Please fix the Render Sampling
This topic should not be in this forum. There is a forum for technical problems and this will be moved there as soon as a mod sees it.
First – using the most up to date drivers? Also, GW2 is a DX 9.0C game, so it doesn’t use all the fancy-schmancy stuff on video cards. Have you set up your video per GW2 recommendations? That is in the Technical forum also.
I have had issues with NVidia cards in the past. Make sure your card is not overheating, same with your CPU – as this game is very CPU heavy, I would run your CPU at it normal speed and see if you still have the issue. Stable does not mean it plays games well.
(edited by Dusty Moon.4382)
Oh! im really sorry!
I see it have been moved…
My comp is not overheating. And its only the i7 thats clocked on my comp. and it is by the motherboard, easy button. Click and go…
(edited by Lociaz.4027)
The “shadow” stuff in your first image looks a lot like a badly applied ambient occlusion effect. Are you forcing ambient occlusion through the Nvidia control panel? It doesn’t work well in many games (and it looks fake as hell unless properly applied into a render pipeline anyways), so it shouldn’t be forced on for everything.
As for why it only appears with default sampling, the driver’s internal heuristics probably only assume a render target with the same resolution as the screen (or the inside of the window) would be something to apply the AO filter to.
Tota.4893!
Thanks for the help!
My AO filter was on Performance, I swiched it to off in Nvidias control panel.
Now its really nice to play the game and instead of 78-86 fps in supersample.
now i have 130-144 fps in Native, Really nice thanks!