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Posted by: Wulfic.6278

Wulfic.6278

Why has this thread dissapeared from the front pages ? I searched it even on the 2nd,3rd and 4th but the topic isnt there anymore yet the discussion is still inbound ! I hope this reply will bump it up again its really Important that the DEVs will see this ( Naive I know and they probably know about this ). I want a statement.

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

they probably have a filter to block out threads about fps and general game perf so the dev’s dont have to see them :P

after all quagan backpacks are far more important then making the game run decently.

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Posted by: omino.4302

omino.4302

Sux they continue to ignore it, no way in hell I’m buying a silly ridiculous pc just to get 30 fps when there is nothing wrong with my pc for other games.

Less gem shop items, just fix it.

(edited by omino.4302)

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Posted by: Rafen.7361

Rafen.7361

Has anyone notice an FPS drop since the update this afternoon? I was running about 50-60 FPS before the update and now I’m get between 15-30. I went and looked at my settings and nothing has changed since I first altered all the settings according to the thread about FPS problems. Any information on this would be great.

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

every update a slew of people come on and say they had a huge fps hit, all I can say is, try deleting the local.dat file (in my docs/guildwars2) it may help….I say may because, honestly, theres no sure fix for fps issues in this game, even a system costing over $16,600.00 cant be assured decent fps, and thats with a hefty oc….

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Posted by: Rhyft.7901

Rhyft.7901

I was consistently getting between 35-50 FPS as recently as last night, depending on how populated an area was. Since updating today, my frame rate tanked to below 15 FPS – both Mac and Windows versions. No change to my graphical settings. The only logical conclusion is the 02/21/13 update caused some sort of FPS issue.

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Posted by: Rafen.7361

Rafen.7361

Yeah a couple of the guys in my guild are having the same problem. I’m just glad its not me but I hope they figure out whatever they did wrong and fix it.

(edited by Rafen.7361)

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Posted by: IvanHoe.3468

IvanHoe.3468

Asking Anet to acknowledge the problem is like asking a baker to admit his pastries are causing people indigestion. It ain’t going to happen.

TBH, the more I play the more I believe there’s really serious issues with the game. Not just the speculated issues with the directX9 implementation. I’m talking about issues in the engine dating as far back as the first GW. They were less evident because of the much smaller scale and features of the project.

The root of the problem lies in today’s developers mentality. The “Only worry about performance when theres a problem with it” mindset, that most modern developers have. Well I have news for you Einsteins; when you realize there IS a problem it might be too late to fix it without going back and writing your code from scratch.

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Posted by: Rampage.7145

Rampage.7145

The main problen in my opinion is Developers should use Dev kits while programing for PC like Playstation or xbox, just asume the “minimum requirement settings” as the dev kit hardware. When programing for PC they just tend to think “heck PC has ulimited resources we can do this whatever da hell we want”.

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Posted by: Espionage.3685

Espionage.3685

Tera a game thats at least as good visually scales far better, i have seen a friend play it on a laptop that has an old AMD x2 6000 and 2600xt (512mb dedicated ram…) and yes its an old DTR it can run tera turned down mid low settings at the laptops native res and get decent fps in all but nexus events, he can play nexus by turning everything to minimum……(it still runs poorly but better then gw2)

TERA is also a totally different game engine in-comparison to GW2 (Unreal Engine 3).

Comparing totally different game engines as I mentioned before isn’t exactly useful. For example, Unreal Engine 3 games run well on my computer, but CryEngine 3 games suck. It’s basically like me comparing Unreal Tournament 3 to Crysis 3…

Regardless, it is pretty clear that ANet can do some optimizations to make GW2 perform better on certain hardware, and I’m pretty sure they’ll get to it also. I myself have no problem with performance though, but more of it is welcome.

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Posted by: IvanHoe.3468

IvanHoe.3468

… in-comparison to GW2 (Unreal Engine 3).

GW2’s engine is a proprietary in-house modification of GW’s engine, which was developed by Anet. GW2 does not use the Unreal Engine 3 game engine, LOL, we wish buddy !! that would solve a big chunk of our problems.

Regardless, it is pretty clear that ANet can do some optimizations to make GW2 perform better

Can they ? Perhaps. But they choose not to, so whether they can or not is irrelevant.

I myself have no problem with performance

Even if you play at the lowest settings I doubt that’s true. Go play in any event with more than 30 players on your screen and comeback and say that again.

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Posted by: Ilithis Mithilander.3265

Ilithis Mithilander.3265

I can’t say for certain, but its not just the developers to blame here. There might be management issues where they decided to cut corners by using stuff they already had in-house instead of biting the bullet and starting over.

