“Only the finest of potatoes in my zerkburgers.”
(edited by wauwi.9162)
since my initial topic for tips on how increase the performance and sharing my experience drifted away into a serious talk, i decided to change the topic into a discussion topic about possible performance fixes you want to see or think will come…or not come.
why making a new topic, if there’s no need if we discuss that sort of stuff already.
constructive feedback about already applied fixes, your performance experiences in all situations and tips and tweaks which may help other people are welcomed as well.
do not troll, flame, whiteknight or post anything which is off topic or simply not constructive. if you have an opinion, good. if you think your opinion is the only one, that is correct and the world is meant for you, bad.
it won’t help anyone.
so…what would YOU do, in case you have the power to change something about the game in order to increase performance, especially during large-scaled events, including WvWvW? please stay realistic.
i admit, i’m clueless…i just could came up with temporary solutions, such as a “disable skill-effects”-option. :/
old topic, in case you like to read alot or having a typo-fetish:
…if that would at least feel like 20FPS.
and yes, i do know very well about the optimization problems within GW2’s engine.
but i recently saw my little brother running around with 45-60FPS during single player PvE at medium settings on a low end-rig.
it was around 15-25FPS on low settings before…
so i decided to jump into WvWvW for once, hoping i get at least something like 40-50FPS during zergs if i turn off shadows and reflections.
but no…20-25FPS. (was 30-35FPS the last time i’ve jumped into WvWvW)
anyways, i’ve tried pretty much any tweaks and optimizations i could’ve came up with, including overclocking my GPU, overclocking my CPU even more, -repair, re-install, format c:\, any combination of nvidia-cp settings imaginable, ram-timing changes, pc-cleaning (virtually and physically), installed GW2 on a SSD, etc etc…
only OCing the GPU by 10% both core- and memory-clock have seemed to help slightly. (3-5FPS)
my specs:
- i7 950 @3,7GHz
- GeForce GTX 580 @stock clocks, latest WHQL driver
- 4x 2GB Corsair RAM @1058MHz triple channel, timings at 6-6-6-18-44
- Rampage III Extreme ROG edition mainboard
- 750W no-name PSU
my CPU temps are usually at 55°C when playing, but they just ran up to 62°C during WvWvW…which is 1°C more than a maximum heat test with prime95 – GW2.exe, what is wrong with you.
the CPU usage is usually about 60% when playing GW2.
GPU temps are usually at 66°C – custom fan speed curve.
usage around 77%.
nvidia-cp settings are their default ones, except for the few settings recommended by a-net.
in-game settings are generally at high, reflections: terrain&sky, native, v-sync: on, @1920x1080p.
FPS:
LA – 50FPS
medium sized DE: 45FPS
PvE in general: 60FPS
WvWvW zerg: 20FPS
but the framerate tends to spike between 20-60FPS in every situation, which makes it even worse when on low framerates.
PvE framerates seemed to have improved, tho…but the WvWvW performance degenerated.
just tell me, if you need more info, such as log-files.
so…do anyone got an epic tweak of justice for me, except getting a NASA computer or waiting for a-net and/or nvidia to fix this?
P.S.: the “performance and FPS issues”-thread at the german forums got pinned, but isn’t that active and if somebody posts there, it’s usually something like “i used to had 60+FPS during massive WvWvW fights and it’s 15FPS now since latest patch – help me pls” which is usually followed by a “then your machine is too weak” answer…
TL;DR
20FPS in WvWvW, want epic fix, don’t want to upgrade or wait, have nice rig, tried pretty much any kind of tweak there is myself, general framerates during PvE magically increased during the last weeks tho.
(edited by wauwi.9162)
Hey there not alot you can do just the game engine during wvw becomes cpu bound.
Im running a 3570k 4.7ghz with a gtx 680 and 8gb 2600mhz. I will drop to around 25-30 fps with 75+ people on screen with spells going off.
I get 5 fps in wvw. And max at 20 in pve… I need a New computer…
I get 5 fps in wvw. And max at 20 in pve… I need a New computer…
want anyone to help you out? then post your system specs and in-game settings pls.
@Clexzor:
i know that even high-end-beast-freak-rigs couldn’t achieve higher framerates than about 35 if around 75+ players are slapping each other, but i really want to do some WvWvW and simply can’t…or would anyone say it’s “playable” if you can’t properly avoid or target enemys?
some guy came at me, i wanted to target him. since using the mouse isn’t an option, because the pointer is uncontrollable during such framerates/spikes, so i tabbed. of course the tab button only choosed people as far away as possible. having no target selected and then let autoselect choose a target does the same thing.
i ended up being killed while ton’s of bags spawned around me.
