Game crash during world boss event
Do you have a very large monitor and everything on very high ?
It seems you hit the point where GW2 needed more memory than even 64-bit windows
can provide to a 32-bit application :
- Process Memory <—*
Private: 3577MB
WorkingSet: 3346MB
PeakWorkingSet: 3512MB
I would lower at first maybe the character modell limit ..
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
limit or quality
Anet needs to start thinking of how to code zerg gameplay better with modern hardware
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
I’ll try setting some of them a little lower then.
limit or quality
Anet needs to start thinking of how to code zerg gameplay better with modern hardware
Or make a 64-Bit Client.
SOE at least leaves 32-bit totally behind with EQNext / Landmark.
http://www.usgamer.net/articles/everquest-next-landmark-leaves-the-32-bit-os-behind
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
a 64bit client would fix these types of crashes. The private working set of 32bit of 3.5GB (give or take a few hundred MB).
The only fix is to reduce the number of players on the screen so that your Client doesn’t have to cache all the textures and such.
I used to crash all the time at Teq, then I moved my char limit to medium. No more crashes. That really says something.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
Ya I had a crashed client today at teq. I guess I will have to go medium on char limit
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
this is helpful im have this issue, i think they should make a 64
Attachments:
The only best way is to make a 64bit client. I’ve checked your crashlog, Presac and Norris. The limitation of a 32bit was reached.
From Presac (OOM: Heap):
—> Process Memory <—
Private: 3577MB
WorkingSet: 3346MB
PeakWorkingSet: 3512MB
Virtual Memory…. ~250 MB
From Norris (OOM: Heap):
—> Process Memory <—
Private: 3588MB
WorkingSet: 3318MB
PeakWorkingSet: 3565MB
Virtual Memory… ~140 MB
My previous crashes (all OOM: Heap from my ArenaNet.log):
01 Oct 2014
—> Process Memory <—
Private: 3451MB
WorkingSet: 3370MB
PeakWorkingSet: 3466MB
Virtual Memory… ~344 MB
24 July 2014
—> Process Memory <—
Private: 3482MB
WorkingSet: 3480MB
PeakWorkingSet: 3494MB
Virtual Memory… ~189 MB
19 July 2014
—> Process Memory <—
Private: 3688MB
WorkingSet: 3611MB
PeakWorkingSet: 3613MB
Virtual Memory… ~90 MB
11 June 2014
—> Process Memory <—
Private: 3538MB
WorkingSet: 3487MB
PeakWorkingSet: 3488MB
Virtual Memory… ~157 MB
1 May 2014
—> Process Memory <—
Private: 3325MB
WorkingSet: 3284MB
PeakWorkingSet: 3287MB
Virtual Memory… ~286 MB
27 April 2014
—> Process Memory <—
Private: 3403MB
WorkingSet: 3375MB
PeakWorkingSet: 3375MB
Virtual Memory… ~288 MB
and still counting… (12x more between 2800 and 3600 MB of private process memory).
Btw… you can set the texture detail from high to medium… it saves up to 1GB of private process memory…
System:
Intel Core i7 3770
16 GB DDR3-1600 RAM
Nvidia Geforce GTX 670 2 GB GDDR5
Samsung 830 (max. 1 GB virtual Memory)