Some things are flashing white.
I’m having the same type of issue.
Technical Support
Hi StrayDilettante – This issue is currently being looked into as either a bug, or potentially a driver based issue. Could you please provide either your full system specs, or attach a DxDiag report to the thread? You can attach it by clicking “More posting & formatting options…”
I have also noticed this with some objects in sPvP maps.
I started experiencing this problem after updating my NVIDIA drivers to 310.90. Might have something to do with it. Never had a problem with shimmering or flickering graphics before that with a different driver version.
I first noticed this usually on attackable objects like barrels and some parts of the norn small house/lodge structures in Lornar’s Pass. I also have random flickering when objects are being drawn.
Been having the same issue, I have a 600 series NVIDIA just downloaded the 310.90 as well, than I tried the beta 313.96 still the same issue.
I too have this same issue. I suspect it may have started when I upgraded my NVIDIA driver to 310.90.
DXDIAG attached.
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Went back to 306.97 which was what I was using before I upgraded and the issue is gone.
It’s an issue with the 310 drivers. Every 310 release nvidia has mad has the issue. Reading what Elitepug has wrote, the issue is still there in the 313 betas. Hopefully ANet gets with them and asks them what they’re changing to cause the issue.
Has anyone else have this problem? _Certain things become white from certain angles. _Which makes it annoying because it becomes flashing as I run.
Most notably, the ropes in the Cliffside fractals. For level 10> fractals, we have to run through the ramp at the right side of the cliff after whacking the archdiviner for the first time. It is populated with veteran mobs. For me, it will sometimes turn white and then back and white again as I run. When I stand still and move my screen, certain angle causes it to be white.
The icicles in Snowblind fractal, that are hanging from the houses as we kill the ice elemental that is causing the blizzard, also turns white.
Certain bases of the house in Gendarran field also turns white.
I never had this problem up till a few patches ago. Does anyone else have this problem?
I am sorry for the lack of pictures and more hardware information. I am currently accessing this from my laptop. I play gw2 on my desktop. I will post more information after I get home.
I have the same problem.
The game run great before last patch “Flame and Frost”. When i downloaded it i noticed that FPS drastically drops when i open hero window panel. FPS drops from 60 to 30 when i open it, and when i close hero window it goes back to 60fps.
So i turned VSYNC – OFF, and the problem was gone. I thought that i need to insatl new graphic drivers, so i done that but the problem was still there.
When i played Fractals in the same location Cliffside, ropes and some other stuff was clear white, like there is no texture on them. I was palying with VSYNC ON, that time, so i turned it OFF and there was no more white objects without texture.
I repeat that this was not happening before “Flame and frost” patch. I was playing all time with VSYNC ON and i had no problem with “white objects” and UI causing FPS drops.
Now i must play with screen tearing. :\
It’s an issue with the 310 drivers. Every 310 release nvidia has mad has the issue. Reading what Elitepug has wrote, the issue is still there in the 313 betas. Hopefully ANet gets with them and asks them what they’re changing to cause the issue.
It’s not 310 problem. First i was playing “Flame and frost” patch with 306 nVidia graphic drivers and problem was there – FPS drop when i open hero panel. Than i instaled new 310 drivers and problem was still there.
Before patch i had no problems.
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(edited by neneza.6954)
It’s not 310 problem. First i was playing “Flame and frost” patch with 306 nVidia graphic drivers and problem was there – FPS drop when i open hero panel. Than i instaled new 310 drivers and problem was still there.
Before patch i had no problems.
/shrug.
It’s only happened to me on the 310.x and doesn’t happen now on the 306.97 drivers. I’ve tried every 310 release since October, but only first noticed the issue in the FOTMs. After every new 310 release I installed them and tested, only to see it was still an issue. Every time I rolled back to the 306.97 drivers the issue disappeared.
I’m speaking specifically about the white flashing objects, not about FPS drops. I haven’t had issues with my FPS dropping, personally.
Been having the same issue, I have a 600 series NVIDIA just downloaded the 310.90 as well, than I tried the beta 313.96 still the same issue.
Weird, I’m not having the issue on 313.96, but have had it on older drivers.
Also, a place that always bugs out is Umberglade Mill in WvW Eternal Battlegrounds.
It’s only happened to me on the 310.x and doesn’t happen now on the 306.97 drivers. I’ve tried every 310 release since October, but only first noticed the issue in the FOTMs. After every new 310 release I installed them and tested, only to see it was still an issue. Every time I rolled back to the 306.97 drivers the issue disappeared.
I’m speaking specifically about the white flashing objects, not about FPS drops. I haven’t had issues with my FPS dropping, personally.
All i know is that fps drops and buged objects with white texture didn’t existed before this “Flame and frost” patch.
Its a bug with the shaders, if you have the shaders option sett o high then set it to medium or the next level down and it fixes it.
I have a AMD 7970 and have also some white graphical issues. Mostly it seams as there is white text popping really close and big.
Happening random and really irritating. I have attached the dxdiag file if tech support wants it.
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I found what causes problem wit white textures.
It is new option for Anisotropic Filtering called “Best texture filtering”. Make it off and white textures wont show up anymore.
But for, FPS drops with Vsync on i didn’t found solution.
I also have this. Noticed it after updating to the latest Nvidia drivers. First noticed it on the foundation under huts throughout the game, especially Norn areas and WvW. Later noticed it all over in various random things.
Some people in another thread have said setting the frame limiter to 30 fps or playing in windowed fullscreen may help until a fix is made.
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Same issue here as well: random in-game objects are white/ flickering.
Not sure if this is relevant or not, but I can name the specific objects that I’ve seen this occurring on. So far I’ve noticed it appear on:
- the entire facade of the Queen’s Heart Orphanage in Divinity’s Reach
- some hay stacks that form a circle just west of the Charradis Estate Waypoint in Diessa Plateau
- The 2 bridges in Lornar’s Pass: the Cascade Birdge and the southern bridge close to Demon’s Maw Waypoint.
The objects don’t ‘always’ render as white & flickering. For example sometimes when the Cascade Bridge event resets and the bridge is rebuilt it will render normally. However, once an object appears as white/flickering, closing the game client & restarting doesn’t to solve the issue.
Hope this helps & you find a fix soon!