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hanging after GPU upgrade
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Does Guild Wars 2 even support setups like that being on DirectX 9 ? o.o
I am using 2 2560×1440 monitors in AMD eyefinity for a total resolution of 5120×1440.
Two monitors? How’s that working out for ya (well, with the exception it doesn’t at the moment). Where’s your character at when only using two monitors?
I am using 2 2560×1440 monitors in AMD eyefinity for a total resolution of 5120×1440.
Two monitors? How’s that working out for ya (well, with the exception it doesn’t at the moment). Where’s your character at when only using two monitors?
You talking about where it is on the screen? Well you actually can move the camera to the left or right of the character using a slider in options.
MSI GTX 1080 Sea Hawk EK X 2xSLI 2025 / 11016 MHz, liquid cooling custom loop.
Samsung 850 Evo 500 GB. HTC Vive.
Yes, when the setup was working I shifted my character to the right.
It appears that the display spanning + freeze issue is not confined to gw2 – got similar results attempting to play Star Citizen 1.3 Alpha. I think I’ll contact AMD and just use a single monitor for now… The Oculus Rift is slated for Q1 2016, so I think I will hold out until then.
Contact me and see if you are eligible for Council of Dusk [Dusk]
I am using 2 2560×1440 monitors in AMD eyefinity for a total resolution of 5120×1440.
Two monitors? How’s that working out for ya (well, with the exception it doesn’t at the moment). Where’s your character at when only using two monitors?
You talking about where it is on the screen? Well you actually can move the camera to the left or right of the character using a slider in options.
Ah yes, forgot about that. But also, center of view with only two monitors would be right between the two monitors, right? Never seen one play like that…
Yeah, I can’t imagine gaming on two monitors. That seems super annoying
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
I have decided to give up on dual screens. After switching off eyefinity, however, the problem persists – in gw2 only. This implies a crossfire issue, or a driver incompatibility. Anyone else having issues with using the gw2 crossfire profile on the 64bit client?
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