Primary Guild: Testing Eternity [TE]
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Posted by: Wulfic.6278

Wulfic.6278

Well we should bother them with this topic then. Till they KITTEN say something already. I’m having a real good time but this is pathetic. Developers cant handle their own engine. GOOD JOB. I would gladly hear from them that the next patch is only about optimization THAT would make me more happy than any new content. I rather play the game smooth before the new content arrives. AND DELETE THIS UMBRA KITTEN. Its the worse thing I have ever seen or should I say the worst thing I will see in a couple of second before its finally loaded together with the sound and the npcs and all the other stuff…

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

… in-comparison to GW2 (Unreal Engine 3).

GW2’s engine is a proprietary in-house modification of GW’s engine, which was developed by Anet. GW2 does not use the Unreal Engine 3 game engine, LOL, we wish buddy !! that would solve a big chunk of our problems.

Regardless, it is pretty clear that ANet can do some optimizations to make GW2 perform better

Can they ? Perhaps. But they choose not to, so whether they can or not is irrelevant.

I myself have no problem with performance

Even if you play at the lowest settings I doubt that’s true. Go play in any event with more than 30 players on your screen and comeback and say that again.

sorry i ment compared to Tera, that infact uses ue3.

I know that this game uses anets own in house engine, thats just an updated gw1 engine, fingers not typing what brain is thinking….

and dont bother argueing with people who say the game runs fine/they have no perf issues, some people are happy with 15fps……

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

Well we should bother them with this topic then. Till they KITTEN say something already. I’m having a real good time but this is pathetic. Developers cant handle their own engine. GOOD JOB. I would gladly hear from them that the next patch is only about optimization THAT would make me more happy than any new content. I rather play the game smooth before the new content arrives. AND DELETE THIS UMBRA KITTEN. Its the worse thing I have ever seen or should I say the worst thing I will see in a couple of second before its finally loaded together with the sound and the npcs and all the other stuff…

well, since they used umbra from the start, fully removing it would likely make the game run even worse till they come up with their own in house solution…..or found another 3rd party option that actually worked.

the sad part is, enough people would be mad about no new content that they would never do that…..

BUT the content teams are sposta be separate from the engine team/teams from what htey have said, I have this feeling that the engine teams working on content to, because, after all, quagan backpacks are more important then the game running half decently on peoples systems.

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Posted by: IvanHoe.3468

IvanHoe.3468

I know that this game uses anets own in house engine, thats just an updated gw1 engine, fingers not typing what brain is thinking….

You didn’t type that, lol. It was the other guy.

after all, quagan backpacks are more important then the game running half decently on peoples systems.

I chuckle every time you say that. So true.

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

I got it from a few other people who mentioned it in various posts, but thats why I say it, because its so true…….

its sad but, the fact is, to anet, its pretty clear, quagan backpacks>fixing problems with their game…if they wherent, we wouldnt be hearing about quagan backpacks and no word for months about fixing the games performance…..

common anet hire a team to either rebuild your engine or use another engine to rebuild the client…….either way, i bet people would buy gems to pay for it…..

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Posted by: Stormcrow.7513

Stormcrow.7513

So I just got Crysis 3. With my old antiquated OC CPU and my beast of a GPU I was thinking I would be playing it a la slide show. Much to my surprise even cranked with my crappy X6 I still have 25fps with everything maxed.

On that note, I was thinking about how beautiful Crysis 3 is from a technical standpoint. The particle effect especially. If Crysis 3 was made to make people’s PC’s burn up then what is GW2?

I know comparing apples to oranges is wrong but I can’t help but think that if a game like Crysis 3, which is supposed to be a tower melter runs well with the same hardware that runs GW2 like mediocre crap then maybe this whole post is validated.

I know I will have to get a new board and cpu(currently debating my options) but there is absolutely no denying that GW2 is one of the most unoptimized AAA games in existence.

10-15 fps dragon events are driving me away from that part of the game completely. I don’t do WvW because I can’t stand the slideshows. LA is laughable when you 1st zone in and think that you inadvertently hit the wrong WP because of the water.

I feel ripped off because a large part of the game is non playable(WvW). Does anet really expect everyone to have a 3770k oc to 4.5ghz in order to play WvW? I know they are working on the culling but I shouldn’t have to fight placeholder stickfigures. Esport be kitten until performance gets addressed.

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Posted by: HawkMeister.4758

HawkMeister.4758

its sad but, the fact is, to anet, its pretty clear, quagan backpacks>fixing problems with their game..

To be fair, guys building quagan backpacks CANNOT fix the engine, just like “engine-fixer Devs” cannot build proper quagan backpacks.

And they are simply overworked because they ARE fixing the engine. It seems just not the part that is a major problem for everybody not doing WWW.

UMBRA KITTEN is now my favorite GW2 code phrase.

Polish > hype

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Posted by: Stormcrow.7513

Stormcrow.7513

Being overworked is a bunch a bull crap. Most people in society as a whole are overworked but the world is still spinning.

You bolded the ARE. What is your proof? Anet has been absurdly silent on ALL performance issues with GW2.

