Q:
Screen tearing with VSync on
Maybe try using the games built in frame limiter instead of VSync. In my opinion, you will have smoother gameplay using the Frame limiter set to 60. Turn off VSync when using the frame limiter. Your frames should be running at 59 fps with VSync off and the Frame limiter set to 60. Set your Resolution to Windowed Fullscreen. The tearing should be eliminated. Give it a shot . . .
Vsync is just aweful in this game for some reason…i havent botherd using it for a long time,also the same as you describe,you still have tearing when fps is capped at 60 with vsync.You can always disable vsync ingame and force vsync through NVCPL or AMD CCC to see if that makes a diference.
Tried many combinations of disabling ingame VSync, forcing it through Nvidia Control Panel, limiting/unlimiting FPS, refresh rate…none work
Remember older games where you turned on Vsync and there was no tearing at all?
Yeah, me too. Evidently, that’s a thing of the past. I believe that this is because most newer games don’t use triple buffering with Vsync. Manufacturers have decided that the new and “better” method is “adaptive Vsync”. I disagree.
Anyway, there’s a program that may work (I haven’t tried it with GW2 but it works fine with most other games). It’s called D3dOverrider and is part of Rivatuner (but is a separate program).
I just got Guild Wars 2 and I’ve been experiencing some screen tearing. I’m running max settings at 60 FPS with VSync on so I don’t understand why it’s happening.
solution: tun off in game frame limiter. that is what caused the tearing in my case. turning off the frame limiter made it go away.
I always see screen tearing, as long as the vsync setting in GW2 isn’t enabled. With activating vsync within GW2, screen tearing is gone completely.
There are 2 GW2 settings that deal with the refresh rate: the frame limiter (drop down list on top of the configuration sheet) and the vsync setting (checkbox on the bottom of the configuration setting). I think (not sure, but I think) the frame rate suffers if I activate vsync and frame limiter at the same time, so I turn the frame limiter off, since with vsync activated the frame rate is limited to the monitor refresh rate anyway.
The optimal solution on my system is:
- GW2: frame limiter disabled
- GW2: vsync enabled
- Nvidia control panel: triple buffer enabled for gw2.exe
Enabling triple buffering while vsync is active pushes the frame rate a few fps higher. Where I get 45 to 55 fps with triple buffer disabled, I get 55-60 fps with triple buffer enabled.
By the way, the adaptive vsync setting in Nvidia control panel does nothing to prevent screen tearing, so it is useless to activate.