—> ragequitted lol.
but since so many players do actively participate in WvWvW, i only can come up with the conclusion that they got higher framerates thanks to some magic fix.
i highly doubt, that they are that masochistic…
(edited by wauwi.9162)
I get 5 fps in wvw. And max at 20 in pve… I need a New computer…
want anyone to help you out? then post your system specs and in-game settings pls.
@Clexzor:
i know that even high-end-beast-freak-rigs couldn’t achieve higher framerates than about 35 if around 75+ players are slapping each other, but i really want to do some WvWvW and simply can’t…or would anyone say it’s “playable” if you can’t properly avoid or target enemys?
some guy came at me, i wanted to target him. since using the mouse isn’t an option, because the pointer is uncontrollable during such framerates/spikes, so i tabbed. of course the tab button only choosed people as far away as possible. having no target selected and then let autoselect choose a target does the same thing.
i ended up being killed while ton’s of bags spawned around me.
—> ragequitted lol.but since so many players do actively participate in WvWvW, i only can come up with the conclusion that they got higher framerates thanks to some magic fix.
i highly doubt, that they are that masochistic…
I can post them when I get off work. but don’t laugh at me. lol
MY crappy toshiba.
AMD A6-3420M APU with Radeon™ HD Graphics (4 CPUs), ~1.5GHz (lol)
AMD Radeon HD 6520G
8 GB of ram.
And i play on the lowest settings.
Don’t know what else you’d need. But i’m beyond saving, i know.
you have no other option than getting a newer system.
i didn’t expected that “beast” of a CPU.
tho you might be able to push your FPS up to 30~35 during PvE if overclocking to 2,3GHz, tho, it’s not recommended to OC at all on a laptop, especially an older one.
but if you’re still want to try out overclocking, do not attempt anything without getting basic knowledge and information ,especially about your chip, first.
(edited by wauwi.9162)
in-game settings are generally at high, reflections: terrain&sky, native, v-sync: on, @1920x1080p.
I will advise you to turn down shadows to medium. There isnt much difference between high, medium, and ultra, but shadows needs alot of cpu performance
so…do anyone got an epic tweak of justice for me, except getting a NASA computer or waiting for a-net and/or nvidia to fix this?
I doubt it. Nasa computer are pretty crappy compare to financial institutions.
Most of their computer shopping is this
http://www.sfgate.com/news/article/NASA-checks-EBay-for-obsolete-parts-Electronic-2837300.php
Yea…. Nasa is so heavily underfunded and their equipment are so expensive that its is the poster child for the most efficient government program in the government
and yes, i do know very well about the optimization problems within GW2’s engine.
Not Really, only a handful of games have the same problems as GW2. GW2 has a scaling problem. The engine is optimized but it has 50vs50 battles which are common in WvW. 50 × 50 battles never happens in other mmorpg
(edited by loseridoit.2756)
@loseridoit:
i don’t get any FPS boost during zerg fights (75+ players) even when turning shadows and reflections completely off.
you obviously took the NASA computer reference too serious. :P
of course there are optimisation problems. (and scaling problems…)
a developer admitted “optimisation problems” on reddit.
tho, i’m glad they fixed alot framerate draining bugs at PvE areas, like the bandithaunt caverns (unlimited bomb spawning). sadly, those fixes have barely gotten any positive feedback or have been even noticed by the players.
and why would you implent such large scaled battles, if even high-end PC’s can’t really handle them? let alone mid-end PC’s or just any system above the minimum specs…
i usually try not to refer to other mmorpg’s…but haven’t you played any other mmorpg with massive battles yet? like AION? runs at 45+FPS (even more when turning down skill effects) on fortress sieges, where about 80+ players (plus the giant general) aren’t uncommon.
(edited by wauwi.9162)
in Account & Technical Support
Posted by: Jazhara Knightmage.4389
http://tamrielfoundry.com/2013/03/interview-dan-dunham/
read that, and get an idea why gw2 runs like poo
1. they designed it to run on a console that in the end couldnt handle it.