Being overworked is not an excuse and being silent about it is; in most people’s minds, an admission that they will NOT be doing ANYTHING at all regarding performance.

See I can use CAPS too.

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Posted by: JERRIX.5390

JERRIX.5390

Does anet really expect everyone to have a 3770k oc to 4.5ghz in order to play WvW?

Yup. Proof is in the pudding… I recently spent some tax money on a system upgrade.
I was using:
HP Foxconn Aloe Mobo
AMD Phenom II x4 965 @ 4.0ghz
8gb DDR2
GTX 580 1.5gb OEM
It was fine as long as nothing was happening. Viewing a pve dungeon battle would drop the FPS to about 30-45, and 15-20 in WvW zergs, as well as swinging the camera with drops of 10-15 from 60. The FPS swings were ridiculous.

Upgraded to:
MSI z77a-G45 bios v2.9 (latest)
i5 3570k @ 4.2ghz, stock voltage
16 GB Kingston DDR3 @ 1600mhz
Same GTX 580 1.5gb
Night and Day….
With adaptive Vsync, gameplay is smooth, with seldom drops into the mid 50s during PVE battles. Large crowds still reduce it down to 30-45 in PvP and PvE (dragons). But i have not seen the 20s or 15s since switching even in WvWvW zergs.

Still love AMD for the price/performance, but it seems over the years i have graduate dto Enthusiast level and desired a better gaming processor. I have not been disappointed with my i5, especially in older single thread games (NWN2), performance is phenomenal.

I will say this, even with the i5, which handles everything i throw at it at high/max settings, GW2 does not perform as well as all my other games now. So there is still some kinks they need to work out.

I know the upgrade option is far from being available to everyone playing, so it would be nice to see a little good news on this topic from ANet.

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Posted by: Stormcrow.7513

Stormcrow.7513

I wouldn’t hold my breath regarding any news at all. Maybe I should look on reddit, that seems to be where all the dev’s post official information…

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Posted by: raiden.9024

raiden.9024

Was in Queensdale messing about to test my new 7950 every thing max out I get 80+ fps. Someone shouted the swamp event was up so I ported over before I even get close to the ghost/beast thing my fps drops to 40 then with 20 or less ppl it dropped to 15-20. Only other game I seen my fps drop so bad was in SWTOR on the fleet but that was with 255 ppl :S

i5 3570k stock
8gb 1600mhz ram
7950 OC

I can run crysis 3 a full dx11 game online with max settings and get 45-60 fps never drops below 45, even in a 25 man raid my fps never drops below 40 on ultra settings.

I will note GW2 still does not use 100% gpu I had after burner on to check on temps/core clocks ect and it sat at 60-70% usage it spiked 100% for 1-2 mins for no reason as the event was over and I was alone.

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Posted by: omino.4302

omino.4302

Feels like we been ignored, Iv’e a neighbour i hate but i still say Hi

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Posted by: Kelliak.9152

Kelliak.9152

Decided to delete my thread and contribute to this one, I’ve grown weary of dealing with this problem and have essentially ceased playing GW2 as a result.

System specs:
i7-3770K 3.5GHZ(3.9GHZ Turbo) Ivy Bridge Processor
16GB 1900Mhz G.Skill Trident Series RAM
Asus Sabertooth z77 Motherboard
EVGA 680GTX FTW 4GB Video Card(updated drivers)
360GB Corsair SSD

I can run the game 90% of the time at ultra, shadows n’ all(except reflections they seem horrendously bugged and drained an insane amount of frames) with the exception of given spots—which to me reveal this game’s poorly designed engine. That one intense area can run 60+ frames and the other sit around 40+ frames at very specific locations.

That I can live with though.

What I can’t live with is getting into the middle of major battles and watching my frames plummet from a cool 60+ to a stomach churning 30+. Am I to expect this with my load-out or is this game really that badly done in the technical department? Even Tera, which in my opinion looks much prettier, gives me more bang for my buck.

Hell, I can run the horrendously optimized PS2 free-to-play(in other words made for cheap kitten people and their cheap kitten rigs) MMO at 40-60fps consistently! I would’ve expected a lot more from a game I paid sixty-five dollars to get into to begin with.

If I do not see significant improvements to the engine that better utilizes the GPU and spreads itself out more equally over my many cores, then I am not buying anything Arenanet has to offer. That includes expansions. I’ve got many other products to choose from, not to mention ESO and Wildstar in the future.

