Q:
Game optimization
You will have to wait.
Thanks to AMD and Mantle
http://www.guru3d.com/news_story/directx_opengl_to_open_up_low_level_access.html
You will have to wait.
Thanks to AMD and Mantle
http://www.guru3d.com/news_story/directx_opengl_to_open_up_low_level_access.html
Sounds very nice mate
You will have to wait.
Thanks to AMD and Mantle
http://www.guru3d.com/news_story/directx_opengl_to_open_up_low_level_access.htmlSounds very nice mate
This isn’t going to happen. For them to include mantle will be a complete rewrite of the game. They would support DX11 before they ever bring support for Mantle.
As for game optimizations over all, they include ‘some’ about every 3 months or so (each quarter).
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
You will have to wait.
Thanks to AMD and Mantle
http://www.guru3d.com/news_story/directx_opengl_to_open_up_low_level_access.htmlSounds very nice mate
This isn’t going to happen. For them to include mantle will be a complete rewrite of the game. They would support DX11 before they ever bring support for Mantle.
As for game optimizations over all, they include ‘some’ about every 3 months or so (each quarter).
Did you even read the article? It mentions how Mantle is basically making developers implement bare-metal performance on DirectX and OpenGL…
You will have to wait.
Thanks to AMD and Mantle
http://www.guru3d.com/news_story/directx_opengl_to_open_up_low_level_access.htmlSounds very nice mate
This isn’t going to happen. For them to include mantle will be a complete rewrite of the game. They would support DX11 before they ever bring support for Mantle.
As for game optimizations over all, they include ‘some’ about every 3 months or so (each quarter).
Did you even read the article? It mentions how Mantle is basically making developers implement bare-metal performance on DirectX and OpenGL…
1. it does not making Devs do ANYTHING.
2. Anet probably wont incorporate Mantle until AFTER they upgrade to DX11+. If at all.
While Mantle increases performance across all platforms, its mainly for AMD. While DirectX is stagnant, its an API that all manufacturers have followed and optimized around. And that is why companies that have their software working on older DX9, would move to DX11 before going over to mantle, if they were ever to move to mantle that is.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
1. it does not making Devs do ANYTHING.
2. Anet probably wont incorporate Mantle until AFTER they upgrade to DX11+. If at all.
While Mantle increases performance across all platforms, its mainly for AMD. While DirectX is stagnant, its an API that all manufacturers have followed and optimized around. And that is why companies that have their software working on older DX9, would move to DX11 before going over to mantle, if they were ever to move to mantle that is.
To word that better, I meant the developers who work on DirectX and OpenGL. The article linked is discussing how Mantle will push DirectX and OpenGL APIs to have better performance.
It’s called competition. If Microsoft wants DirectX to still be relevant, they have to offer the best or near-best performance in-comparison to other APIs. Mantle as it stands currently, destroys DirectX (when properly implemented), and game developers are going to take (and have already taken) notice of this. Therefore, Microsoft (who still probably wants to remain relevant) will have to work out a way for DirectX to have similar or greater performance…
I too doubt GW2 will gain Mantle support in the foreseeable future. I’m almost positive this is a NVIDIA-sponsored game for the most part also (CUDA support, and I heard that NVIDIA paid money or something for better support before launch, idk), so that alone probably would eliminate hope for Mantle support. But hopefully this isn’t true…
(edited by Espionage.3685)
Can we expect someday a big patch with optimization of the game or will always be some little tweaks each patch?
lol I almost spat out my coffee when I read the question.
OP your answer is no. There is 0 profit in it. There is 0 way that they can do it without recoding(which has 0 profit in it).
Basically there will never be any more optimization than you currently have. Book it.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
You will have to wait.
Thanks to AMD and Mantle
http://www.guru3d.com/news_story/directx_opengl_to_open_up_low_level_access.htmlSounds very nice mate
This isn’t going to happen. For them to include mantle will be a complete rewrite of the game. They would support DX11 before they ever bring support for Mantle.
As for game optimizations over all, they include ‘some’ about every 3 months or so (each quarter).
Did you even read the article? It mentions how Mantle is basically making developers implement bare-metal performance on DirectX and OpenGL…
1. it does not making Devs do ANYTHING.
2. Anet probably wont incorporate Mantle until AFTER they upgrade to DX11+. If at all.
While Mantle increases performance across all platforms, its mainly for AMD. While DirectX is stagnant, its an API that all manufacturers have followed and optimized around. And that is why companies that have their software working on older DX9, would move to DX11 before going over to mantle, if they were ever to move to mantle that is.
AMD made other to make better API!
Now we just 1 or 2 MMOs to support low level API! Then other MMOs will hvae to support it.
As you know BF4 on is on MANTLE much smoother, less problems = MUCH better
Low Level API means for developers less problems with optimization! It means better gaming experience! better games!
- more people in match and smoother gameplay
(edited by XFlyingBeeX.2836)