2. see above….dx9 and tricore “optimized”…..uggg
i could list more but in short, unlike the developers of ESO the anet guys/gals didnt designed and test the game to run on hardware in the range they wanted to support, they didnt test on old c2d’s, seems like they just tested on top end intel systems overclocked and cooled using something like a vapochill……
read that interview about ESO and you will see why many of us have or have almost stopped playing gw2, because…..every other mmo I have runs better, hell EVERY SINGLE OTHER GAME RUNS BETTER…….
makes me sad, since I really had high hopes for anet and gw2…..i even pre-purchased deluxe edition……now i kick myself for not waiting for normal to be on sale……
honestly…..I dont expect a fix for gw2 till xbox720/ps4 come out and anet start working on a port, then they will likely launch an expantion that has dx11 and proper multi core support…(specially seeing as the 720 will have 8 cores at 1.6ghz….they gonna have to do some magic!!!!)
sony and MS are both pushing 8 cores, AMD DX11 level gfx and 64bit…….good move perhaps we will start seeing some advancement in the use of threading and dx11 once the 720 and ps4 drop..
Jazhara…seems like you would need a vapochill on your head.
don’t get so mad. sure, i, as a customer, am angry too…but i’m still trying to be constructive.
i don’t agree with the “console” port theory.
what i think is, that a-net couldn’t even imagine such a huge number of active players.
but it doesn’t really explain why WvWvW performs so bad even though the number of players who can enter is limited…
WTT: [h] low FPS [w] lags
i never lagged, except during launch and some wintersday minigames.
@loseridoit:
i don’t get any FPS boost during zerg fights (75+ players) even when turning shadows and reflections completely off.of course there are optimisation problems. (and scaling problems…)
a developer admitted “optimisation problems” on reddit.
That is a scaling issue. Tracking people is a n^2 problem.Understand the difference between tracking 20 vs 40 people
20^2 is 400
40^2 is 1600
although it is only 2x times more people. All the sudden it equals 4 times more load on the servers and client. The low fps is a scaling issue.
People read these posts and the rest
http://www.reddit.com/r/gaming/comments/11mz4k/i_am_a_programmer_for_guild_wars_2_amaa/c6nvh62
Anet did admit they cannot figure out to fix it because the proper tracking algorithm does not exist in the world
I saw their post.
you obviously took the NASA computer reference too serious. :P
I couldn’t help it, I wanna make fun on NASA conduct business with their technology
tho, i’m glad they fixed alot framerate draining bugs at PvE areas, like the bandithaunt caverns (unlimited bomb spawning). sadly, those fixes have barely gotten any positive feedback or have been even noticed by the players.
and why would you implent such large scaled battles, if even high-end PC’s can’t really handle them? let alone mid-end PC’s or just any system above the minimum specs…
i usually try not to refer to other mmorpg’s…but haven’t you played any other mmorpg with massive battles yet? like AION? runs at 45+FPS (even more when turning down skill effects) on fortress sieges, where about 80+ players (plus the giant general) aren’t uncommon.
AION graphics look just as bad as WOW. I believe that how they solved their cpu bottleneck problem
thanks for letting me know that there is more than just a not-so-well optimized game engine.
i still have hopes that some epic update makes WvWvW at least enjoyable.
that’s why i don’t like to dig deeper into such topics. enough hope crushing already goes on by the experience and knowledge of other players and myself. :/
oh and AION graphics looks nice and still pretty good (for a mmorpg) to me. 1000 times better than WoW polygons.
but i guess it’s a matter of taste…
oh and AION graphics looks nice and still pretty good (for a mmorpg) to me. 1000 times better than WoW polygons.
but i guess it’s a matter of taste…
Actually AION graphics are pretty crappy, but you like the aestheic
Graphic = technology
aestheic = art design
thanks for letting me know that there is more than just a not-so-well optimized game engine.
i still have hopes that some epic update makes WvWvW at least enjoyable.
that’s why i don’t like to dig deeper into such topics. enough hope crushing already goes on by the experience and knowledge of other players and myself. :/
dont give up hope. Anet can reduce player textures to standard model which will increase fps
CryEngine 2 still looks good to me. (graphic’s wise)
i’d rather want to see them having a “skill effect: on/off” feature, because i don’t think reducing texture quality of characters alone will have that much of an impact on the framerate. i mean only if the crowd are starting to cast fire down to the ground, my FPS takes a critical hit. also my CPU catches fire, higher than by a burn-in test.
it seems that elementalists do inflict more damage to my PC, than they do to my ranger.
tho, turning down quality is more like switching the problem.
it might just be a temporary solution, but players, especially the one’s with beast PC’s will start to rage all over the place.