(edited by Kelliak.9152)

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Posted by: Stormcrow.7513

Stormcrow.7513

Kelliak I am starting to feel the same way.
It has been almost 6 months to the day since launch and they haven’t fixed a single performance related issue. I include culling as well.
I waited soooo long for GW2 to come out and with the hype it had, I was hooked.
6 months of countless threads on their “official” page regarding this issue and 0 response from this supposed community driven company.
If they release an expansion without fixing the original GW2, then I guarantee that I will not be buying it. This includes gem sales. 0 dollars from me(and many many many other people as well).
Ah well Crysis 3 is taking my time right now anyways. Maybe I will uninstall the game, save myself some SSD space and wait until there is some sort of a patch. ESO does look interesting and I am going to google Wildstar right now

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Posted by: spacecraft.4968

spacecraft.4968

I have seriously never felt more burned by a developer. I bought the full collector’s edition, I followed every bit of news I could find, I even helped buy anet cupcakes. Then we get this AMAZING game ruined because of performance issues. Every month or two I launch GW2 and download the updates hoping that performance will be better, and it is always awful.

I have a $2000 gaming machine and I bog down heavily when there are lots of AOE effects or lots of players.

I really feel like it’s never going to get any better.

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Posted by: Donwey.8079

Donwey.8079

guys youre not the only one experiencing low fps. iam also having problem with it even wtih my i7 i cant play smooth WvWvW and dragon fights. in the past i could play it somehow but now i cant even play it because of my 10+- fps.

My rig
GTX 570 Evga SC
I7 920 2.67 @ 3ghz
Asus p6t deluxe v2
Corsair 4gb ram 1200mhz
Enermax 625w pro 82+

and i have the newest drivers from nvidia.
i also tryed to disable hyperthreading, it helped but now its useless. even without it iam still getting ridiculous performance.
The game itself is really good but i cant fully enjoy if these performance problems are driving me crazy.

Hope for fix Arenanet. At least make it more playable

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

Does anet really expect everyone to have a 3770k oc to 4.5ghz in order to play WvW?

Yup. Proof is in the pudding… I recently spent some tax money on a system upgrade.
I was using:
HP Foxconn Aloe Mobo
AMD Phenom II x4 965 @ 4.0ghz
8gb DDR2
GTX 580 1.5gb OEM
It was fine as long as nothing was happening. Viewing a pve dungeon battle would drop the FPS to about 30-45, and 15-20 in WvW zergs, as well as swinging the camera with drops of 10-15 from 60. The FPS swings were ridiculous.

saw your post in the other thread, now i see part of what was holding your 965 back….that foxconn board…..

but yeah the intel is going to smoke that setup….

tip: never buy foxconn motherboards for an enthusist build, their bios supports pathetic, also never buy MSI for and AMD build….(duno about their intel stuff but their amd stuff, sucks, very unreliable…. and weird perf issues)

and yes as you said, they clearly do expect people to get a 3570k or 3770k(or better) and overclock to at least 4.5ghz…..if they didnt the game would run better then it does.

Was in Queensdale messing about to test my new 7950 every thing max out I get 80+ fps. Someone shouted the swamp event was up so I ported over before I even get close to the ghost/beast thing my fps drops to 40 then with 20 or less ppl it dropped to 15-20. Only other game I seen my fps drop so bad was in SWTOR on the fleet but that was with 255 ppl :S

i5 3570k stock
8gb 1600mhz ram
7950 OC

I can run crysis 3 a full dx11 game online with max settings and get 45-60 fps never drops below 45, even in a 25 man raid my fps never drops below 40 on ultra settings.

I will note GW2 still does not use 100% gpu I had after burner on to check on temps/core clocks ect and it sat at 60-70% usage it spiked 100% for 1-2 mins for no reason as the event was over and I was alone.

dx11 tends to run better then dx9 on games that properly support it, dx11 isnt so much about looking better then dx9 can, its about being more efficient hardware and software wise……something gw2 baddly needs.

you need to OC that cpu to 4.5 or so to get your min fps to around 30 sorry but thats a fact……

this games “optimized” for a 6-8ghz range tricore cpu…….to bad anet havent convensed amd or intel to get an GW2 editon cpu out on the market for them…..

but yeah, quagan backpacks are more important to anet then fixing their kitten.

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Posted by: RedTegareg.1045

RedTegareg.1045

>but yeah, quagan backpacks are more important to anet then fixing their kitten
Jazhara, I really wish you would grow up.

This is how much ArenaNet care about their games:
http://www.gamasutra.com/view/news/180776/Video_Guild_Wars_2s_programming_tricks_revealed.php

You childish ranting is tiresome. Even in this video, they show that the client sends back FPS for every location on the map.
If there was or is such a endemic problem ArenaNet would have fixed it.

If there are issues, ArenaNet would both know and be working on a fix – as they are that kind of company – a caring one as the video clearly shows.

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Posted by: DJRiful.3749

DJRiful.3749

OP is right. Other games , even intensive dx11 crysis 2 runs smoothly vs gw2

GW2 is CPU bound games, not GPU unlike other games. NOW stop comparing to Crysis 3 which is totally bound on GPU power. Online review in result different FPS on different CPU because the CPU was the bottleneck for multi-GPU. Having a high end will lift the bottleneck that allow the GPU to run at its maximum capability.

GW2 on the other hand its’ not. It is entirely limited by your CPU.

