Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)
Hello Everyone,
Iam having some issues regarding graphics when playing GW2.
I recently ( about a week now) came back to GW2 after a long 2-3 month break. During those 2 months I decided to play/ check out other MMOs. When I came back to GW2 and downloaded the game, I noticed a BIG problem I never used to have when I played GW2 2-3 months prior.
The ISSUE I’am having is, the delayed loading of graphics of the environment, other players and NPCs ( More noticeable in areas like cities when I first arrive there from a way point or entrance to the area.) Mostly everything would take a very long time (1-2mins tops) to “Fully Load” and would appear as such ( see images below). My question is, why is this all happening now? For I did not have this issue 2-3 months ago. Back then everything loaded perfectly fine, no errors with loading graphics at all. So could someone help me understand why this is happening? thanks.
Here are my laptop specs:
Model: HP Pavilion g7 Notebook PC
Processor: AMD A6-3420M APU with Radeon™ HD 6520G graphics 1.50 GHz
Installed Memory (RAM): 4.00 (3.48 GB usable)
System Type: 64-bit Operating System
For some reason when first starting or switching to a new character it appears they enable you to see the world before all the world assets have finished loading. I haven’t noticed it in The Grove but I’ve seen this where you are and in areas of LA.
If they delayed the renderer from displaying until all the world assets have loaded there will be complaints about long load times (and there was a complaint recently about that and was “fixed”), even though moving in a world where you don’t see the walls is rather limited and you will be waiting anyways. I assume that the combination of the load time fix with the new client side culling code has led to this in very complex zones.
Just sit back and enjoy watching the sausage being made.
(edited by Behellagh.1468)
Ahhhh! So then it is not on my end after all? Well that makes me feel very at ease
Well I have a desktop running an A8-3820 with the integrated HD 6550D. It may be unique to AMD ALUs but I don’t know, don’t have another system to test it on.
But I was taken aback when this first happen to me in that courtyard in DR.
https://forum-en.gw2archive.eu/forum/game/gw2/PvE-Culling-Fix/2665396
Ah so its not just me either. This really proves its Anets side of the fence
This has been happening to me ever since culling was removed. I’ve also been experience horrible hitching after playing for a couple of hours, something I never had a problem with prior to this patch.
same things been happening to me
Oh well, this issue mostly occurs to me when i log at Divinity reach, glad that it’s not only me but it’s annoying at the same time
And here is my Wile E Coyote moment in Lion’s Arch.
It also happens when I summon my Mesmer clones… they show up as faceless black clones with grey armor on -_-
It also happens when I summon my Mesmer clones… they show up as faceless black clones with grey armor on -_-
That’s the new culling system in action. Clones and Phantoms shouldn’t be counted toward the display limit.
This will happen if you don’t have a fast access hard drives. If you have SSD, loading elements would be much quicker.
It also happens when I summon my Mesmer clones… they show up as faceless black clones with grey armor on -_-
That’s the new culling system in action. Clones and Phantoms shouldn’t be counted toward the display limit.
What is this “Culling System?”
This will happen if you don’t have a fast access hard drives. If you have SSD, loading elements would be much quicker.
But I never had this issue in the past… till this Culling system or whatever its called came in.
It also happens when I summon my Mesmer clones… they show up as faceless black clones with grey armor on -_-
That’s the new culling system in action. Clones and Phantoms shouldn’t be counted toward the display limit.
What is this “Culling System?”
It use to be that the server determined in PvE which players would be displayed as a way to improve performance. They were either there or invisible with a name hovering over where they are. Players hated the fact they couldn’t see all the players.
So ANet in the last patch introduced client side culling code that allows you to set, in broad terms (5 settings from low to highest), how many players could be visible at one time and how many of them will show their actual character or just a generic placeholder model based on race and profession (but oddly not gender). Set the settings low, nearly everyone is a generic model. Too high and frame rate suffers even more in crowded areas than before.
Sadly mesmer clones are also affected by this. I run a mesmer too and am annoyed by this.
(edited by Behellagh.1468)
It also happens when I summon my Mesmer clones… they show up as faceless black clones with grey armor on -_-
That’s the new culling system in action. Clones and Phantoms shouldn’t be counted toward the display limit.
What is this “Culling System?”
It use to be that the server determined in PvE which players would be displayed as a way to improve performance. They were either there or invisible with a name hovering over where they are. Players hated the fact they couldn’t see all the players.
So ANet in the last patch introduced client side culling code that allows you to set, in broad terms (5 settings from low to highest), how many players could be visible at one time and how many of them will show their actual character or just a generic placeholder model based on race and profession (but oddly not gender). Set the settings low, nearly everyone is a generic model. Too high and frame rate suffers even more in crowded areas than before.
Sadly mesmer clones are also affected by this. I run a mesmer too and am annoyed by this.
This Culling system seems to really be a negativity. Atleast IMO. It even messes with my environment when im in DR. Smh… I wish Anet would get of this new system. bleh, im going to have to adjust this new system to my comps liking.
This Culling system seems to really be a negativity. Atleast IMO. It even messes with my environment when im in DR. Smh… I wish Anet would get of this new system. bleh, im going to have to adjust this new system to my comps liking.[/quote]
its no different to the old system it is just that you can control the ammount of it at your end rather then the server end
Hello Everyone,
Iam having some issues regarding graphics when playing GW2.
I recently ( about a week now) came back to GW2 after a long 2-3 month break. During those 2 months I decided to play/ check out other MMOs. When I came back to GW2 and downloaded the game, I noticed a BIG problem I never used to have when I played GW2 2-3 months prior.The ISSUE I’am having is, the delayed loading of graphics of the environment, other players and NPCs ( More noticeable in areas like cities when I first arrive there from a way point or entrance to the area.) Mostly everything would take a very long time (1-2mins tops) to “Fully Load” and would appear as such ( see images below). My question is, why is this all happening now? For I did not have this issue 2-3 months ago. Back then everything loaded perfectly fine, no errors with loading graphics at all. So could someone help me understand why this is happening? thanks.
Here are my laptop specs:
Model: HP Pavilion g7 Notebook PC
Processor: AMD A6-3420M APU with Radeon™ HD 6520G graphics 1.50 GHz
Installed Memory (RAM): 4.00 (3.48 GB usable)
System Type: 64-bit Operating System
assuming your on a normall HDD not kitten try defraging your harddrive it could be that your guildwars install is in a couple of thousand place
Hello Everyone,
Iam having some issues regarding graphics when playing GW2.
I recently ( about a week now) came back to GW2 after a long 2-3 month break. During those 2 months I decided to play/ check out other MMOs. When I came back to GW2 and downloaded the game, I noticed a BIG problem I never used to have when I played GW2 2-3 months prior.The ISSUE I’am having is, the delayed loading of graphics of the environment, other players and NPCs ( More noticeable in areas like cities when I first arrive there from a way point or entrance to the area.) Mostly everything would take a very long time (1-2mins tops) to “Fully Load” and would appear as such ( see images below). My question is, why is this all happening now? For I did not have this issue 2-3 months ago. Back then everything loaded perfectly fine, no errors with loading graphics at all. So could someone help me understand why this is happening? thanks.
Here are my laptop specs:
Model: HP Pavilion g7 Notebook PC
Processor: AMD A6-3420M APU with Radeon™ HD 6520G graphics 1.50 GHz
Installed Memory (RAM): 4.00 (3.48 GB usable)
System Type: 64-bit Operating System
assuming your on a normall HDD not kitten try defraging your harddrive it could be that your guildwars install is in a couple of thousand place
Good call, im defraging my computer now.
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