Q:
Knight Templars
SoR Mesmer of Madness
(edited by Sticks.9374)
Q:
So what I have gathered so far from my research is this: Even though my whole entire guild is on one server that just got a huge influx of players from the 2 other servers that we are stomping on a regular basis and my wife just bought the game to play with us, they suggest since she can’t get on here that we “all transfer servers and change our whole entire world just to play with that one person?” or “she can keep trying to play and eventually maybe someday she will get in?”
MY question is this: Why should I even play a game with that kind of “to hell with you and all you have done so far” mentality? Or am I missing something?
(edited by Sticks.9374)
I hope this helps: "You cannot move to a world that is listed as Full. However, that status varies throughout the day and tends to drop during off-peak hours, i.e. if you are unable to transfer, try again when there are fewer people playing, e.g. early in the morning (server time) or during the work week. "
The experience of the GW2 community is that if you keep trying to join a world at different times of the day and on different days, you will eventually find the right window and get in.
Servers getting full is a fact of life in this type of environment. It is a constraint that results from the underlying technology used. If an unlimited number of players can join the server, it will cause problems. The most obvious issue would be slow responses from the game for everyone playing. Overflow servers alleviate this, but then you’re not really on your server anymore. So that has an impact to players, too. They have to draw a population line somewhere or all players on the server would suffer.
Guild moves are complicated. If it was already in place, then allowing whole guilds to freely move from server to server would have caused more WvW problems than already exist. There are broad negative implications to generally allowing this. It would help your wife, but hurt lots of others’ game experience. Frankly, there is also plenty of other functionality and bug fixes that would take priority over implementing it even if ArenaNet thought that it was a good idea to let guilds move intact with no impact.
Trying to join a server at different times and different days works. It’s really the simplest solution.
Edited to add: It looks like this has become a bigger problem, especially on specific servers. Responses are consolidating in this thread: https://forum-en.gw2archive.eu/forum/support/account/Server-Transfer-Concerns-merged. The suggestion in the thread to add a queue sounds reasonable.
(edited by Jinx.7945)
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