Q:
Repair client freezing
A:
Repairing can take hours and become unresponsive as it has to decompress and check over 300k files. Let it sit there and it should eventually continue. You can watch the process and disk activity to verify it’s actually doing something (ctrl+shift+esc to bring up the task manager).
Repairing probably isn’t going to help if you’re simply getting disconnected. If this only happens with TT and you have no problem doing other high pop events, try running the game on port 80 or 443 (Gw2.exe -clientport 80), or use a VPN. If you don’t do other high pop events or also get disconnected during them, it could simply be your connection not being able to handle it, in which case you can try setting the model limit and quality to lowest. If you simply get disconnected regularly, use PingPlotter to constantly ping the server (get a IP by using the chat command /ip in-game) while you’re playing in an attempt to catch where the failure is, though knowing won’t really help you.
I’ll try running the client port since it only happens on TT. thank you.
(and yes, it took half an hour but the repair started responding.)
My experience is that the UI stops responding while the repair actually continues in the background. You can notice the heavy disk usage while it is running. Just leave it alone for a few hours and it should finish.