Q:
OK so I’ve read about how the game taxes the CPU related to threading and multiple cores, and I think based on what I’ve seen it MIGHT point to a CPU bottleneck, but I was hoping to get some confirmation from the community about this issue. First of all, here are my specs:
Sony Vaio SVS15113fxs (Win 7 Ult x64)
GPU: nVidia GeForce GT 640M LE Kepler @ 1000MHz core/1025MHz Mem clock
http://gpuz.techpowerup.com/13/01/04/ahn.png
CPU: Intel Core i5-3210M
http://www.cpu-world.com/CPUs/Core_i5/Intel-Core%20i5-3210M%20%28BGA%29%20Mobile%20processor.html
6GB RAM
http://img33.imageshack.us/img33/4650/cpuzraminfo.png
HDD: Seagate Momentus XT SSHD
http://www.newegg.com/Product/Product.aspx?Item=N82E16822148591
Please let me know if I’m missing any vital info.
Here’s the issue:
Like the title says, I sometimes encounter this annoying 1 second long freeze or so. This usually occurs when entering a battle and opening up with a targeted AoE. It seems to freeze for a second or so while the AoE target on the ground loads up so I can see it and move it around. After the freeze, everything continues as normal. I can use more AoE targets and they come up instantly. I can even continue entering more battles and the AoE target comes up fine. Also, I can still hit abilities and click where I think the target will be to execute them, and it registers my input, “catching up” after the freeze ends with what I told my character to do.
If I take a short break, and then start fighting mobs again, the first AoE attack will freeze the game again for about a second like before. Sometimes, the freeze happens when I’m running around in an area. It might have to do with loading up new textures, but this doesn’t just happen when I’m loading into an entirely new area or using quicktravel, it also can happen when I’m just running into a new area within the current map. This doesn’t happen as often as the combat situation though.
Lastly, and less frequently, it can happen when simply running into combat and using regular abilities. This all seems to occur more frequently in WvW.
Note, I am coming from a fresh re-installation of Windows because I thought it might help the problem. This was also happening in SWTOR when I enter combat or run to a new area within the current map, but I haven’t tried SWTOR since reinstalling windows.
So is it simply a cpu bottleneck or something else? I provided links to detailed specs of the components to help any posters help me identify any other potential bottlenecks. I pondered if my GPU’s DDR3 memory type, Bus or Bandwidth might contribute too, despite the massive overclock.
Normally, I’m getting between 25 and 55 FPS depending on area with high settings. If a specific list of which options are set to what setting will help, let me know and I will provide a list. Also, I tried playing with the lowest settings possible and that did not help solve the problem. My native resolution is 1920×1080 so I’m not touching that.
Hopefully that is enough info for anyone to help me, but let me know if you need more. I’m also curious if anyone else is having this problem. Thanks in advance!