"New" Graphical Issues I'am facing

"New" Graphical Issues I'am facing

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Posted by: Purecura.1795

Purecura.1795

Hello Everyone,

Iam having some issues regarding graphics when playing GW2.
I recently ( about a week now) came back to GW2 after a long 2-3 month break. During those 2 months I decided to play/ check out other MMOs. When I came back to GW2 and downloaded the game, I noticed a BIG problem I never used to have when I played GW2 2-3 months prior.

The ISSUE I’am having is, the delayed loading of graphics of the environment, other players and NPCs ( More noticeable in areas like cities when I first arrive there from a way point or entrance to the area.) Mostly everything would take a very long time (1-2mins tops) to “Fully Load” and would appear as such ( see images below). My question is, why is this all happening now? For I did not have this issue 2-3 months ago. Back then everything loaded perfectly fine, no errors with loading graphics at all. So could someone help me understand why this is happening? thanks.

Here are my laptop specs:

Model: HP Pavilion g7 Notebook PC

Processor: AMD A6-3420M APU with Radeon™ HD 6520G graphics 1.50 GHz

Installed Memory (RAM): 4.00 (3.48 GB usable)

System Type: 64-bit Operating System

Attachments:

Lv.80 Chronomancer (Mesmerist Palamecia)
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)

"New" Graphical Issues I'am facing

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Posted by: Behellagh.1468

Behellagh.1468

For some reason when first starting or switching to a new character it appears they enable you to see the world before all the world assets have finished loading. I haven’t noticed it in The Grove but I’ve seen this where you are and in areas of LA.

If they delayed the renderer from displaying until all the world assets have loaded there will be complaints about long load times (and there was a complaint recently about that and was “fixed”), even though moving in a world where you don’t see the walls is rather limited and you will be waiting anyways. I assume that the combination of the load time fix with the new client side culling code has led to this in very complex zones.

Just sit back and enjoy watching the sausage being made.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: Purecura.1795

Purecura.1795

Ahhhh! So then it is not on my end after all? Well that makes me feel very at ease

Lv.80 Chronomancer (Mesmerist Palamecia)
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)

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Posted by: Behellagh.1468

Behellagh.1468

Well I have a desktop running an A8-3820 with the integrated HD 6550D. It may be unique to AMD ALUs but I don’t know, don’t have another system to test it on.

But I was taken aback when this first happen to me in that courtyard in DR.

https://forum-en.gw2archive.eu/forum/game/gw2/PvE-Culling-Fix/2665396

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Purecura.1795

Purecura.1795

Ah so its not just me either. This really proves its Anets side of the fence

Lv.80 Chronomancer (Mesmerist Palamecia)
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)

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Posted by: medohgeuh.4650

medohgeuh.4650

This has been happening to me ever since culling was removed. I’ve also been experience horrible hitching after playing for a couple of hours, something I never had a problem with prior to this patch.

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Posted by: Shun.9475

Shun.9475

same things been happening to me

"New" Graphical Issues I'am facing

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Posted by: Mental Case.6153

Mental Case.6153

Oh well, this issue mostly occurs to me when i log at Divinity reach, glad that it’s not only me but it’s annoying at the same time

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Posted by: Behellagh.1468

Behellagh.1468

And here is my Wile E Coyote moment in Lion’s Arch.

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We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Purecura.1795

Purecura.1795

It also happens when I summon my Mesmer clones… they show up as faceless black clones with grey armor on -_-

Lv.80 Chronomancer (Mesmerist Palamecia)
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)

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Posted by: Behellagh.1468

Behellagh.1468

It also happens when I summon my Mesmer clones… they show up as faceless black clones with grey armor on -_-

That’s the new culling system in action. Clones and Phantoms shouldn’t be counted toward the display limit.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: DJRiful.3749

DJRiful.3749

This will happen if you don’t have a fast access hard drives. If you have SSD, loading elements would be much quicker.

Stormïe ~ Tarnished Coast | My little monster <3 – http://valid.canardpc.com/6nbdeq

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Posted by: Purecura.1795

Purecura.1795

It also happens when I summon my Mesmer clones… they show up as faceless black clones with grey armor on -_-

That’s the new culling system in action. Clones and Phantoms shouldn’t be counted toward the display limit.

What is this “Culling System?”

Lv.80 Chronomancer (Mesmerist Palamecia)
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)

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Posted by: Purecura.1795

Purecura.1795

This will happen if you don’t have a fast access hard drives. If you have SSD, loading elements would be much quicker.

But I never had this issue in the past… till this Culling system or whatever its called came in.

Lv.80 Chronomancer (Mesmerist Palamecia)
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)

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Posted by: Behellagh.1468

Behellagh.1468

It also happens when I summon my Mesmer clones… they show up as faceless black clones with grey armor on -_-

That’s the new culling system in action. Clones and Phantoms shouldn’t be counted toward the display limit.

What is this “Culling System?”

