Such low FPS
Where are you standing around? If it’s a populated area, seeing that sort of framerate isn’t really unreasonable, especially if your CPU is at stock clocks.
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
Since when, I’m simply standing around say Lions Arch (when it wasn’t under attack) and got that and considering my cpu isn’t even in full load that’s terrible.
Your CPU wont be full load because GW2 sits on a single core as it’s single thread. Since i7s are quad core, you wouldnt even see more than 25% load from gw2.
(might be wrong, but I rarely see more than 50% while running gw2 on my i3)
I do see it getting all the way up to 100% on my i5’s 4 cores. I don’t think it will do that with 8 cores though (not yet…). Anyways, if you look at your individual core usage and any of them is maxed out that means there only so much you can do. My former weak Q6600 was getting 15-20 fps in LA pre-attack and this 4670K was 35-70, depending on the population. Seems like there’s nothing wrong with yours setup and only thing you can do is overclock that bad boy.
Your CPU wont be full load because GW2 sits on a single core as it’s single thread. Since i7s are quad core, you wouldnt even see more than 25% load from gw2.
(might be wrong, but I rarely see more than 50% while running gw2 on my i3)
GW2 doesn’t sit on a single core. It is multithreaded but the distribution of work across threads aren’t in any way balanced. Primarily it’s three threads, two being aspects the renderer with a half a dozen others providing support. But since no thread can run faster than 100% of a core, single thread core performance becomes the limiting factor on how fast the game can run and why throwing more cores at the game is pointless.
RIP City of Heroes
Your CPU wont be full load because GW2 sits on a single core as it’s single thread. Since i7s are quad core, you wouldnt even see more than 25% load from gw2.
(might be wrong, but I rarely see more than 50% while running gw2 on my i3)
This is incorrect; Guild Wars 2 does provide a workload for more than one core.
http://www.tomshardware.com/reviews/guild-wars-2-performance-benchmark,3268-7.html
I’m not an expert on the subject, but you can’t simply tell from the CPU utilization percentage what number of cores are in use. Just to get the simplest reason out of the way, not every core is being worked to 100% of its capacity: by your reckoning, one core (of four) at 100% is 25% overall; but then what if all four cores are at 25%? That would still be 25% overall.
Furthermore, Windows sees your i3 as a quad-core processor, and his i7 as eight cores due to hyperthreading.
Your CPU wont be full load because GW2 sits on a single core as it’s single thread. Since i7s are quad core, you wouldnt even see more than 25% load from gw2.
(might be wrong, but I rarely see more than 50% while running gw2 on my i3)
GW2 use at least 2cores (usage on dual core was 100%)
actually it use about 3 cores (usage 85-95%)
Your CPU wont be full load because GW2 sits on a single core as it’s single thread. Since i7s are quad core, you wouldnt even see more than 25% load from gw2.
(might be wrong, but I rarely see more than 50% while running gw2 on my i3)
This is incorrect; Guild Wars 2 does provide a workload for more than one core.
http://www.tomshardware.com/reviews/guild-wars-2-performance-benchmark,3268-7.htmlI’m not an expert on the subject, but you can’t simply tell from the CPU utilization percentage what number of cores are in use. Just to get the simplest reason out of the way, not every core is being worked to 100% of its capacity: by your reckoning, one core (of four) at 100% is 25% overall; but then what if all four cores are at 25%? That would still be 25% overall.
Furthermore, Windows sees your i3 as a quad-core processor, and his i7 as eight cores due to hyperthreading.
So FX 4000 4.0Ghz is on same stage as i3 3.2Ghz?
So, if it says my CPU is at 60%, that’s 60% in each individual core?
Your CPU wont be full load because GW2 sits on a single core as it’s single thread. Since i7s are quad core, you wouldnt even see more than 25% load from gw2.
(might be wrong, but I rarely see more than 50% while running gw2 on my i3)
This is incorrect; Guild Wars 2 does provide a workload for more than one core.
http://www.tomshardware.com/reviews/guild-wars-2-performance-benchmark,3268-7.htmlI’m not an expert on the subject, but you can’t simply tell from the CPU utilization percentage what number of cores are in use. Just to get the simplest reason out of the way, not every core is being worked to 100% of its capacity: by your reckoning, one core (of four) at 100% is 25% overall; but then what if all four cores are at 25%? That would still be 25% overall.
Furthermore, Windows sees your i3 as a quad-core processor, and his i7 as eight cores due to hyperthreading.
GW2 uses DX9, which is single threaded. While the GW2.exe process will spawn helper threads, the DX9 API is what makes GW2 truely a single threaded application when comparing and looking at per core performance.
My i5-4670K will push 80-90% utilization
My i7-2630QM will sit between 70-85% utilization
Both are held back by my GPU, and my Laptop is help back by the ingame 30FPS rate limiter.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
Gw2 will use about 2 cores at high capacity the rest will easily sit on 1 or 2 core along with all of windows stuff often in a quad core the 4th core will be in low power mode if you don’t have a lot else running and windows isn’t doing a lot 1 thread will take up the greatest amount of resources and 3 or so other use mid amounts the 1 main thread is the key as that’s what always bottlenecks the rendering in any group or people
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