My game has been crashing all day. Crash reports are similar. How do I fix this. Sample crash report:
—> Crash <—
Exception: c0000005
Memory at address ffffffff`fffffff8 could not be read
App: Gw2-64.exe
Pid: 5108
Cmdline:
BaseAddr: 00007FF6A1190000
ProgramId: 101
Build: 66326
Module: ntdll.dll
When: 2016-09-01T01:42:24Z 2016-08-31T19:42:24-06:00
Uptime: 0 days 0:02:52
Flags: 0
—> System Memory <—
Physical: 11019MB/16273MB 67%
Paged: 13422MB/18705MB 71%
Virtual: 134215123MB/134217727MB 3%
Load: 32%
CommitTotal: 5282MB
CommitLimit: 18705MB
CommitPeak: 7791MB
SystemCache: 11161MB
HandleCount: 48431
ProcessCount: 100
ThreadCount: 1697
—> Process Memory <—
Private: 2024MB
WorkingSet: 1813MB
PeakWorkingSet: 2022MB
PageFaults: 1868723
—> Memory Category Usage (Inclusive) <—
[Category] [Size(MB)] [Count]
Root 931.16 963641
Programmer Data 629.00 318145
VRAM 494.49 21978
Engine 320.21 152874
Model-Programmer 232.75 38935
Uncategorized 206.81 586924
Game 193.56 121729
Content 140.43 39749
VRAM – Prop Tex 120.60 1023
Collections 82.80 4454
Dictionary 81.45 1530
VRAM – Gr Postproc 68.42 17
Gr 67.30 83896
VRAM – Character Tex 54.14 219
Art Assets 53.37 13921
Text 45.42 3971
Gr Umbra 42.58 1330
Collide 41.98 44651
Character Models 39.73 1451
Composite Models 39.54 646
Composite Tex 35.43 75
Composite Tex Pool 34.84 73
VRAM – DirectX Geo Buffers 30.56 1520
VRAM – DDI Shader 29.31 18167
—> Memory Category Usage (Exclusive) <—
[Category] [Size(MB)] [Count]
Model-Programmer 227.61 25421
Uncategorized 206.81 586924
Content 140.43 39749
VRAM – Prop Tex 120.60 1023
Dictionary 81.45 1530
VRAM – Gr Postproc 68.42 17
VRAM – Character Tex 54.14 219
Text 45.42 3971
Gr Umbra 42.58 1330
Composite Tex Pool 34.84 73
VRAM – DirectX Geo Buffers 30.56 1520
VRAM – DDI Shader 29.31 18167
VRAM – Composite Tex 27.98 157
VRAM – Effect Texture 26.88 171
Collide 21.47 3824
VRAM – Terrain Tex 20.25 51
VRAM – VolumeLight Tex 19.94 36
Archive 18.75 51
VRAM – UI Textures 17.00 279
Collide Havok 16.42 39503
VRAM – World Map Tex 11.56 49
VRAM – Map Env Tex 11.18 15
VRAM – Terrain PgdImg 10.00 40
Audio FMOD 9.34 2234
—> Game Context <—
MapId: 27
Flags: 0×241
ElapsedTime: 00:02:30
—> World State <—
<WorldState BufferCapacity=“53493760” BufferUsed=“24585278” DrawCalls=“855” Fps=“74” EffectLights=“0” Lights=“34” Materials=“322” Particles=“164” Submodels=“872” TextureLoadsPending=“11” TextureMemory=“448741951” Triangles=“377975” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“170794758” CameraPos=“5308.59, 42701.9, -5364.97” CameraFwd=“0.867857, 0.385488, 0.313405” MapName=“wZY+N.Emwuu” MapNamespace=“Tl2RW” MapSector=“IJwR+.OrSmV” MapType=“Public” MapFloor=“1” MapId=“27” MapGuid=“607DD295-1F8C-4942-921F-FA7273B13971” MapTimeOfDay=“0.535278” PlayerFacing=“0.867858, 0.385487, 0.313405” PlayerPos=“5829.57, 42933.3, -5024.25” PlayerVelocity=“-0.0366211, 0, -0.0488281” />
[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 10.0.10586.0 (64/32-bit compatible)]
—> Error Logs <—
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
Model ‘0×082240’: Failed to resolve AimIK bone indices.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
End coordinate of emitter scan request is NaN or Inf.
Model ‘0×08223a’: Failed to resolve AimIK bone indices.
Texture decode failed.
Loading ‘0×020235’ texture failed
Model ‘0×08223f’: Failed to resolve AimIK bone indices.