Still broken Trading Post text on Small UI
There isn’t much they can do unless they rewrite the TP from ground up not base on Web interface fonts and graphics.
I don’t think it would be very hard to just inject “font-size:75%” or even a CSS3 transform into the web page sent by the trading post server(s). The current issue seems to be caused by hardcoding the BLTC window size for each UI size without considering how large the page render actually is. When the GPU scales the rendered page without mipmaps or specialized scaling shaders, the best it can do is ugly nearest neighbor scaling.
Seems like a <1 work hour fix tbh, but who knows how nasty the UI codebase is.
I don’t understand why they can’t integrate just feed data into the game UI and list them via game graphic and fonts instead of having a viewport of a web interface.
I think they were promising mobile GW2 apps at some point? Since the trading post’s UI performance isn’t really that critical, it makes some sense to deliver it as web content: the “apps” can just be specialized web browsers instead of a custom UIs for each mobile OS.
Even tho this thread is 3 months old, the problem persist.
The TP uses the 3rd party tool Awesomium as the browser to the TP. Everything below the top border and right of the left border of the TP screen is nothing more than a window that Awesomium uses that is then scaled into the space between those two borders.
I assume the problem has to do with layout when the size is different from the default and the simplest but fugly solution was to simply “zoom” the default window into the space provided rather than getting it to look right in all possible sizes.
Also, nice necropost.
RIP City of Heroes
Thank you for explanation although I dont care what is the problem, I just wanted a FIX, and it should be something real simple to fix.
Except if it was “simple” they would have by now.
RIP City of Heroes