Update on where Anet is with Mac Client
Not surprising (in a good way). Tiny userbase, expensive (time + resources) development & deployment costs.
Yeah, figured this was the case. They need to make this more apparent now instead of just being in a PAX interview. Rename “mac beta client” to “mac hobby client”. Poof, job done and we all know what to expect.
At the very least imo, they need to add an OpenGL renderer to the Windows client. Would be a rather decent step for performance since both Mac, Linux, and generally any OS that can run x86 Wine works great with native OpenGL (provided that the GPU drivers do).
I just hope ANet doesn’t do what Blizzard started doing since StarCraft II, and just make OpenGL only usable on the OS X client (and not the Windows client). Don’t get me wrong; native OpenGL on OS X is of course nice. Just sad that it doesn’t exist on the Windows client, which would work awesomely for Linux users and Wine.
I don’t own Mac hardware, but I’d personally rather see OpenGL on the Windows client before a native OS X port (but would of course love to see both).
There is a magntitude more work in offering a OpenGL renderer than a native OS X support. It is precisely why a native Mac client doesn’t exist: forking their engine is a mammoth undertaking.
A wrapper around an OpenGL application and a native launcher is comparatively easy.
Update on where Anet is with Mac Client
in Account & Technical Support
Posted by: Lara Hesperax.2537
sadface is sad, however, the end question? Alliances and Guild Halls baby!