Q:
Anet, what is the ideal CPU for WvW?
A:
, the perfect ideal cpu for WvW (though it doesnt exist) would be a 8thread CPU or higher, 6ghz+ Clocked
are you sure it does not exist =P?
http://www.tomshardware.co.uk/Intel-Haswell-Overclock-i7-4770K,news-43883.html
(edited by Joriel.1530)
About a month ago, I had an amd phenom x4 9850 black edition + a cheap mb asus + 8gb ram ddr2 + ati hd 6950 (modded 6970), and I had no issues with low fps, even in large zerg wvw, now I have amd fx 6100 + 8gb ddr3 + cheap mb asus + same video card, in the truth I tell you, I have the same fps than you 15~20 fps or lower, and when I need to go to a large city like charr home, the fps drop to painful 5 fps.
This sudden fps drop in cities, wvw, sometimes open world, they need to do something about it, if you do a research in the forum, you will find a lot of people like you and me with this same issue.
Anet, what is the ideal CPU for WvW?
in Account & Technical Support
Posted by: Ilithis Mithilander.3265
I was searching on the web, theres tomshardware benchs but they are 7 months old and it was in PVE, we need this answer from Anet, wats the best CPU for gw2?
i7s? i5s? intel’s 6 cores perhaps?
will the game benefit from a 4.5+ghz overclock?i want to know because i wonder if its worth to upgrade my i7 920 oc @ 3.6ghz for the upcoming i7-4770k.
I have experienced a few times 10~12 fps in the middle of massive zergs at 1080p res.
although the normal is like 15~20fps min.
I run the 930 clocked a little higher than your processor and I have to say that running the game on Intel’s newer architectures helps a lot, especially when you overclock them to 4.5Ghz. If you don’t mind upgrading your CPU for one game, then yes its worth it if you justify spending that amount of money for 30 FPS @ 1080p in WvW battles with 100+ people and better FPS all around in other parts of the game.
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]
A 4770k will DEFFINATLY be a worth while upgrade. The 1st Gen i5’s and i7’s are a far cry away form the single thread performance of 2nd,3rd, and the up coming 4th gen series.
That said, the perfect ideal cpu for WvW (though it doesnt exist) would be a 8thread CPU or higher, 6ghz+ Clocked with better more efficient cores than current Ivy bridge CPU’s. With that hopefully 0 bottlenecks would occure. Unfortuantly that is unlikely to happen any time in the next 10 years, unless a major new tech comes into circulation.
The 4770k still wont run GW2 a 60 fps in WvW even with a 4.5ghz OC but it will be a tad better than a 3770k OC’d to 4.5ghz ..maybe in the region of 5% better. but we wont know till they r out and benchmarked.
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The preliminary benchmarks for the 4770k were very underwhelming to be honest. The performance gain was about 10-15% while using less power. To be fair they sent a demo chip that really might not be what the final ones are like.
The sad thing about GW2 is that you can have a $2000 computer and it still will not run at 60fps during wvw or events.
Until they optimize the engine to use more threads efficiently or you start to use liquid hydrogen for your oc your pretty much outta luck for 60fps
Initial prices for the 4770k was about $30-40 more than the 3770k which would be worth upgrading from a 920.
Lets just hope that they fixed the TIM issue with the 4770k series :P
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
It’s not just about optimizing. Do you actually think that the animation and rendering engine isn’t reasonably optimized as it is? It’s being overwhelmed. Too many players in too little space setting off too many visual effects. No amount of code optimizing is going to be equivalent to a 20%+ overclocking of a top end CPU.
Edit: By optimization not going to help I mean the kind you achieve through profiling to identify bottle necks and fix them. But you normally don’t achieve a lot of performance improvement this way. I’m guessing that there is an aspect of the engine design that doesn’t scale up with the number of players on screen at one time. That normally means a new approach which means a rewrite.
RIP City of Heroes
(edited by Behellagh.1468)
It is being overwhelmed because anet decided to use the GW1 engine and modify it instead of starting from scratch. GW2 uses 3 heavy threads which, in this day and age, is very low for a game that has as many players onscreen as GW2 does.
The game also uses Umbra which is a terrible occlusion technology.
GW2 needs to be able to use more threads and perhaps a modern api as well. DX11 would help performance not just new flashy effects.
TL,DR GW2 uses an old engine for a modern game and has limitations in it’s code.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
With your i7 920 you should be able to hit 4-4.2 ghz easily. That’s what I’m running and it helps getting that extra 0.60 ghz out.
I’m running with the following settings:
Tuning Mode: Extreme OC
Ai Overclock Tuner: Manual
BCLK Frequency: 199
PCIE Frequency: 100
DRAM Frequency: 1595 (I’m using 1600 atm).
(scroll down)
CPU Voltage: 1.30000
QPI/DRAM Core Voltage: 1.31250
(scroll down)
DRAM Bus Voltage: 1.51106
Everything else should be left on auto.
for your memory make sure it’s set to what’s on the memory sticks.
