(edited by sccdemir.7906)
Draw distance tweaking would help low fps
I’m going to have to bump this. Anyone?
I agree. I don’t know why this setting wasn’t implemented in the first place – it could really help a lot of people I think. Maybe the game engine doesn’t support it; I don’t know. A certain other MMO has it, which is great for old PCs like mine.
Draw distance tweaking would help low fps
in Account & Technical Support
Posted by: Swordbreaker.2581
Edit: Render Distance.
I can see this helping my FPS greatly without having to buy a new CPU (which everyone seems to blame the problem on, and not the game itself). I can live without seeing the mountains thousand mile away. Is there no way to change it at this point?
Im guilty of blaming performance on the processor and I don’t mean to say that the game isn’t to blame, because it is. I simply mean that the CPU is the only variable we can control. But I do completely agree with a draw distance setting.
/ 2x XFX R9 290x in Crossfire
I thought this game used a 2d render (like a sketch) for very distant items depending on LOD distance settings?
I keep mine on medium and I don’t have any major issues really (running an MBP late 2011, upgraded 8gb of ram, Mac beta client) and we don’t get near the quality or performance pc gets. The pc client requires half the minimum system reqs that the Mac does.
Draw distance tweaking would help low fps
in Account & Technical Support
Posted by: TinkTinkPOOF.9201
Draw distance and the things you see in the world at any range are rendered by the GPU. It can be a bit confusing to some people how the CPU and GPU work together and what each one does, allot of people think they are all doing the same thing and if one is slower than the other it bottlenecks the system, and this is not true, the CPU and GPU handle their own side of things, MMO’s are almost always harder on the CPU than most other games because of what is going on in the world, you see, the CPU handles things that are happening, the logic, dmg, items etc in the game, everything that happens in the game is going to be done by the CPU, however all the things that are happening have to be rendered so you can see them, so the GPU then renders them so that we can see them. That is why in large zergs or world events the CPU hits a bottleneck on systems with good GPU’s, because the game is not threaded enough to be able to use most higher end CPU’s to their full extent, and the more stuff that is going on, on screen, the more people, locations, items, skills, logic etc etc the CPU has to deal with, and as such not being able to feed the GPU fast enough, and you get “lag” spikes even though the GPU is only at 50-60% load. Keep in mind this is an over simplification of how it works, but you get the idea I hope. So if you are getting low FPS because of things that far off, it is probably due to GPU and not CPU, as the things far off are very simple forms and most of the time static, as players and active items are not shown until pretty close and there already is a setting for lowering the complexity of far off items, depending on how close you want to be to things before they are rendered in full.