Constant OOM Crashes in WvW
- Process Memory <—*
Private: 3042MB
WorkingSet: 2994MB
PeakWorkingSet: 2998MB
PageFaults: 26284953
Tone down your ingame settings for character Limit and Character Quality.
The game is a 32bit app, it can only ever see 3.25GB of ram. You peaked at 3.0GB for that crash. In WVW memory gets used higher due to the character models, so turn them down and you should crash less.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
Thanks for the quick reply sirsquishy. Both of those settings were already set to Medium, so I dropped them down to Low. I would prefer not to play at Lowest just because I would rather not see people as generic colored soldiers. Any other changes that would help reduce the amount of memory being used without really affecting the look of the game?
And with the game only ever seeing 3.25 GB of ram, is there any reason to set a higher page file or will it not even be used?
Thanks for the quick reply sirsquishy. Both of those settings were already set to Medium, so I dropped them down to Low. I would prefer not to play at Lowest just because I would rather not see people as generic colored soldiers. Any other changes that would help reduce the amount of memory being used without really affecting the look of the game?
And with the game only ever seeing 3.25 GB of ram, is there any reason to set a higher page file or will it not even be used?
There are texture options you can set lower to reduce the system used memory as well. But nothing hits the memory in GW2 quite like character limit.
Page file affects windows, not the applications directly. So it doesnt really matter.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
Actually, that isn’t true. A 32 bit program can use a full 4 gig of RAM on a 64 bit OS.
The log “appears” to show Out Of Memory, but I believe this particular error is in reference to the GPU; not actual physical RAM:
—> Crash <—
OOM: Heap, bytes=1048596,
The end of the log is showing texture problems. It looks to me like the video card memory is what’s failing. It appears that the textures are getting corrupted in VRAM. If you look at the error bytes (1048596) – that is only 1 megabyte.
Honestly, these logs leave out a bunch of information so I could be wrong – but, obviously you aren’t running out of system RAM at all, nor is the GW2 program using too much (it would have to exceed 4 gig).
Yr GFX driver is out of date by quite a bit your version is
Version 314.22
Newest 332.21
I run the 331.58 drivers, where these are not the newest the are the most stable drivers I have found that Nvidia have released, I have not had a single OOM related error since moving over to them.