Render sample set on "native" causes transparency

Render sample set on "native" causes transparency

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Posted by: Oni Link.4621

Oni Link.4621

I already wrote many ingame tickets about “render sample” setting problem but it isn’t fixed yet. I wrote on support website too, but still no asnwer. The problem was bigger with previous Nvidia drivers.
This is the current problem with latest Nvidia drivers 306.02.

In some areas (not all) if you move the camera to a certain angle, everything becomes transparent. It happened in Heart of The Mist, Eternal Battlegrounds, Lornar’s Pass and other areas.
It happens when render sample is set to “native” and reflections are set to “all” or “terrain & sky”.
It does NOT happen if render sample is set to supersample (reflections setting does not affect it in this case).

Screenshots:
First: Render sample = native, reflections = all. At a certain angle (usually looking from ground up) everything is transparent.
Second: Render sample = native, reflections = none. Same angle, no transparency BUT it is transparent in the screenshot (ingame it looks normally), can’t understand why.
Third: Render sample = supersample, reflections = doesn’t matter. Same angle, no transparency at all.

I guess this is an inherit behaviour from previous Nvidia drivers. With 305.xx everything was transparent with render sample set to “native”, always, any camera angle.
It is partially fixed with new drivers but as you can see, new form of transparency came out.

Screenshot 1
Screenshot 2
Screenshot 3

EDIT
OS: Windows 7 Professional 64-bit
CPU: Intel i5 3570k
GPU: Nvidia GeForce GTX 660 Ti

(edited by Oni Link.4621)

Render sample set on "native" causes transparency

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Posted by: Rena Windor.3680

Rena Windor.3680

Check your graphics settings. I had the same thing happen when I turned on Ambient Occlusion. Make sure in the nvidia control panel that you have that disabled. I just did a reset to default and it solved my problem.

Render sample set on "native" causes transparency

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Posted by: flaxplan.9185

flaxplan.9185

most probably a drivers issue, if 306 isnt beta try the beta drivers, im running a radeon 6850, so i cant tell, but on ati cards wich im familiar with, turning of every settings on the equalient of nvidia control panel and setting it to let the app decide works a charm

Render sample set on "native" causes transparency

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Posted by: Oni Link.4621

Oni Link.4621

@Rena Windor
This is funny XD I already tried to switch off ambient occlusion in past but nothing happened. But now I wondered “what if I have to turn it off and restart GW2?”
Turned off ambient occlusion, restarted the client and… solved. I’m still laughing XD
Thanks for letting me try this again ^^

Now I’m wondering when ArenaNet will fix ambient occlusion.

Any idea why it doesn’t make any trouble with render sample set to supersample?? It is a wierd behaviour.

Render sample set on "native" causes transparency

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Posted by: asvir.3758

asvir.3758

Had exactly the same problem with my Nvidia GTX480 after I updating my graphics driver to 306.02 (Beta), with an older driver it worked perfectly fine. The workaround of turning off reflections worked and similarly it also worked in supersample render sampling instead of native with the reflections on, although this puts a lot of extra load on your GPU for minor improvements unless you have a large monitor where it is probably more noticeable The best workaround however is to simply turn off ambient occlusion in Nvidia control panel, you only have to turn it off for Guild Wars 2, now it works even in native with full reflections enabled. It is still a bug however as it worked perfectly with ambient occlusion with an earlier driver. I much prefer this workaround instead of installing an older driver as the newer drivers have considerable performance improvements in various other games and fixes. Thanks for the advice above, you’ve saved me a lot of time diagnosing the problem.

Render sample set on "native" causes transparency

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Posted by: Najten.2418

Najten.2418

I had the same issues with a GTX 670. Disabling ambient occlusion solved the problem, no more transparency! So grateful for this answer, now I can run the game with reflections enabled.
Why didn’t I google this earlier? *slaps self*