CryEngine 2 still looks good to me. (graphic’s wise)
i’d rather want to see them having a “skill effect: on/off” feature, because i don’t think reducing texture quality of characters alone will have that much of an impact on the framerate. i mean only if the crowd are starting to cast fire down to the ground, my FPS takes a critical hit. also my CPU catches fire, higher than by a burn-in test.
it seems that elementalists do inflict more damage to my PC, than they do to my ranger.tho, turning down quality is more like switching the problem.
it might just be a temporary solution, but players, especially the one’s with beast PC’s will start to rage all over the place.
the problem is not really texture quality. The problem stems from the fact that the game must render unique textures. Every user have have their own special customizations that must be tracked. I am not sure how they do the skill animations. They might be rendered by the client which should be a non issue.
in Account & Technical Support
Posted by: Jazhara Knightmage.4389
Jazhara…seems like you would need a vapochill on your head.
don’t get so mad. sure, i, as a customer, am angry too…but i’m still trying to be constructive.i don’t agree with the “console” port theory.
what i think is, that a-net couldn’t even imagine such a huge number of active players.
but it doesn’t really explain why WvWvW performs so bad even though the number of players who can enter is limited…WTT: [h] low FPS [w] lags
i never lagged, except during launch and some wintersday minigames.
no, ncsoft and anet both admit they where looking at putting gw2 on console.
1. 360 is tricore, the game has 3 heavy threads.
2. 360 has dx9 level gfx, gw2 has dx9 only, despite over the years saying it would launch with dx10 and later even 11 support.
3. the control scheme and limit of skills is well suited to an xbox style controller, and the fact that anet and ncsoft both said they where looking into putting the game on console is a good sign they really did build the internals of the game in hopes of a port to 360, only abandoning it when it was shown the game was to heavy to run on the 360.
limiting the skill selection is also good for console gamers, as they really, enlarge wouldnt be able to deal with the kind of skill diarrhea gw1 was harbor to(it was overkill honestly with the multi classing and such, theres a reason it got the name build wars….)
honestly, I dont see how some people cant see that part of the reason gw2 is what it is, is that gw2 was designed with dreams of a console port.
in Account & Technical Support
Posted by: Jazhara Knightmage.4389
the problem is not really texture quality. The problem stems from the fact that the game must render unique textures. Every user have have their own special customizations that must be tracked. I am not sure how they do the skill animations. They might be rendered by the client which should be a non issue.
first, the problem isnt texture quality or even uniqness unless they REALLY screwed the pooch…..
in UO we would have 80+ people on screen all with truly uniq setups, yes its an older game but, the server wasnt rendering each person, it sent the info to the client as to what each person looked like, then just sent positions data or updates if somebody changed gear it wasnt constantly trying to track every little detail…..it also used “world saves” (anybody who played UO knows what this is) some servers these where barely noticeable, others the server paused for a few seconds to save current status.
the downside was you could loose things if the server restarted between saves, the upside was, it takes alot of load off the server.
and funny that they cant do it, the ESO guys say they can track at current 200people on screen allowing even old systems to get playable fps….
http://tamrielfoundry.com/2013/03/interview-dan-dunham/
but unlike anet, this team went into the project and started mostly from scratch building the engine to do what they wanted and needed rather then using an old or off the shelf engine that they then optimized for console porting.
read that, if true(and from PAX reports it sounds like it is) your going to see the game support hardware for the past 4-5 years but that dosnt mean those of us with top end hardware are going to be ignored, it means the game will run with higher settings and scale with cores, also we will from what they say, have the option to see more then 200 people on screen if our systems/connections can handle it….
gw2 with 200 people on screen sounds like a slide show of epic scope…..even on top end hardware……
My thinking is, anet could fix it, but choose not to because, its not worth the time and effort to fix it….yet….i mean they are making money on the game still, people are still buying the game and gems……..till that starts to suffer noticeably due to the bugs and perf issues, OR theres another profit driven motive for management to tell the developers “ok fix it” such as a console port….both next gen consoles are 8 cores, the 720 is 1.6ghz 8 cores….both use dx11 gfx chips from amd, so this is likely when they will fix the games core, it could also come in form of a paid expantion they expect all of us to buy if we want the fixes……(not gonna happen here, i feel i got ripped off honestly, WvWvW was sposta be epic and let anybody play and have fun……clearly thats hog wash, and DE’s are even to hard on even top end systems. lets not mention min specs where it just means you can see a pretty slide show.)