COOLER MASTER Hyper 212 Plus and you’ll get the same results
http://tinyurl.com/bpw59rz
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Anet, what is the ideal CPU for WvW?
in Account & Technical Support
Posted by: Ilithis Mithilander.3265
With your i7 920 you should be able to hit 4-4.2 ghz easily. That’s what I’m running and it helps getting that extra 0.60 ghz out.
I’m running with the following settings:
Tuning Mode: Extreme OC
Ai Overclock Tuner: Manual
BCLK Frequency: 199
PCIE Frequency: 100
DRAM Frequency: 1595 (I’m using 1600 atm).
(scroll down)
CPU Voltage: 1.30000
QPI/DRAM Core Voltage: 1.31250
(scroll down)
DRAM Bus Voltage: 1.51106
Everything else should be left on auto.for your memory make sure it’s set to what’s on the memory sticks.
COOLER MASTER Hyper 212 Plus and you’ll get the same results
http://tinyurl.com/bpw59rz
Sadly, not every processor is created equal. Some eat more voltage to get to higher clocks than others to remain stable. For instance, my processor I could only get to 4.1Ghz before I reached what I consider the safe voltage wall.
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]
(edited by Ilithis Mithilander.3265)
With your i7 920 you should be able to hit 4-4.2 ghz easily. That’s what I’m running and it helps getting that extra 0.60 ghz out.
I’m running with the following settings:
Tuning Mode: Extreme OC
Ai Overclock Tuner: Manual
BCLK Frequency: 199
PCIE Frequency: 100
DRAM Frequency: 1595 (I’m using 1600 atm).
(scroll down)
CPU Voltage: 1.30000
QPI/DRAM Core Voltage: 1.31250
(scroll down)
DRAM Bus Voltage: 1.51106
Everything else should be left on auto.for your memory make sure it’s set to what’s on the memory sticks.
COOLER MASTER Hyper 212 Plus and you’ll get the same results
http://tinyurl.com/bpw59rzSadly, not every processor is created equal. Some eat more voltage to get to higher clocks than others to remain stable. For instance, my processor I could only get to 4.1Ghz before I reached what I consider the safe voltage wall.
Very true!
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
lol that is on liquid hydrogen if it is real at all. No temps shown so who knows if it is real.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
Fake. Even an “engineering sample” would not be capable of having a multiplier of 80. It’s probably just a bug in CPU-Z. I’ve seen it show incorrect clock readings before.
, the perfect ideal cpu for WvW (though it doesnt exist) would be a 8thread CPU or higher, 6ghz+ Clocked
are you sure it does not exist =P?
http://www.tomshardware.co.uk/Intel-Haswell-Overclock-i7-4770K,news-43883.html
If you would read, it has HT turned off and only two cores active, so in other words its a kitten dual core, which is very common in highend OCing, many times they will only run with a single core. It’s about max clock speed, not core count or Flops etc.
Titan looks kinda good if you got the money.
Titan has 18,688 processors and 18,688 GPUs for a total of 560,640 cores, and has a peak theoretical performance of 27.1 petaflops.
This will get you some good fps !
Titan looks kinda good if you got the money.
Titan has 18,688 processors and 18,688 GPUs for a total of 560,640 cores, and has a peak theoretical performance of 27.1 petaflops.
This will get you some good fps !
???
Ahh, the Titan Supercomputer, not the nVidia Titan video card.
Power requirements is a bit of a pain at 8+ megawatts but I hear the 34’ diagonal, 37 megapixel screen is to die for.
RIP City of Heroes
Titan looks kinda good if you got the money.
Titan has 18,688 processors and 18,688 GPUs for a total of 560,640 cores, and has a peak theoretical performance of 27.1 petaflops.
This will get you some good fps !
???
Ahh, the Titan Supercomputer, not the nVidia Titan video card.
Power requirements is a bit of a pain at 8+ megawatts but I hear the 34’ diagonal, 37 megapixel screen is to die for.
Yeah that’s the only draw back…the electrical bill you will get at the end of the month :p
Titan looks kinda good if you got the money.
Titan has 18,688 processors and 18,688 GPUs for a total of 560,640 cores, and has a peak theoretical performance of 27.1 petaflops.
This will get you some good fps !
The game would never make use of the other CPU’s or GPU’s, so you would be better off with a single highend CPU/GPU and overclock the heck out of them, more is not always better.
Titan looks kinda good if you got the money.
Titan has 18,688 processors and 18,688 GPUs for a total of 560,640 cores, and has a peak theoretical performance of 27.1 petaflops.
This will get you some good fps !
The game would never make use of the other CPU’s or GPU’s, so you would be better off with a single highend CPU/GPU and overclock the heck out of them, more is not always better.
But imagine the multi-boxing potential.
RIP City of Heroes
Technology isn’t that advanced yet… in 200 years we will be able to play it @60 constant fps
(edited by muslumgurseks.4951)
But imagine the multi-boxing potential.
