(edited by Synrize.2760)
Map full after dc and easy solution
The solution you suggest assumes the player limit is because of gameplay balance. I’m pretty certain this cannot be the case; many events already dynamically scale to the number of players, and in theory can be scaled up infinitely.
What cannot be scaled infinitely is the server and network infrastructure, as well as client side hardware and internet connection. So the limit is a hard limit, dictated by what can be handled by current technology and still deliver an acceptable player experience. We’re already very close to that limit… look how our fps completely tanks during WvW zerg battles.
A better solution would be to “reserve” your place on the map for a short amount of time to give you a chance to reconnect.
Wouldn’t it be better to have the map reserve your spot for a short period of time?
And yeah, being kicked out of the map is a huge downer, especially when there is no way to get back in, and the new server you get dumped on is basically a ghost town. Even I have quit because of it.
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