It use to be that the server determined in PvE which players would be displayed as a way to improve performance. They were either there or invisible with a name hovering over where they are. Players hated the fact they couldn’t see all the players.

So ANet in the last patch introduced client side culling code that allows you to set, in broad terms (5 settings from low to highest), how many players could be visible at one time and how many of them will show their actual character or just a generic placeholder model based on race and profession (but oddly not gender). Set the settings low, nearly everyone is a generic model. Too high and frame rate suffers even more in crowded areas than before.

Sadly mesmer clones are also affected by this. I run a mesmer too and am annoyed by this.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: Purecura.1795

Purecura.1795

It also happens when I summon my Mesmer clones… they show up as faceless black clones with grey armor on -_-

That’s the new culling system in action. Clones and Phantoms shouldn’t be counted toward the display limit.

What is this “Culling System?”

It use to be that the server determined in PvE which players would be displayed as a way to improve performance. They were either there or invisible with a name hovering over where they are. Players hated the fact they couldn’t see all the players.

So ANet in the last patch introduced client side culling code that allows you to set, in broad terms (5 settings from low to highest), how many players could be visible at one time and how many of them will show their actual character or just a generic placeholder model based on race and profession (but oddly not gender). Set the settings low, nearly everyone is a generic model. Too high and frame rate suffers even more in crowded areas than before.

Sadly mesmer clones are also affected by this. I run a mesmer too and am annoyed by this.

This Culling system seems to really be a negativity. Atleast IMO. It even messes with my environment when im in DR. Smh… I wish Anet would get of this new system. bleh, im going to have to adjust this new system to my comps liking.

Lv.80 Chronomancer (Mesmerist Palamecia)
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)

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Posted by: chris.9142

chris.9142

This Culling system seems to really be a negativity. Atleast IMO. It even messes with my environment when im in DR. Smh… I wish Anet would get of this new system. bleh, im going to have to adjust this new system to my comps liking.[/quote]

its no different to the old system it is just that you can control the ammount of it at your end rather then the server end

I5-4670k @4.2Ghz – 8Gb 2133mhz Gskill
Msi Z87 Gaming Board AMD R9 270x
-crucial 256 M500 SSD -Samsung 500Gb HDD

"New" Graphical Issues I'am facing

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Posted by: chris.9142

chris.9142

Hello Everyone,

Iam having some issues regarding graphics when playing GW2.
I recently ( about a week now) came back to GW2 after a long 2-3 month break. During those 2 months I decided to play/ check out other MMOs. When I came back to GW2 and downloaded the game, I noticed a BIG problem I never used to have when I played GW2 2-3 months prior.

The ISSUE I’am having is, the delayed loading of graphics of the environment, other players and NPCs ( More noticeable in areas like cities when I first arrive there from a way point or entrance to the area.) Mostly everything would take a very long time (1-2mins tops) to “Fully Load” and would appear as such ( see images below). My question is, why is this all happening now? For I did not have this issue 2-3 months ago. Back then everything loaded perfectly fine, no errors with loading graphics at all. So could someone help me understand why this is happening? thanks.

Here are my laptop specs:

Model: HP Pavilion g7 Notebook PC

Processor: AMD A6-3420M APU with Radeon™ HD 6520G graphics 1.50 GHz

Installed Memory (RAM): 4.00 (3.48 GB usable)

System Type: 64-bit Operating System

assuming your on a normall HDD not kitten try defraging your harddrive it could be that your guildwars install is in a couple of thousand place

I5-4670k @4.2Ghz – 8Gb 2133mhz Gskill
Msi Z87 Gaming Board AMD R9 270x
-crucial 256 M500 SSD -Samsung 500Gb HDD

"New" Graphical Issues I'am facing

in Account & Technical Support

Posted by: Purecura.1795

Purecura.1795

Hello Everyone,

Iam having some issues regarding graphics when playing GW2.
I recently ( about a week now) came back to GW2 after a long 2-3 month break. During those 2 months I decided to play/ check out other MMOs. When I came back to GW2 and downloaded the game, I noticed a BIG problem I never used to have when I played GW2 2-3 months prior.

The ISSUE I’am having is, the delayed loading of graphics of the environment, other players and NPCs ( More noticeable in areas like cities when I first arrive there from a way point or entrance to the area.) Mostly everything would take a very long time (1-2mins tops) to “Fully Load” and would appear as such ( see images below). My question is, why is this all happening now? For I did not have this issue 2-3 months ago. Back then everything loaded perfectly fine, no errors with loading graphics at all. So could someone help me understand why this is happening? thanks.

Here are my laptop specs:

Model: HP Pavilion g7 Notebook PC

Processor: AMD A6-3420M APU with Radeon™ HD 6520G graphics 1.50 GHz

Installed Memory (RAM): 4.00 (3.48 GB usable)

System Type: 64-bit Operating System

assuming your on a normall HDD not kitten try defraging your harddrive it could be that your guildwars install is in a couple of thousand place

Good call, im defraging my computer now.

Lv.80 Chronomancer (Mesmerist Palamecia)
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)