The faster clock of your CPU the better with 2 cores or more. CPU like mine I can run GW2 smoothly and removing VSync, i can hit 100FPS+ in some area. Here I recorded at 120FPS… http://www.youtube.com/watch?v=y0kdHJhXQUA

Turning SLI on and off only gives 10FPS differences in GW2 performances, this is clearly a CPU bound game.

I tested with CPU stock clock 3.8Ghz -> 30-40FPS in LA
CPU 4.8Ghz -> 55-60FPS LA (Vsync on)

There is indeed performance issues with AMD CPUs. There is nothing we can do at this point but for a better CPU.

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(edited by DJRiful.3749)

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Posted by: Stormcrow.7513

Stormcrow.7513

That is no excuse. Being CPU bound doesn’t mean everyone has to deal with poor performance. I shouldn’t have to have a 3930k OC to 4.8 like yours to get good frames, that is just ridiculous.
Crysis 3 is also NOT totally GPU bound. Crysis 3 uses hyperthreading very efficiently.
The point was that Crysis 3 is supposed to be(at ultra settings) very demanding on computers. GW2 at low settings in a zerg will be demanding no matter what your pc is.
Your PC DJRiful is probably over $3000 to build(or more). Is this the market that GW2 is aiming for? Does the average user need to have a 3k system OC to almost 5ghz to play many of GW2’s features?
The engine is broken, anyone who denies this is just a fanboi defending anet at this point. The numbers don’t lie..

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Posted by: Stormcrow.7513

Stormcrow.7513

>but yeah, quagan backpacks are more important to anet then fixing their kitten
Jazhara, I really wish you would grow up.

This is how much ArenaNet care about their games:
http://www.gamasutra.com/view/news/180776/Video_Guild_Wars_2s_programming_tricks_revealed.php

You childish ranting is tiresome. Even in this video, they show that the client sends back FPS for every location on the map.
If there was or is such a endemic problem ArenaNet would have fixed it.

If there are issues, ArenaNet would both know and be working on a fix – as they are that kind of company – a caring one as the video clearly shows.

I watched that video a long time ago and I agree that it does show the metrics for zones in the game.
The problem is Anet has already said that there are issues with GW2. Culling is a big one. I agree with Jazhara that Umbra is a massive issue as well.
If they were a “caring” company as you have stated then why has there been no discussions from Anet staff regarding performance issues that plague this game in the 6 months that the game has been active?
Why is there 0 response? Hell I would even accept a “we are working on it guys just be patient
The lack of response of ANY KIND from Anet really just disavows that “caring” emotion that they desperately try to convey.

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Posted by: DJRiful.3749

DJRiful.3749

That is no excuse. Being CPU bound doesn’t mean everyone has to deal with poor performance. I shouldn’t have to have a 3930k OC to 4.8 like yours to get good frames, that is just ridiculous.
Crysis 3 is also NOT totally GPU bound. Crysis 3 uses hyperthreading very efficiently.
The point was that Crysis 3 is supposed to be(at ultra settings) very demanding on computers. GW2 at low settings in a zerg will be demanding no matter what your pc is.
Your PC DJRiful is probably over $3000 to build(or more). Is this the market that GW2 is aiming for? Does the average user need to have a 3k system OC to almost 5ghz to play many of GW2’s features?
The engine is broken, anyone who denies this is just a fanboi defending anet at this point. The numbers don’t lie..

You’re comparing to MMO vs a single / MP map games that doesn’t really needs to load multiple 100+ players on your screen.

Try to have 100 players on the map in Crysis 3, then we’ll talk.

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Posted by: Stormcrow.7513

Stormcrow.7513

That is irrelevant.
GW2 was built to supposedly have massive battles that contain large amount of players.
The GW2 engine cannot handle what the game was designed to do. It is as simple as that.
I understand there is a bigtime difference between Crysis 3 and GW2. My point was that Crysis 3 was meant to stress systems to the max, GW2 was meant to be a casual MMO that even XP users can play.
GW2 cannot support(in it’s current state) multiple players in large events on the screen unless you have a $3K system.

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Posted by: Wieghted.8731

Wieghted.8731

My rig was custom built by my brother. He’s a bit of a savant when it comes to computers, built mine when he was sixteen. But I am generally illiterate when it comes to computers. I know I am above the minimum specs for the running of Guild Wars 2. Yet I cannot sustain a solid fps range, usually amid the 6-15 average. I just don’t get how my computer cannot run GW2 consistently well, or at all for that matter. All other games my system runs perfect. But even with the lowest settings set GW2 doesn’t run efficiently. The biggest problem stems from camera operation. Every time I pivot the camera it drops my fps and it acts as though it’s lagged. Help me please. I’m a decent player but no one can counteract an utter inability to see what’s going on real-time in-game.

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

I think stormcrow and others have main my point no need for a big kitten multi quote to counter RedTegareg.1045 personal attacks.

