Gw2 cpu load at 100%
Tis normal.
Certain views depending on where u are in LA will cause heavy load, even on a 12 thread CPU like mine i can see 50% usuage. Thats equivalanet to 6 threads. Your CPU has 4.
EVGA GTX 780 Classified w/ EK block | XSPC D5 Photon 270 Res/Pump | NexXxos Monsta 240 Rad
CM Storm Stryker case | Seasonic 1000W PSU | Asux Xonar D2X & Logitech Z5500 Sound system |
I agree, its normal for your CPU to rock out all the way under certain situations in Guild Wars 2. It’s at times like this that I recommend overclocking to get the additional performance required to play the game and not max the usage of your CPU, or upgrade to something a little more beastly, like a 3770K.
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]
Yeah i might wanna overclock. Wanna w8 for my new CPU cooler tho. With cores of 80 deg already i don’t wanna overclock.
Hah, yeah I wouldn’t either at that temperature. Good luck with the overclock if you do. I hear with a solid CPU cooler you can reach the sweet spot at 4.5 Ghz.
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]
Yeah. Got a friend with same CPU but different cooler. He can easily reach 4.5 Ghz
Mine spikes to 100% sometimes as well, but my pc shuts down when I reach it. Happens every 15 mins or so nowadays, when in Southsun or WvW. I have been playing without any problems since last August and now this pops up. I thought a 3,3 ghz sixcore would be plenty, at least to keep it stable..
If ur PC shuts of at 100% ur ether overheating when ta full load, or the peak power requirments are overwhelming ur PSU.
EVGA GTX 780 Classified w/ EK block | XSPC D5 Photon 270 Res/Pump | NexXxos Monsta 240 Rad
CM Storm Stryker case | Seasonic 1000W PSU | Asux Xonar D2X & Logitech Z5500 Sound system |
Mine spikes to 100% sometimes as well, but my pc shuts down when I reach it. Happens every 15 mins or so nowadays, when in Southsun or WvW. I have been playing without any problems since last August and now this pops up. I thought a 3,3 ghz sixcore would be plenty, at least to keep it stable..
The bad thing about GW2 is that it doesn’t use all the cores efficiently. You could have a 10 core 20 thread CPU and it wouldn’t matter.
GW2 is a raw clockpower pig.
In order for the game to run at a constant 60fps during zergs you would need a hypothetical CPU running at 6+ghz with 3 cores.
Do not expect any miraculous optimizations or patches to rectify this.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
The presumption the masses have that any program can be broken into parts to effectively take advantage of as many cores as possible is fundamentally wrong. Certain tasks certainly such as ray trace rendering or video compression but games are a totally different matter.
What’s usually done is separating user and network I/O main loop code, that assembles a snap shot of the current state of happenings around you and that snap shot of state data is passed to a rendering thread which communicates to the graphics driver which is a third thread. Other threads to handle streaming audio data, the TP interface, prefetching texture data, physics engine, etc. can be created but actually are intermittent and don’t require a dedicated core.
In the end what limits you is how fast rendering a frame is and how fast a single nonturbo core performance is.
RIP City of Heroes