2903

This issue is actually purely shadowplay related. Happens to me in minecraft, gw2, starcraft 2, and few other games. If you go onto shadowplay forums there are posts specifically for this problem. all a matter of waiting for the update i’m afraid. I haven’t kept an eye on the shadowplay forums but it looked like I was trending toward laptop users.

I myself use a laptop so it might explain why. Take the time to drop by shadowplay forums ppl more familiar with it may be able to help. For now I have to put using it on hold.

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