While it is made up of many nodes and many CPU/GPU’s, it’s a single unit and doesn’t have multi-boxing potential at all. you would need to change many things on it and install a mass of VM’s. Not only that but supercomputers like these use lower clocked CPU’s with many cores/threads, and games, such as GW2 do not scale well over many cores and you are better off with fewer but far faster cores/threads. then we get into the GPU, which are nothing at all like desktop GPU’s which are meant for games and the like, the Tesla cards are meant for calculations of a different sort and fall hard on their face trying to render games, newer Tesla cards ($2-4k each) are about 3-4gen behind as far as playing games go, as that is not their goal. Tesla cards are about being stable and accurate in their computations, where desktop cards do not require this.
Technology isn’t that advanced yet… in 200 years we will be able to play it @60 cpnstant fps
The tech is without a doubt here now, the games are not. You look the highend FPS’s we have today, coded very well and have some outstanding gfx and able to get 100fps+ on current HW. Like it or not, most MMO’s do not fall into the well polished area as far as performance goes.
Anet, what is the ideal CPU for WvW?
in Account & Technical Support
Posted by: Ilithis Mithilander.3265
But imagine the multi-boxing potential.
While it is made up of many nodes and many CPU/GPU’s, it’s a single unit and doesn’t have multi-boxing potential at all. you would need to change many things on it and install a mass of VM’s. Not only that but supercomputers like these use lower clocked CPU’s with many cores/threads, and games, such as GW2 do not scale well over many cores and you are better off with fewer but far faster cores/threads. then we get into the GPU, which are nothing at all like desktop GPU’s which are meant for games and the like, the Tesla cards are meant for calculations of a different sort and fall hard on their face trying to render games, newer Tesla cards ($2-4k each) are about 3-4gen behind as far as playing games go, as that is not their goal. Tesla cards are about being stable and accurate in their computations, where desktop cards do not require this.
Technology isn’t that advanced yet… in 200 years we will be able to play it @60 cpnstant fps
The tech is without a doubt here now, the games are not. You look the highend FPS’s we have today, coded very well and have some outstanding gfx and able to get 100fps+ on current HW. Like it or not, most MMO’s do not fall into the well polished area as far as performance goes.
Yeah, I have to say the Frostbite engine looks more and more promising each iteration and for the most part proves itself in the Battlefield series. The engine Bungie made for Halo seems pretty rock solid as well. The Guild Wars engine was good for Guild Wars, Guild Wars 2 might have needed a new engine to run on since the Guild Wars engine didn’t see any heavy revisions and was introduced into service back in 2005. The Halo engine saw pretty big updates every few years between games and Frostbite speaks for itself on its’ wiki page.
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]
But imagine the multi-boxing potential.
While it is made up of many nodes and many CPU/GPU’s, it’s a single unit and doesn’t have multi-boxing potential at all. you would need to change many things on it and install a mass of VM’s. Not only that but supercomputers like these use lower clocked CPU’s with many cores/threads, and games, such as GW2 do not scale well over many cores and you are better off with fewer but far faster cores/threads. then we get into the GPU, which are nothing at all like desktop GPU’s which are meant for games and the like, the Tesla cards are meant for calculations of a different sort and fall hard on their face trying to render games, newer Tesla cards ($2-4k each) are about 3-4gen behind as far as playing games go, as that is not their goal. Tesla cards are about being stable and accurate in their computations, where desktop cards do not require this.
Technology isn’t that advanced yet… in 200 years we will be able to play it @60 cpnstant fps
The tech is without a doubt here now, the games are not. You look the highend FPS’s we have today, coded very well and have some outstanding gfx and able to get 100fps+ on current HW. Like it or not, most MMO’s do not fall into the well polished area as far as performance goes.
I’m well aware of that man but I was just mentioning the current status of the game… With the current coding the single core cpu processing power should be like 100x higher to play this smoothly on any type of situation And believe me nothing will be done anytime soon I said this in the Bwe / Release and repeating again they will only make the game look kittentier ant kittentier to provide couple more fps… There may be some fixes on the expansion release due to the obvious reasons.
I’m well aware of that man but I was just mentioning the current status of the game… With the current coding the single core cpu processing power should be like 100x higher to play this smoothly on any type of situation And believe me nothing will be done anytime soon I said this in the Bwe / Release and repeating again they will only make the game look kittentier ant kittentier to provide couple more fps… There may be some fixes on the expansion release due to the obvious reasons.
I don’t think we will see any changes either, if we were going to see that it would have been before release, we might see some bugs and things fixed that help out a bit, but nothing that’s going to make a night and day change. As for the expansion, I don’t know, I don’t really hold hopes for any performance improvement in it, though it will probably be the best chance we have of seeing any if one is in the works at all, though from a business stand point, they made their money and the game is “playable” for most reasons, and the work needed to have a large impact would be close to making a new engine so I don’t see anything happening other than bugs.