New PvP - High polygon count - unplayable

New PvP - High polygon count - unplayable

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Posted by: lynxthecat.8649

lynxthecat.8649

Hi,
I hope arena net fixes this, because this map is unplayable for people with low end laptops like mine. I am using a Macbook 15" quad core 2.4 ghz, with ATI RADEON 6750m.

My settings is all low with textures HIGH, and am able to play most of guild wars with 40-60 FPS. Even in WvW i can get 50 FPS.

However, in this new map, i am getting 20 FPS…… some of my friends with high end PCs get 50 FPS a drop from 60. Which is not so bad, since they are already on high end PCs.

But for most of us low enders, this is almost unplayable, it should now be, i mean this map is smaller than WvW and PVE instances, why is it so laggy. Are you not optimising the environment models ?

Could you check with your Graphics designers how much Polygon counts they are using on this map, i think they have not optimised it, because there is no reason this map should be running at 20 FPS, when i can run 60 FPS on larger, more detailed maps.

Thx

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Posted by: Eurantien.4632

Eurantien.4632

They have not optimized strong hold yet, that is why your frames are so low. I agree that the FPS drop was rough, I was chilling around 5 FPS for most stronghold games which is why I didn’t play it much. 20 FPS is a dream for a some of us btw which is more than playable imo. Of course, they will optimize it before release so no need to worry.

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Posted by: mrauls.6519

mrauls.6519

What does it mean to optimize a map?

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Posted by: lynxthecat.8649

lynxthecat.8649

I think they can lower some of the model’s polygon count, and still have it look the same, and reduce loads on the CPU.

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Posted by: mrauls.6519

mrauls.6519

Like decrease the overall quality of it?

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Eurantien.4632

Eurantien.4632

Optimization is a process that is used to improve efficiency. It doesn’t lower the quality.

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Posted by: theonewhoknocks.8641

theonewhoknocks.8641

I can second this. I can play other PvP maps with 40 FPS, Stronghold is ~20.

Same with zones. Caldedon Forrest, Kessex Hills, what have you, all playable at like 30 FPS. Dry top, Silverwastes: 20FPS or lower. And these “new” zones have been out for ages so it’s proof they won’t optimize anything/any more.

Stronghold only lags really bad in certain areas though. I can say that in the blue starting area it is way laggier than red starting area.

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Posted by: Rym.1469

Rym.1469

I played on 2 years old laptop and never dropped below 29 fps on Stronghold.

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Posted by: Malediktus.3740

Malediktus.3740

High poly count is good. Its 2015 and system requirements often go up over time in MMOs. Its not Anets fault if you use ancient low budget hardware.

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Posted by: TheGrimm.5624

TheGrimm.5624

I’m not playing on a low end rig and there was a noticeable FPS drop in some spots on the map. The OP’s point is a valid one and it is worth mentioning while we are still in the beta period. Having an optimized game is never a bad thing. I am not saying code for everything and you have to code planning on new tech but it is worth the call out since it wasn’t showing up in the other feedback threads that I could see.

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Posted by: NeXeD.3042

NeXeD.3042

Pretty sure I was sitting at like 100-130 fps….

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Posted by: TheGrimm.5624

TheGrimm.5624

Pretty sure I was sitting at like 100-130 fps….

Did you see a difference on entering the lord area out of curiosity? Was trying to note where the spots that the slowdowns hit but with the limited time of the beta there was a lot to do/try.

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Posted by: Siva Mira.3546

Siva Mira.3546

This map has way too much trees in the map. My camera got block by the try branch all the time.

All is vain.

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Posted by: NeXeD.3042

NeXeD.3042

Pretty sure I was sitting at like 100-130 fps….

Did you see a difference on entering the lord area out of curiosity? Was trying to note where the spots that the slowdowns hit but with the limited time of the beta there was a lot to do/try.

Not really but the human eye can only see 60 fps anyway. Somehow my gtx 770 4gb oc version hits over 200 fps sometimes when playing gw2, my fps probably just stays higher due to having very nice hardware.

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Posted by: Dawdler.8521

Dawdler.8521

Not really but the human eye can only see 60 fps anyway.

Someone just had to bring it up. The human eye can spot and process a flash image up to around 220hz. On a monitor, frame movement depends on pixel movements, which is not the same as “seeing” fps. Your eye does not see in fps. You can have a static image at 1 fps or 1000 fps and the eye couldnt tell the difference. In a high movement scene 60fps on 60hz vs 144fps on 144hz… It most definetly can.

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Posted by: dietzero.3514

dietzero.3514

Not really but the human eye can only see 60 fps anyway.

Someone just had to bring it up. The human eye can spot and process a flash image up to around 220hz. On a monitor, frame movement depends on pixel movements, which is not the same as “seeing” fps. Your eye does not see in fps. You can have a static image at 1 fps or 1000 fps and the eye couldnt tell the difference. In a high movement scene 60fps on 60hz vs 144fps on 144hz… It most definetly can.

+1

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Posted by: NeXeD.3042

NeXeD.3042

Not really but the human eye can only see 60 fps anyway.

Someone just had to bring it up. The human eye can spot and process a flash image up to around 220hz. On a monitor, frame movement depends on pixel movements, which is not the same as “seeing” fps. Your eye does not see in fps. You can have a static image at 1 fps or 1000 fps and the eye couldnt tell the difference. In a high movement scene 60fps on 60hz vs 144fps on 144hz… It most definetly can.

Oh don’t get me wrong I can see the difference between my old 60z and my new 144.

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Posted by: lynxthecat.8649

lynxthecat.8649

But why is this area that is smaller than WvW, more laggier than it? it should be due to optimisation?

I think many people are playing with normal hardware – i consider mine. its a quad core 2.4Ghz, with ati 6750m, sure its not a super high end rig. But should be able to play with all low settings at least right?

Im setting all to low and still getting 20 Fps, the thing is other areas i can play at 40-60. Only this map.

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Posted by: lynxthecat.8649

lynxthecat.8649

High poly count is good. Its 2015 and system requirements often go up over time in MMOs. Its not Anets fault if you use ancient low budget hardware.

its not about high polygon counts. A Cube of 1 million polygons will look the same with a cube of 12 polygons. But the former will kill your cpu.

its about optimisations so that you don’t use more polygons than u need to display the same thing.

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Posted by: Malediktus.3740

Malediktus.3740

High poly count is good. Its 2015 and system requirements often go up over time in MMOs. Its not Anets fault if you use ancient low budget hardware.

its not about high polygon counts. A Cube of 1 million polygons will look the same with a cube of 12 polygons. But the former will kill your cpu.

its about optimisations so that you don’t use more polygons than u need to display the same thing.

Its clear that the new maps have a higher poly count because they are more detailed and not because they are a cube with 1 billion polygons.

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Posted by: MrFayth.3546

MrFayth.3546

Gw2 has always had Occlusion issues(rendering massive bodies of water,complete with reflections, under most maps,for example). It makes your PC render things you can’t even see.
It can be good though; If you suddenly turn your camera ,quickly,behind you. You wont see as much of a FPS drop because the terrain is already rendered. But there’s many objects/effects that aren’t terrible to render-on-demand that are probably rendering all the time in the new map. Which really stresses the threads.

As it’s been said, You probably have to just give them time.

i5 4690k @4.1ghz, r7 260x 1180/1680,8Gb G.skill Ripjaw 2133, 120gb ssd Gw2+OS