Nvidia card not boosting and crashing
Have you tried rolling back the driver? The latest version was messing up for me and rolling back solved a bunch of problems.
The game is CPU intensive. If your video card isn’t running at a high enough load to trigger the boosting it just won’t and it is also a sign that it doesn’t need to. I’m running 780 GTX’s (SLI) and they never get above 60%.
The game is CPU intensive. If your video card isn’t running at a high enough load to trigger the boosting it just won’t and it is also a sign that it doesn’t need to. I’m running 780 GTX’s (SLI) and they never get above 60%.
Does that mean FPS drops I see are because of CPU bottleneck? I thought it was just the GPU can’t handle all the players and models.
The game is CPU intensive. If your video card isn’t running at a high enough load to trigger the boosting it just won’t and it is also a sign that it doesn’t need to. I’m running 780 GTX’s (SLI) and they never get above 60%.
Does that mean FPS drops I see are because of CPU bottleneck? I thought it was just the GPU can’t handle all the players and models.
Yea, I heard anet design this game around nvidia 9800 gtx to be minimum settings. Things change a lot since then
http://www.geforce.com/hardware/desktop-gpus/geforce-9800-gtx
The game is CPU intensive. If your video card isn’t running at a high enough load to trigger the boosting it just won’t and it is also a sign that it doesn’t need to. I’m running 780 GTX’s (SLI) and they never get above 60%.
Does that mean FPS drops I see are because of CPU bottleneck? I thought it was just the GPU can’t handle all the players and models.
Yea, I heard anet design this game around nvidia 9800 gtx to be minimum settings. Things change a lot since then
http://www.geforce.com/hardware/desktop-gpus/geforce-9800-gtx
I don’t know what you mean, 780ti classy is way above 9800, I shouldn’t really have a problem with FPS I think, and I typically don’t, in non-main city area’s i usually get ~ 90-100 fps, but if I got to Lions Arch, even with “number of player models” set to “medium” i get around 40-45 FPS, and it kind of depends on which way I look sometimes.
My CPU is 3570k at 4.2ghz, it’s not really a superior number cruncher today but it’s pretty decent.
I just want to understand what’s happening, my GPU does not boost, so it’s not being pushed to the boost levels, but the FPS is dropping below 60 and still no boost? That part doesn’t make sense, but if you’re saying it’s a CPU bottleneck then I guess it makes sense, the CPU is having problems calculating things (although I can’t imagine what kind of vast calculations are being done when in a main city not even in combat).
Any help?
Have you tried rolling back the driver? The latest version was messing up for me and rolling back solved a bunch of problems.
thanks btw, i will have to try this, i’m currently using the 362.00 drivers
(but really I update my drivers usually with every release, and i’ve had these type of problems with GW2 and my card for as long as i can remember)
The game is CPU intensive. If your video card isn’t running at a high enough load to trigger the boosting it just won’t and it is also a sign that it doesn’t need to. I’m running 780 GTX’s (SLI) and they never get above 60%.
Does that mean FPS drops I see are because of CPU bottleneck? I thought it was just the GPU can’t handle all the players and models.
Yea, I heard anet design this game around nvidia 9800 gtx to be minimum settings. Things change a lot since then
http://www.geforce.com/hardware/desktop-gpus/geforce-9800-gtx
I don’t know what you mean, 780ti classy is way above 9800
exactly, 780 ti is way above 9800. This game was design around the 9800 gtx so basically, this game will not bottleneck on midrange cards.
Unfortunately, this game does not use multi core well
hmm ok, i’m looking into options to upgrade my cpu, 3770k is the only update i can get without having to also upgrade mobo, and it’s still a pretty pricy CPU, will the devs come back around to these issues? I’ve seen that years ago they committed to resolving cpu-thread usage and workload
Also I get driver crashing in certain zones, never been able to resolve this, had it on 3 different nvidia cards, over many dozens of driver iterations,
Now I’m in the timberline falls zone at the northern part and I’m getting a lot of crashing, it’s doesn’t break the game though, the drivers crash, screen freezes for /half second, goes black half second, returns to game play, if I run back to the area I can trigger another crash, if I run away I can stay crash free (tested standing still for 1 hour) but then running around I can maybe encounter another area that crashes, other zones have done this but I can’t remember which specific one.
dx diag attached
Attachments:
I appear to have resolved my TDR crashes, I had to use an older driver for my video card and also underclock my RAM from 2133 to 1800.