SoundblasterZ AsusX99Pro 512GBM2SSD 1TBSSD
3TBHDD 16gbRAM Corsair900D Win10Pro Corsair rmi1000w ethernet 100 down, 6 up
Title says it all. LA is a slideshow. Anyone else experiencing this?
Post your complete system specs please. Also post your CPU and GPU temps after your computer has been running idle for 10-15 minutes, then please post temps for both components after running gw2 for 10-15 minutes, preferably while you are experiencing this lag.
Hi, thanks for the reply. Below are the specs (from a heavily edited dxdiag – too long to post here).
However, could I ask why you’re asking for a temperature check? I’m just curious as this graphics lag was only encountered from a cold start after yesterday’s build…
System Information
Time of this report: 11/16/2010, 17:21:23
Machine name: MININT-C870EJL
Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
BIOS: BIOS Date: 11/01/10 17:32:31 Ver: 08.00.15
Processor: Intel® Core™ i7 CPU X 980 @ 3.33GHz (12 CPUs), ~4.0GHz
Memory: 6144MB RAM
Available OS Memory: 6136MB RAM
Page File: 1569MB used, 10699MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 64bit Unicode
DxDiag Notes
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
Display Devices
Card name: ATI Radeon HD 5900 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter CrossFire Secondary (0×689C)
DAC type: Internal DAC
Device Key: Enum\PCI\VEN_1002&DEV_689C&SUBSYS_30201682&REV_00
Display Memory: 716 MB
Dedicated Memory: 2009 MB
Shared Memory: 2803 MB
Current Mode: 1920 × 1200 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: DELL 2407WFP
Monitor Id: DELA016
Native Mode: 1920 × 1200(p) (59.950Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1047 (English)
Driver Version: 8.782.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 9/29/2010 01:54:02, 628224 bytes
WHQL Logo’d: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-2BDC-11CF-2571-2A10BEC2C535}
Vendor ID: 0×1002
Device ID: 0×689C
SubSys ID: 0×30201682
Revision ID: 0×0000
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
EVR Power Information
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
Are your other games working fine?
I am having this issue too, but it appears to be a routing problem with ArenaNet servers and ISP providers. Just look at all the recent threads for Lag issues.
Hi, there. This doesn’t seem like internet lag. It’s more graphics lag since yesterday’s build only – it’s really choppy in LA and DR, down to 7FPS. Up until this latest update (since last October), everything has been silky smooth and I hadn’t even needed to look at how many fps’ I was achieving.
I’m playing from the UK via an ethernet connection on a 20mbits/sec pipe – if that helps.
EDIT – yes, everything else is fine this end.
Hi, thanks for the reply. Below are the specs (from a heavily edited dxdiag – too long to post here).
However, could I ask why you’re asking for a temperature check? I’m just curious as this graphics lag was only encountered from a cold start after yesterday’s build…
System Information
Time of this report: 11/16/2010, 17:21:23
Machine name: MININT-C870EJL
Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
BIOS: BIOS Date: 11/01/10 17:32:31 Ver: 08.00.15
Processor: Intel® Core™ i7 CPU X 980 @ 3.33GHz (12 CPUs), ~4.0GHz
Memory: 6144MB RAM
Available OS Memory: 6136MB RAM
Page File: 1569MB used, 10699MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 64bit UnicodeDxDiag Notes
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.DirectX Debug Levels
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)Display Devices
Card name: ATI Radeon HD 5900 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter CrossFire Secondary (0×689C)
DAC type: Internal DAC
Device Key: Enum\PCI\VEN_1002&DEV_689C&SUBSYS_30201682&REV_00
Display Memory: 716 MB
Dedicated Memory: 2009 MB
Shared Memory: 2803 MB
Current Mode: 1920 × 1200 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: DELL 2407WFP
Monitor Id: DELA016
Native Mode: 1920 × 1200(p) (59.950Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1047 (English)
Driver Version: 8.782.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 9/29/2010 01:54:02, 628224 bytes
WHQL Logo’d: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-2BDC-11CF-2571-2A10BEC2C535}
Vendor ID: 0×1002
Device ID: 0×689C
SubSys ID: 0×30201682
Revision ID: 0×0000
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: EnabledEVR Power Information
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
The time of that report seems kind of outdated…like before the game even came out.
Ack! A /facepalm moment if ever there was one – thanks for pointing that out! This report would be better, using the Game Advisor app.
Edit: Looking through that report, I’m seeing a lot of this during the pathping section:
→ canceled by GameAdvisor due to timeout(500 sec)
Could that be having an impact on the FPS I’m seeing?
/headscratch
(edited by Flatley.1620)
One of the major culprits of graphics lag and stutter is an overheating component, typically CPU or GPU.
OK, here we go.
CPU idle:
http://homepage.ntlworld.com/flatleythebard/images/cputempidle.jpg
CPU in game:
http://homepage.ntlworld.com/flatleythebard/images/cputempingame.jpg
GPU idle:
http://homepage.ntlworld.com/flatleythebard/images/gputempidle.jpg
GPU in game: http://homepage.ntlworld.com/flatleythebard/images/gputempingame.jpg
This is pretty much what I found yesterday when playing under the latest build i.e. switched the PC on and played straight away. The lag is incredible – even watching my drake’s tail wag was painful.
Update: support ticket raised #130704-001343
(edited by Flatley.1620)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.