If Anet as a company really care, they would be letting us know about the progress or lack of progress they are making in reguared to this issue, they havent said word one for many months.

yet we get regular updates on gem shop items like the oh so awesome Quagan BackPacks……..because to Anet they are more important then performance of the game.

Anet are like many large companies, as long as money is flowing their direction, they can afford to ignore the problems and hope that by the time people start to get sick of them, that somebody else will have fixed the problems for them(like intel and amd fixing the perf of this game with new cpu’s)

show me recent news where they talked about fixing the games performance, show me something recent thats not about gem shop items or get together events at bars…..

sorry, but I and many others just dont buy it anymore, anet have

Failed to provide a game that gives acceptable performance even on high end systems
Failed to keep us informed as to upcoming fixes for said problem
Failed to show us any form of concern about the problems
Failed to provide a game thats even remotely playable at their minimum specs….

I could list more, but everybody here gets my point.

Wieghted.8731 as to the turning thing, thank Anet for choosing Umbra for their occlusion culling…..aint it wonderful?

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

gonna copy some stuff I said in an older related thread

gw2’s issues run very deep, and no, I personally dont feel gw2 looks better then tera, I think they both have good and bad points in their gfx, I think tera despite its issues is currently the better choice if you want decent FPS for casule gaming.

even rift runs better for me then gw2…….

Tera uses UE3
Rift uses GameBryo

both run better then gw2’s engine,

WoW uses an updated version of the warcraft3 engine, and it runs better then gw2…

the engine used in WoW came out in 2002
http://en.wikipedia.org/wiki/Warcraft_III:_Reign_of_Chaos

its been updated to use multi cores, its been updated to dx11(showing a NICE perf boost, and dx11 mode even works with dx10 cards up to the level of their feature-set(my 8800gtx512 saw a perf boost)

guild wars came out in 2005
http://en.wikipedia.org/wiki/Guildwars

the guild wars engine is far newer then the starting point for WoWs engine….yet……blizzard has managed to make the engine modern and keep it running well on low end to high end systems….

GameBryo the engine used in morrowind/oblivion/skyrim/rift and lots of other games was orignally designed in 1997…..yet its been updated to run dx11 as well as run better then gw2’s engine

http://en.wikipedia.org/wiki/Gamebyro

people need to stop giving anet excuses about their engine being based on gw1’s engine…..the fact is they did a hack job when they “updated” the engine for use in gw2…..

worse being that its designed for a 6-8ghz tricore…..

in short, anets had years to do this rite and they somehow managed to kitten it up at what I would consider an epic or legendary level……

I mean, when their engine cant deal with what the tribes1 (darkstar) engine could deal with……thats sad.

little note, the darkstar engine is now called torque and is under MIT license.

back in the days when most people had 56k we could have games going with 256 players per server, you could have 60+people on screen at any one time easily, and the game never slowed down, huge battles, and again, the game never became a slide show…..

maybe it would have been smarter for them to use an engine that was designed for large player counts and huge maps in the first place rather then try and update their engine if its not up to the job?

http://www.garagegames.com/products/torque-3d

sorry but, im tired of the excuses, they tell us nothing, leading us to believe they just dont give a crap……

people make excuses for them because they dont want to believe anet could be as bad as some other game developers out there who just care about money….and because they love the game despite its warts….

news flash: those of us complaining love the game to, thats why we are here, thats why we are complaining…..because we expected more and want more from Anet…..we want the game to run decently for everbody….

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Posted by: omino.4302

omino.4302

Perhaps when expansions don’t sell they may start realising it’s a serious issue, Gutted i waited 5 years for this game and we just get ignored and i spent £60 on CE

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Posted by: SmoothHussler.6387

SmoothHussler.6387

Someone please explain to me – if its true – why Anet would optimize the game for a 360 port when the 360’s life is almost coming to an end? Did they seriously believe that there would be a market for an MMO on a console (which to my knowledge there has never been) especially one whose replacement is so near? Why? Speaking as an avid 360 player, thats just crazy. And is this the reason the game performs so poorly for many people in large encounters?

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Posted by: omino.4302

omino.4302

Someone please explain to me – if its true – why Anet would optimize the game for a 360 port when the 360’s life is almost coming to an end? Did they seriously believe that there would be a market for an MMO on a console (which to my knowledge there has never been) especially one whose replacement is so near? Why? Speaking as an avid 360 player, thats just crazy. And is this the reason the game performs so poorly for many people in large encounters?

Well Sony and blizz just got in bed with each other with Diablo 3, which = cash shop sales on ps3 + ps4, perhaps GW2 is gonna do the same for next gen consoles and they held it back from 360 knowing the next gen consoles was around the corner.

