disconnecting today
https://www.pingplotter.com/fix-your-network has a good guide to tracking down where the problem lies. You might find it useful to figure out if it’s likely to be something anet related, or something in the network between you and them.
(If it’s intermittent, and not blowing up the forums, there is a good chance some dude with a backhoe, a beer can, and a yen to dig trenches without checking for fibre has something to do with it.
Same issue over here bro.
Seems to be solved now anyway.
Im no longer disconnecting but I was a while ago, even disconnecting before the loading screen finished loading.
No high ping, but lots of packages dropped by the nc soft servers.
Yep. Game is unplayable for me atm. Disconnecting every five min or falling into a long spike that ends with a disconnect. Has to be something with the NcSoft servers since I can play FFXIV or any other game just fine.
Yep. Game is unplayable for me atm. Disconnecting every five min or falling into a long spike that ends with a disconnect. Has to be something with the NcSoft servers since I can play FFXIV or any other game just fine.
That’s like saying “I was driving to a building on the other side of town, and there was an accident half way — it MUST be the BUILDINGS FAULT because I WAS DRIVING TO IT”
Others, for example, me, are having zero problems. You might consider following the directions in https://www.pingplotter.com/fix-your-network if you would like to find out where the problem actually lies, and if anything can be done about it.
same here freezes and disconnects every few minutes unplayable
Is this solved yet? I’ve experienced about 10-15 extreme lag instances (often a 30 second to a whole minute delay) today. None of this lag existed yesterday and I pretty much played all day. Need an answer fast, this garbage game is currently unplayable with this much kitten.
Same issue for me too. I had no issues playing this morning. Nothing changed on my PC between then and now. All my other games stay connected with no problems.
(edited by NiIVNi.2695)
same issues here, play for several mins then lose connection
Yes, same I play for 2-3 minutes then I get a message saying the game client lost its connection to the server. I have submitted a ticket report. Hopefully they will get back to me as I have tried multiple fixes and my wifi at home seems to be working fine with everything else so im unsure of what to do as I am not smart with computers!
Hey, also having rolling DCs. Happened in a pvp game, RIP top 50 ;.;
did some work with the ping plotter. My hop to these ping addressees are the culprit for me. Is it the same for you guys (Im in southern ontario, these servers are located in new york/kansas apparently).
“Xe-9-1-edge2.nwr1.level3.net” – 4.68.111.69
“ae-1-60.edge7.Frankfurt1.Level3.net” – 4.69.154.11
“ae-1-60.edge7.Frankfurt1.Level3.net” – 4.69.154.11
Googling them gives some reports on other games of this being the source of packet loss. Hopefully its just a short peroid thing. I literally just dropped 75$ on gear to fix my ping for Season 6…..
Googling them gives some reports on other games of this being the source of packet loss. Hopefully its just a short peroid thing. I literally just dropped 75$ on gear to fix my ping for Season 6…..
Ouch! Unfortunately, if you are getting packet loss at those level3 hosts, new equipment on your end isn’t going to make any difference.
That’s like saying “I was driving to a building on the other side of town, and there was an accident half way — it MUST be the BUILDINGS FAULT because I WAS DRIVING TO IT”
Others, for example, me, are having zero problems. You might consider following the directions in https://www.pingplotter.com/fix-your-network if you would like to find out where the problem actually lies, and if anything can be done about it.
You might consider that people play on different servers, in different instances, in differnt game modes, so that fact you are having no problems means kitten all, and their problem may actually lie at Anet’s end.
That’s like saying “I was driving to a building on the other side of town, and there was an accident half way — it MUST be the BUILDINGS FAULT because I WAS DRIVING TO IT”
Others, for example, me, are having zero problems. You might consider following the directions in https://www.pingplotter.com/fix-your-network if you would like to find out where the problem actually lies, and if anything can be done about it.
You might consider that people play on different servers, in different instances, in differnt game modes, so that fact you are having no problems means kitten all, and their problem may actually lie at Anet’s end.
Sorry, but not the case. It’s all on the same “Game” server. Instances, game modes and home worlds “server” are all run from the same data center either NA or EU. So the fact that some people are having no problems and some are means exactly what SlippyCheeze said, the problem lies in one of the many nodes your connection passes through. If it was a server “NA or EU” problem it would affect every single player.
