Calling unwanted Target
Calling out targets by using CTRL + LMB alternatively CTRL + T is very much intended, and very helpful.
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The only way to cancel a target call is to call another one…..(that I’m aware of). It has been requested numerous times that repeating the call on a target turn it off, but I am unaware of any Dev feedback on the issue.
This is not so much a Support issue as a “feature” bug, so this may be better addressed in the BUG forum.
Fate is just the weight of circumstances
That’s the way that lady luck dances
Thanks. I will report the use of Control, W and A as a possible bug.
The only way to cancel a target call is to call another one…..(that I’m aware of). It has been requested numerous times that repeating the call on a target turn it off, but I am unaware of any Dev feedback on the issue.
Well, you could also kill the target.
Also, might be incorrect on this, but doesn’t it also go away if you call target on the same target twice?
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I not sure if you can I’m not in front of my PC to check but if you don’t use call target you could try and re binding it to some other key in the game options.
put the correct term in but not everyone has kittens
The only way to cancel a target call is to call another one…..(that I’m aware of). It has been requested numerous times that repeating the call on a target turn it off, but I am unaware of any Dev feedback on the issue.
Well, you could also kill the target.
Also, might be incorrect on this, but doesn’t it also go away if you call target on the same target twice?
Actually, killing the target (in many cases) leaves the called target on the dead body until it despawns, you leave the immediate area or you call another target…..another kind of annoying thing I wish they would fix.
If you call the same target twice it just relists your call in the chat window (it does NOT remove it). CALL TARGET working like a toggle has been asked for repeatedly and the answer I seem to recall is that the TAG for this is ON the target, not the player that calls it, so if multiple players in a party call the same target they would potentially cancel each other’s call. ANet stated they would rather have the current situation rather than the confusion of Targets being called and removed repeatedly by confused players.
Note that if players in the same party call DIFFERENT targets they cancel the called target from the other player. Last to call wins.
Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)
Actually, killing the target (in many cases) leaves the called target on the dead body until it despawns, you leave the immediate area or you call another target…..
Huh, interesting. Far as I can recall, the target symbol has always vanished immediately for me as soon as the called target dies. That said, it’s not a function I use often, it’s mostly something that accidentally occurs while I’m running around with CTRL pressed, and happen to click on someone.
If you call the same target twice it just relists your call in the chat window (it does NOT remove it).
Myth busted!
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