Actually a percentage of RMAH not cash shop~edit

(edited by omino.4302)

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

SmoothHussler, it is stupid BUT, its because so many console jockies kept saying how this game needed to be on console, amazon forums has a thread dedicated to it thats quite old, the pro console guys got really mad when it was pointed out that consoles as they stand now arent really suited to this kind of game.

and heres the thing, Im sure it wasnt the dev’s who wanted to build gw2 for consoles, it was somebody in management who just saw dollar signs, this isnt uncommon……people who dont really know what they are on about cause this kind of problems alot of the time.

what honestly leads alot of us to believe it was built for the 360 is as i stated, 3 heavy threads for 3 cores and dx9 level gfx…

after they said YEARS ago it would come out at least in dx10 on launch with dx9 support. (later they even said dx11…but thats all been abandoned in favor of the mess we got…)

http://kotaku.com/5885566/guild-wars-2-is-almost-certainly-coming-to-consoles

http://massively.joystiq.com/2012/02/15/guild-wars-2-console-version-confirmed/

http://www.g4tv.com/thefeed/blog/post/720893/guild-wars-2-coming-to-consoleseventually/

you can google and find hundreds more links about it, to me, its VERY clear ncsoft/anet management wanted a 360 port, it just didnt come off….

think about this, if the game hadnt been to heavy for the 360, they had launched a 360 port, then also launched a xbox 720 port, and possibly even a Wii-u port……wouldnt that have made them money?

thats all some exec’s can see, even if they cant see the downside that we are all suffering with….

Personally, I think it would have been better had anet from the start broken the game into as many threads as possible so that no matter the number of cores the game could at least be load balanced over them to keep perf as high as possible be it dual core, dual core with HT, tricore, quad core, quad with HT, hex core, hex with HT, octa core… exct, but, alas the game was built in such a way that you need to overclock even the best chips on the market to get semi-acceptable perf out of it…..dont even mention systems at or just above min specs.

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

http://www.escapistmagazine.com/forums/read/9.391535-Guild-Wars-2-Console-Version

check that link its got lots of links about this console stuff as well and some good commentary

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Posted by: Parsleysoda.9031

Parsleysoda.9031

My fps has been low since one of the October patches., corrected itself a patch later, and then went back to the kittenter the patch after. By kittenty fps I mean less than 30 FPS, practically everywhere with a few exceptions. Changing settings does nothing. Deleting the local dat does nothing.

Tested in Caudecous Manor-> Courtyard drops down to 12-17 FPS. In the underground tunnel it can shoot to 60-120. When entering the dungeon and turned around to face the portal, shoots up to around 60+. Average FPS in most areas is 20-30.

Graphic settings->
Anti-aliasing is not on. Reflections is on terrain and sky. Everything else is medium or high. High-res character and best texture filtering are checked. Frame limiter is on unlimited. Render sampling on native.

Low settings do practically nothing except for make my game look like kitten and increase by 3-5 fps.

System specs->
Windows 7 64 bit
Resolution: 1280 × 1024
Intel® Core™ i7 CPU K 875 @ 2.93GHz (8 CPUs), Overclocked to 3.7 GHz.
16 GB DDR3 RAM. 1600 Mhz
AMD Radeon HD 6800 Series. 6870. Have it on overdrive at 900 Mhz GPu clock speed. Drivers fully updated. Even have the updated beta drivers. Tried rolling updates back as well, that did nothing.
Video card is also in the correct PCI slot.

Have tried practically every fix found on the forums. Reinstalling the game does nothing.

Nothing is overheating. Have a coolmaster for my CPU and GPU hits about 60 degrees celcius tops with my CPU at 36 celcius.

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Posted by: Rampage.7145

Rampage.7145

-Actually GameByro is garbage, Rift runs like crap, i played it for 6 months, in raids u could see very very low FPS (5-10) even lower than GW2 in WvW, totally outdated engine, and awfull for a MMO.
-U cannot compare GW2 to WoW ither cuz, well, it looks like crap, honestly i never played WoW just cuz i hated the N64 pokemon graphics so, not a fair comparison either.
-Tera run decently but it cannot handdle PVP well either it runs smooth in PVE and towns, even looks better than GW2 but in PVP lags pretty bad aswell, unreal wasn’t really made for an MMO either.
Not trying to defend arenanet, just get ur facts straight, for example Dark Age of Camelot, handle pretty well 50 man fights on pentium 4 processors, which is pretty remarcable considering it was one of the first3D MMORPG.

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Posted by: Stormcrow.7513

Stormcrow.7513

I didn’t like the graphics in WoW either. I played the free trial for about 4 hours lol. I wouldn’t mind trying Terra. If the free trial is on I might try it out.
I never played DAoC so I don’t know how it handled multiplayer, but there really isnt much of an excuse for Anet not to fix these issues.

