Is Umbra affecting underground reflections?
in Account & Technical Support
Posted by: Stormcrow.7513
Q:
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
in Account & Technical Support
Posted by: Stormcrow.7513
Q:
Hi,
So I have been doing a little bit of ingame testing and I cannot believe how poorly the reflections in this game have been implemented.
Looking at the ground with nothing around me but the ground, it seems that the game will render reflections when there is 0 water around.
As it has been previously mentioned that the performance hit from reflections is huge perhaps Anet can answer the question as to why the game is rendering ALL of the water below the maps?(who hasnt fallen through the map and seen water!)
Is this because of an issue with Umbra Occlusion technology not working as advertised?
Could the water beneath all of Tyria be removed for a broad spectrum performance increase of over 20%?
Can any Devs answer these questions?
in Account & Technical Support
Posted by: SolarNova.1052
1)Anet ‘could’ answere yes.
2)Possibly
3)Yes it could
4)No becouse they never do answere performance bassed questions, on the rare occation they do, the person who does has no clue… usualy offering advise that is unsound and/or unnecessary.
in Account & Technical Support
Posted by: OptimusPrimo.9547
I’m betting on the large sea of water underneath every single map in the game.
The culprit for fps hits… for the reflections option anyway.
(edited by OptimusPrimo.9547)
Yeah I member same discussion early in the game…the water under all the maps is hasto kill performance on reflections don’t see why this was never toggled with to help improve performance….I get why its there so u cannot fire off spells under the map yadadadada…but don’t have the water reflect when we cant even see it lol
in Account & Technical Support
Posted by: Stormcrow.7513
I have stopped using reflections completely which is really too bad because the game looks amazing with them on all but I don’t like stressing my card at 99% for the long game sessions that I play in GW2.
Hopefully they can fix the occlusion or delete it completely and put a simple ground texture beneath the surface.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.