Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
I have an issue with the recent update. Rotating the camera severely impacts the FPS. When doing anything, such as moving through the world, or engaging in combat, the FPS remains stable. Here is a video (Recorded at 20FPS due to Fraps); http://www.youtube.com/watch?v=2x-VNq5UzQA this demonstrates turning camera after a single monster kill. Is this a (confirmed) bug?
If its not a reported know bug, it should be. There are a lot of people that experience this, one of them being me. If you check your GPU usage during the low FPS camera movement, the GPU should be much lower than your normal percent usage. This is because your CPU can’t feed information fast enough to the GPU to process to display more frames.
The performance decrease feels like each mouse event causing a frame render, rather than letting the usual rendering process continue while altering the camera angles based on the mouse movement input.
This does affect me too, although it drops from 60FPS to 50FPS at Ultra settings. It also seems to be loading or something, since moving the camera makes the game stop for a second (or less) then play again full speed.
Deactivate reflections, reduce shadow quality, this will help u big time, other than that, u probably need to buy a faster CPU or wait untill Arenanet fix the client resource management.
Deactivate reflections, reduce shadow quality, this will help u big time, other than that, u probably need to buy a faster CPU or wait untill Arenanet fix the client resource management.
Have you watched the recording? I can fight monsters and run around the world just fine. It’s rotating the camera that is an issue. When I go about running over the map, fighting monsters and exploring without rotating the camera I keep at a stable 30FPS. When I rotate, I drop to ~8FPS.
It is the reflections. Try that and see how it goes
It is the reflections. Try that and see how it goes
In the recorded video reflections are disabled. Reducing all visual options gives no change in the performance decrease that is observed when turning the camera. Note that I used to be able to use ‘Best Appearance’ configuration, minus AA and Reflection, and hadn’t got any issue whatsoever. There’s just something terribly wrong with camera rotation.
Check to see if any background applications are munching on your resources? How are your temps?
There is nothing going on at the background (Just Windows 8, Skype and Guild Wars2). The game consumes about 21~23% CPU, out of the 4 available cores (3.21GHZ/core). Temperatures are at 50~60 degrees Celsius and remain in that area. Memory consumption is at 50% (~2GB out of 4GB). There are more than enough system resources to consume, but GW2 doesn’t even begin touching them. It just staggers along when I rotate. Side note; Bioshock Infinite at High runs smoothly. This is not my rig being bad, it’s something in the GW2 code since the update.
Toss a support ticket to Anet and see how that goes
I had a similar issue. I haven’t entirely ruled out that Steam was doing something in the background – it felt less when I turned Steam off completely – but equally I’ve had lag/fps issues since yesterday in relation to GW2
I also have this very same issue. I wonder if Anet will get to the bottom of this. I cant enjoy the game properly like this…
This happens to me as well; after observing several behaviours, I am inclined to believe that this is not a hardware issue but a software issue based on a mouse event. Rotating the character model on the login screen, which only causes redrawing of a single model, still causes the framerate drop, whereas rotating the camera with keyevents in a crowded area with a lot of models does not cause a significant drop like the mouseevent does. Additionally, simply dragging a menu window will also cause a framerate drop.
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