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Posted by: Jazhara Knightmage.4389

Jazhara Knightmage.4389

Actually Rampage your wrong Unreal can work fine for mmo’s many use it, the problem with tera is enlarge due to the flash UI tools blue hole used to design/build the UI, they where an old, bugged CRACKED version(yes like many companies outside the US, they used “pirated” software), this leads to ALOT of problems that could be fixed, simply by buying the new version of the software and running the UI stuff they already created thru it…

but BH are so cheap they wont do that.

Linage II is a good example, its driving force is PVP and its unreal based.

the game I keep seeing people say will be the godsend for gw2 and tera fans who cant stand the perf is
http://en.wikipedia.org/wiki/Blade_%26_Soul
UE3 based.

DC Universe Online is ue3 based and even runs on consoles!!!!(something gw2 cant do)

Gamebryo isnt the best by far, but, its not as bad as some others…., RO2 is being re-developed on gamebryo rather then ue2.5…this after the people behind it had a working beta client in ue2.5…..

WoW looks cartoony I agree on that, BUT blizzard have put alot of effort into keeping the engine up to date.

part of why they wont make the game higher poly (look alot better) is that they dont want to loose their dedicated player base who run very sub-par systems but who, unlike gw2, can just run the game on low and still get playable fps.

you can compare the engines and netcode, you may not like it but, the fact is, anet screwed up when they had the time and resources to do it rite the first time….

what really “frosts my kitten #8221; as my grandfather would say, is that they have been making money hand over fist this whole time, and apparently couldnt invest some of that money in fixing the kitten performance of the kitten game.

http://massively.joystiq.com/2013/02/14/ncsoft-using-epics-unreal-engine-4-for-two-new-mmos/

I doubt NCSoft would invest in UE4 if the unreal engine couldnt be used for mmo’s, the biggest problem I have seen with UE games is that they dont test their tweaks/optimizations along the way, or set realistic min specs.

Runes of Magic, one of the biggest f2p mmo’s out there uses UE2.5+ and runs great on a half decent system, I admit, it runs like kitten on low end systems, so much so that people will demand you hide your gear/armour to run instances because so many people playing the game have such low end rigs that clothing causes them to lag(no, im not kidding)

to bad the Wikipedia page listing games using UE and Gamebyro are missing a bunch of titles that use those engines…..
http://www.unrealengine.com/en/news/ncsoft_licenses_epic_games_unreal_engine_4/

http://news.mmosite.com/content/2009-04-15/20090415180703308,1.kittenml

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Posted by: Stormcrow.7513

Stormcrow.7513

May I suggest that this gets at least a daily bump until we get a response from Anet?

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Posted by: wauwi.9162

wauwi.9162

to be somewhat fair, compared to the first 3 weeks after it’s release, GW2 now runs twice as fast.
okay, credits goes to nvidia for their v306.97 driver...but the last time i’ve played i got my desired 60FPS almost everywhere in PvE, because some areas got fixed.

just fix shadows and reflections and implent a "high performance button" for WvWvW, where you can reduce your graphics by just a single click as temporarily solution, since the issues are that deep into the game, that it will most likely take some time until a solution for all kind of systems is found.
i’m glad that i can notice some fixes but also i’m sad that there’s still much more to be fixed.

events are fine, but please without even more performance hits.

i’ve played a mmo with even more lousy FPS...*cough* cry engine 2 *cough*
i’m kinda used to it...like every mmo-player, but it’s no excuse that we are still need to patch something these days in order to actually play it.
as long as players are tolerant against bugs ’n glitches in games, dev’s always will be lazy, because they just could release a patch. :P

ok, the last sentence was a little bit off-track, but you got my point.
most GW2 players simply don’t care if its 15FPS or 60FPS as long as they can play it.
my little brother is such a player...i’m like "dude, how can you play with 9FPS? it stutters horrible!" while he’s just like "stutter? lag? where...it’s perfectly fine. i don’t get it."

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Posted by: Rampage.7145

Rampage.7145

-Lineage2??? LOL dude lineage 2 spikes at 5 FPS on a highlly OCed sandy bridge during sieges common i played that game for 7 years u are not gonna tell me it runs good cuz it dosn’t it is by far the worst optimized MMO still live.
-GameBryo is date, slow and poor engine overall, console designed engine, not really a good example it is probably one of the worst engines out there. Take skyrim for example, terrible console graphics and CPU intensive as hell, really not a good engine for any modern game it was good back in 2005 when Oblivion came out but 7 years afeter is obsolete.
-I won’t say they wow thing again, but WoW actually is still pretty CPU demanding (even 8 years after realease) during raids and stuf ur FPS can go hell.

The fact is not many MMOs out there can handdle a lot ppl casting spells at the same time, GW2 runs bad but not as bad as others to be fair, it is just accpetable for most ppl, MMO gamers are used to sub 20 FPS is not a big deal, arenanet won’t listen to us, cuz they know 90% of the players don’t see any performance issue. TBH i don’t think Arenanet will ever fix this problem, in 2 years CPU will be capable of run this game properlly so most enthusiast players will stop complaining.