Having several issues since patch (1000h of play no single crash before)
—> Crash <—
Assertion: Model has an unexpected compute reference count
File: ..\..\..\Engine\Model\Model.cpp(568)
App: Gw2.exe
Pid: 8280
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 17418
When: 2013-03-29T15:46:39Z 2013-03-29T16:46:39+01:00
Uptime: 0 days 1:04:13
Flags: 0
—> System <—
Name: Chewbaka-PC
IpAddr: 192.168.1.11
Processors: 8 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 2146MB/ 6026MB 35%
Paged: 6713MB/12050MB 55%
Virtual: 1524MB/ 4095MB 37%
Load: 64%
CommitTotal: 5337MB
CommitLimit: 12050MB
CommitPeak: 6345MB
SystemCache: 2538MB
HandleCount: 45302
ProcessCount: 93
ThreadCount: 1234
—> Process Memory <—
Private: 2018MB
WorkingSet: 1746MB
PeakWorkingSet: 1800MB
PageFaults: 9002168
—> Game Context <—
MapId: 96
Flags: 0×241
ElapsedTime: 00:39:02
—> World State <—
<WorldState BufferCapacity=“79123056” BufferUsed=“54272806” DrawCalls=“974” Fps=“38” EffectLights=“0” ImageMemory=“7777856” Lights=“34” Materials=“310” OcclusionQueriesOccluded=“0” OcclusionQueriesStalled=“0” OcclusionQueriesUnoccluded=“0” Particles=“1764” Submodels=“974” TextureLoadsPending=“0” TextureMemory=“513529751” Triangles=“398443” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“126049368” CameraPos=“-17242.1, -4229.78, -1012.87” CameraFwd=“-0.739375, -0.489119, 0.462695” MapName=“wZY+N.RiRio” MapNamespace=“J2rRq” MapSector=“IJwR+.xhx/X” MapType=“WvwBlueHome” MapFloor=“3” MapId=“96” MapTimeOfDay=“1.000000” PlayerFacing=“-0.787615, -0.485822, 0.378998” PlayerPos=“-17698.2, -4530.94, -654.785” PlayerVelocity=“-250.195, -154.297, -0” />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×2318 <—
—> Error Logs <—
g to root instead
Model ‘0×080b24’: Can’t link child ‘0×00ce2c’ to parent bone ‘rgriphand’, there’s no bone with that name. Linking to root instead
Model ‘0×080b24’: Can’t link child ‘0×00e4c3’ to parent bone ‘rgriphand’, there’s no bone with that name. Linking to root instead
Model ‘0×080b24’: Can’t unlink child ‘0×00e4c3’ from parent bone ‘rgriphand’, there’s no bone with that name.
Model ‘0×080b24’: Can’t unlink child ‘0×00ce2c’ from parent bone ‘rgriphand’, there’s no bone with that name.
Model ‘0×00feaa’: Can’t link child ‘0×00df9a’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×010b13’: Can’t unlink child ‘0×00df9a’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×00feaa’: Can’t unlink child ‘0×00df9a’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0070a3’: Missing anim or fallbacks: bgtalrtrunr
Model ‘0×080b24’: Can’t link child ‘0×00e4c6’ to parent bone ‘rgriphand’, there’s no bone with that name. Linking to root instead
Model ‘0×080b24’: Can’t unlink child ‘0×00e4c6’ from parent bone ‘rgriphand’, there’s no bone with that name.
Model ‘0×0071f7’: Can’t link child ‘0×00e4c6’ to parent bone ‘rgriphand’, there’s no bone with that name. Linking to root instead
Model ‘0×0071f7’: Can’t unlink child ‘0×00e4c6’ from parent bone ‘rgriphand’, there’s no bone with that name.
Model ‘0×082239’: Can’t link child ‘0×00ce2c’ to parent bone ‘rgriphand’, there’s no bone with that name. Linking to root instead
Model ‘0×082239’: Can’t unlink child ‘0×00ce2c’ from parent bone ‘rgriphand’, there’s no bone with that name.
Model ‘0×007925’: Can’t link child ‘0×00ce2c’ to parent bone ‘rgriphand’, there’s no bone with that name. Linking to root instead
Model ‘0×007925’: Can’t unlink child ‘0×00ce2c’ from parent bone ‘rgriphand’, there’s no bone with that name.
Model ‘0×00ed79’: Missing anim or fallbacks: launch
Model ‘0×0070a3’: Missing anim or fallbacks: uwtswmsswmf
Model ‘0×0070a3’: Model has an unexpected compute reference count 3
QUIT- RETIRED