How high can I run GW2?
Just to add, I ran GW2 after updating drivers and noticed a BIG improvement.
Resoution: 1080p
Animation: High
Anti-Aliasing: FXAA
Environment: High
LOD Distance: High
Reflections: All
Textures: High
Render Sampling: Native
Shadows: High
Shaders: Medium
Post Processing: High
Best Texture Filtering: Checked
Depth Blur: Checked
High-Res Character Textures: Checked
Vertical Sync: Checked
Current FPS running around LA off Overflow: 20 – 30 (Mostly in the high 20’s).
If anyone has any suggestions as to any more improvements that I can do I would greatly appreciate it.
Again, thanks in advance!
LA Overflow isn’t laggy much at all. I suggest trying shadows on Medium. Reflections on None.
Turn reflections to terrain and sky ..or off.
Set shadows to high
The 3630Qm turbo’s to 3.4ghz iirc, make sure it is indeed doing that.
Set Gw2.exe to high priority in task manager.
Disable core parking.
As for the whole laptop issue. tbh normaly i would say “go desktop” BUT thankfully u done well and got a laptop with what i would consider minimum requirements for GW2 to run at an acceptable speed. So happy gaming
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Thanks for the replies guys. I will definitely set the priority to high in task manager. As for the laptop issue I currently do have a Desktop that I game on, however I live with my girlfriend and she needs the portability as do I, so we figured we’d pitch in to pick up a laptop that would still run games at an enjoyable speed.
One other question. How do I make sure that the processor is running at the 3.4ghz? I believe I read somewhere that it only does that when put under strain. I’m assuming that’s means its some sort of automatic option that I can change as well?
As for the core parking. I think I’ll pass on that just because of the heating issues. Any more heat on this baby and I think it might just melt
Put the CPU underload or while running the game. Check monitor tools for the CPU clock speed. (see Part 5.1 for some tools)
The only exclusive skyhammer stream
Believe it or not, the water still reflects color of the landscape based on light (similar to how it works in real life if there’s too many waves to distinguish features.) Honestly, I think water in this game should have an option for both sides. If you want severely detailed surface water, fine. But what about people who want to see out of the water in certain areas? You can’t, there is no filtration / animation / screen that causes the overworld terrain to be pushed through some wobbly morphing feature. But wait, there is! It’s on the little raindrops that occur when you surface :V
GW2 team derped.
In my opinion, you could turn off Anti-Aliasing and Depth Blur without affecting much visually.
I also keep reflections off because they cause a few graphical bugs for me.
(edited by Evilruler.3249)