(edited by Gator.5729)
That’s like saying “I was driving to a building on the other side of town, and there was an accident half way — it MUST be the BUILDINGS FAULT because I WAS DRIVING TO IT”
Others, for example, me, are having zero problems. You might consider following the directions in https://www.pingplotter.com/fix-your-network if you would like to find out where the problem actually lies, and if anything can be done about it.
You might consider that people play on different servers, in different instances, in differnt game modes, so that fact you are having no problems means kitten all, and their problem may actually lie at Anet’s end.
Sorry, but not the case. It’s all on the same “Game” server. Instances, game modes and home worlds “server” are all run from the same server either NA or EU. So the fact that some people are having no problems and some are means exactly what SlippyCheeze said, the problem lies in one of the many nodes your connection passes through. If it was a server “NA or EU” problem it would affect every single player.
No dear, they are in the same NA or EU datacenter, but are spread across many physical servers, hence Slipycheese’s notion that it is always down to people’s connection is nonsense.
In fact the tool he suggests confirms it is nonsense, I use it, and sure at times it is a connection/hop at fault, but guess what at times it confirms it is at Anet’s end, especially in things like 3 way blob fights at SM in WvW, the game/ Anet servers simply can’t cope with it properly much of the time.
(edited by zinkz.7045)
No dear, they are in the same NA or EU datacenter, but are spread across many physical servers, hence Slipycheese’s notion that it is always down to people’s connection is nonsense.
In fact the tool he suggests confirms it is nonsense, I use it, and sure at times it is a connection/hop at fault, but guess what at times it confirms it is at Anet’s end, especially in things like 3 way blob fights at SM in WvW, the game/ Anet servers simply can’t cope with it properly much of the time.
Pretty much this.
Either the server or the client can’t handle the flood of incoming packets during massive zergs (metas in DS, traitor in AB, WvW, EotM, etc) and connections are dropped due to timeouts. You can sometimes notice a huge delay, then all the packets get processed at once, if you are lucky.
Lots of facebook “experts” around nowadays talking without having any clue about how “ze internetz” works.
You are absolutely right, there are a lot Facebook experts out there that immediately assume that because they ran a speedtest or youtube works fine that it must be an Anet problem. As Slippy said people need to run pingplotter and figure out where the problem is.
And yes I know there are several servers located in NcSofts data center, my point was there is a single connection point from their servers to the internet. The fact that the issue does not affect every single player is a pretty clear indication that it is a problem with the clients routing to the servers. Maybe not their ISP but any of the many nodes points along the way, which are not within Anets realm of control.
No dear, they are in the same NA or EU datacenter, but are spread across many physical servers, hence Slipycheese’s notion that it is always down to people’s connection is nonsense.
In fact the tool he suggests confirms it is nonsense, I use it, and sure at times it is a connection/hop at fault, but guess what at times it confirms it is at Anet’s end, especially in things like 3 way blob fights at SM in WvW, the game/ Anet servers simply can’t cope with it properly much of the time.
Pretty much this.
Either the server or the client can’t handle the flood of incoming packets during massive zergs (metas in DS, traitor in AB, WvW, EotM, etc) and connections are dropped due to timeouts. You can sometimes notice a huge delay, then all the packets get processed at once, if you are lucky.Lots of facebook “experts” around nowadays talking without having any clue about how “ze internetz” works.
It’s absolutely possible. (…and, for the record, I don’t think it is always your connection, I just think that is the most likely cause as, to date, one person has said that pingplotter or equivalent showed that, and the rest … have turned out to be either a transit provider between them and ncsoft, or their ISP.)
Really, though, since this is a “community” support forum, what you are going to get is the same advice each time: eliminate things that are not in the anet ballpark, obtain details showing where the problem is, and then if it is something that anet may be able to do something about, contact support with that information.
So … yeah, it’s definitely possible the lag is on the anet servers. Have you verified that by doing something to check for packet loss between anet and you?
If so, then report it via a support ticket, and do let us know how you get on.
If not, you can also report it via a support ticket — which unlike the post here will get a response from anet — and … let them ask you to do the same thing, I guess?