DirectX 11 Support

DirectX 11 Support

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Posted by: Zoidy.2685

Zoidy.2685

Q:

When are we going to get DirectX 11 support? Its been over a year now surely it doesn’t take this long? I know you guys are busy with other things but it would be really nice to have DirectX 11 support as the game probably would run so much better with DirectX 11 or even DirectX 10 (Not to mention that it would look even more gorgeous than it already does.)

I know this probably gets asked a lot but I haven’t really seen anything official from anyone from Arenanet with regards to this question other than on your official Facebook page like over a year ago…

DirectX 11 Support

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Posted by: Avelos.6798

Avelos.6798

We don’t need directx 11. Fix current problems before creating new ones. Game needs better system optimization.

DirectX 11 Support

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Posted by: Enigmoid.1264

Enigmoid.1264

We don’t need directx 11. Fix current problems before creating new ones. Game needs better system optimization.

A fully baked DX11 game will have the potential to greatly reduce CPU use. DX 11 adds a lot of multithreading support and draw call optimization which if properly coded for could allow significant fps gains.

DirectX 11 Support

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Posted by: Avelos.6798

Avelos.6798

As far as I know, DX is just a graphics API and will do very little for CPU use. I’m probably wrong so don’t quote me on that.

Not to mention, I’d rather that programming went towards making the game run better instead of looking better. In my opinion, the game’s gorgeous enough as it is. Make it run better than beta as some people have told me it runs like. Run like beta for almost a year and a half, where brute forcing CPU for frames per second is the only way to get maximum enjoyment out of the game? That’s just wrong.

(edited by Avelos.6798)

DirectX 11 Support

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Posted by: Behellagh.1468

Behellagh.1468

It’s my belief that there are major performance improvements in the CPU portion of the renderer that are independent of the graphics API.

We are heroes. This is what we do!

RIP City of Heroes

DirectX 11 Support

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Posted by: chris.9142

chris.9142

As far as I know, DX is just a graphics API and will do very little for CPU use. I’m probably wrong so don’t quote me on that.

Not to mention, I’d rather that programming went towards making the game run better instead of looking better. In my opinion, the game’s gorgeous enough as it is. Make it run better than beta as some people have told me it runs like. Run like beta for almost a year and a half, where brute forcing CPU for frames per second is the only way to get maximum enjoyment out of the game? That’s just wrong.

Dx11 can do much more of the rendering it self indx9 it offloads several of the calculations to the CPU to create the base of it then the GPU renderers it in dx11 the GPU can just create and render the objects them self’s

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