For all the people with unstable internet
They can ONLY fix problems with their own servers.
Any issues beyond that are not their responsibility and they cannot fix it. I have no problems staying connected to GW2.
It’s not because you have no problems that other people don’t. My guild leader for example has a lot of client crashes from time to time which also causes him to get kicked from overflow/server which results in the fact that he cant rejoin because it’s filled up by the time he gets in again (which is usually max 30 sec). So in a matter of fact it has something to do with the game and not only with the internet. Also alot of games out there have some sort of system that tries to reconnect after you dced for around 30 seconds (thinking of css/tf2 and other source games). It’s a smart system because it alows your internet to catch up. I’m here speaking for the people with problems because of the fact that they have for e.g. (such as me) less than 1 MB dl speed. This results in the fact of me dcing whenever someone is trying to load or stream something ‘big’ on our internet. They can fix this though it has nothing to do with their own servers but with the code that is written for disconnecting people.
The issue is between YOU and NCSoft’s Servers. Unless the issue can be traced down to your edge, or NCSoft’s Edge, there is nothing that can be done about it. That is just how the internet is.
Look through the forum, this topic has been beaten to death..much like the FPS performance issues.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
For all the people with unstable internet
in Account & Technical Support
Posted by: Unhinged Carrot.3849
It isn’t “just how the internet is”. Disconnections are, but how they’re dealt with isn’t. In most MMO’s, the character stays in the world for a brief period following a disconnection, so that you can log in and resume where you were previously if the connection drops for whatever reason. In GW2, the character disappears from the world instantly, regardless of the reason for them being disconnected.
In the first week of the game when the servers were jittery at best, I was doing that atrociously dull personal story mission painstakingly following Trahearne around a dream version of Orr. Just as I got to the last boss in the mission, the instance server died. No fault of my own; nothing I could do about it. I logged back in immediately, but I’d been booted anyway, and had to redo the entire grueling thing. Through no fault of my own, rather because the game server/client infrastructure does not sensibly handle a loss of connection.
It isn’t “just how the internet is”. Disconnections are, but how they’re dealt with isn’t. In most MMO’s, the character stays in the world for a brief period following a disconnection, so that you can log in and resume where you were previously if the connection drops for whatever reason. In GW2, the character disappears from the world instantly, regardless of the reason for them being disconnected.
In the first week of the game when the servers were jittery at best, I was doing that atrociously dull personal story mission painstakingly following Trahearne around a dream version of Orr. Just as I got to the last boss in the mission, the instance server died. No fault of my own; nothing I could do about it. I logged back in immediately, but I’d been booted anyway, and had to redo the entire grueling thing. Through no fault of my own, rather because the game server/client infrastructure does not sensibly handle a loss of connection.
yea, that has nothing to do with connection issues what so ever.
what you are talking about is a quality of life change, that should really be put on the suggestion forums.
the main reason they dont do that here is to save on resources. after all GW2 is not a pay to play game, so they need to trim their server requirements down. Not having the feature of keeping characters logged in after disconnection helps with that.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
For all the people with unstable internet
in Account & Technical Support
Posted by: Steakpuncher.1603
They can ONLY fix problems with their own servers.
Any issues beyond that are not their responsibility and they cannot fix it. I have no problems staying connected to GW2.
’’m having issues myself and tbh I have a feeling it is on their end rather than anywhere else.
I base this on the fact that I can be almost entirely lagged out in WvW while someone sat right next to me is playing fine in Kessex Hills.
If it is an ISP along the route and it is affecting a lot of people then it’s in their best interest to fix it. I doubt people are going to spend money purchasing Gems to unlock slots, skins, whatever for a game they cannot log in to play.
Arena don’t HAVE to fix it, just like people don’t HAVE to leave a burning building. the fact of the matter is if an ISP/Network node is an issue, Arenanet are able to exert a lot more pressure than customer can.