as to gw2 being prettier then other mmo’s i dont really agree, it dosnt got that great a poly count, the testures are nice but nothing i havent see before, the gameplay is great if you ignore the slide show the game trys to become at every other turn….
gw2 gameplay is tops……the client just runs like warmed over <what the kitten left in the litter box>
oh and wauwi.9162 im not as angery as i may sound, im more dissapointed, and sick of watching the white knights like loseridiot dismiss anything negative and make excuses for them selling us a game with a very hard focus on WvWvW, when i would say that well over 90% of the people playing arent going to really be able to function properly ikittenerg…….I dont think they even tested this in closed beta….unless their internal test machiens are all running in excess of 6ghz……
I feel i have the right to be disapointed and even upset that I paid anet and supported them, with the now clearly mistaken impression they would properly support this title and that me and my friends, who may not have the money to build a top end game rig but who do have rigs that function in rift and WoW and RoM and Tera and Aion and and and and just fine, but who cant even do dynamic events/dragon events because they game drops into the teens or even single digets for them.
im sorry, 15fps isnt playable in wvwvw/de’s, below that….your lucky if you can even exit the area……
I was a very strong supporter of anet here and on the amazon forums(and other forums as well) thats changed since i have said for 6 months now and its been made very clear anet only care about profit….bunch of ferengi running the company….
Quagan backpacks for all…….after all who needs the game to run decent when you can have a quagan backpack!!!
1. 360 is tricore, the game has 3 heavy threads.
GW2 is one-thread heavy.
monitor it yourself.
2. 360 has dx9 level gfx, gw2 has dx9 only, despite over the years saying it would launch with dx10 and later even 11 support.
according to my memory, they said they might add it in the future, but not at the launch.
i’m not 100% sure, though.
3. the control scheme and limit of skills is well suited to an xbox style controller, and the fact that anet and ncsoft both said they where looking into putting the game on console is a good sign they really did build the internals of the game in hopes of a port to 360, only abandoning it when it was shown the game was to heavy to run on the 360.
more and more games released during the past years launched with (XBOX) controller support. even some PC-exclusive mmorpg’s with an action-oriented gameplay. cough that UE3 based game that’s now F2P cough
having controller support means getting console players, who mostly despite keyboard&mouse controls, to buy their games.
i created this topic in order to discuss possible fixes and share my experience with the overall performance, not to argue about rumors, fanboys and flamers.
if you have something contructive to say, be my guest.
(edited by wauwi.9162)
and funny that they cant do it, the ESO guys say they can track at current 200people on screen allowing even old systems to get playable fps….
http://tamrielfoundry.com/2013/03/interview-dan-dunham/
but unlike anet, this team went into the project and started mostly from scratch building the engine to do what they wanted and needed rather then using an old or off the shelf engine that they then optimized for console porting.
A few things. Elder Scrolls online havnt been released. Anet servers can track 200+ player, but they cannot track is when all the players are within 10 meters of each other. Players interact with each other. I believe Elder Scrolls will not have this scenario due to its first person nature which means less character customization probably
I was a very strong supporter of anet here and on the amazon forums(and other forums as well) thats changed since i have said for 6 months now and its been made very clear anet only care about profit….bunch of ferengi running the company….
Quagan backpacks for all…….after all who needs the game to run decent when you can have a quagan backpack!!!
Everyone loves quaggans. Anet does care about performance but they dont know what to do about it.
(edited by loseridoit.2756)
FIX the horrible performance? XD
FIX the horrible performance? XD
yea…
@ Jahzara
I found the video quite funny
They essential took many promise features in Guild Wars 2 (WvWvW and home instance) and implement them in the game. I am kidda interested in how the combat will work out since it is possible to normal attack and block with a mouse click with the ability to aim
Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.
Anets’ disclaimer to do nothing.
Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.
Anets’ disclaimer to do nothing.
yeah…just read that one at the back of my GW2-DVD box.
but what do people want to upgrade, if they are using a 3930k @4,6GHz and 4-way sli titans OC’ed by 15%? :P
well…there actually are a handful of people playing GW2 with that sort of setup… (except the intentionally exaggerated 4-way sli part)
i’d be “a little bit” depressed when entering large battles…i actually am right now even on my far inferior i7 950+GTX 580. :/
but there are some games with expansions/big DLC’s and a massive amount of estimated play-time which had different minimum requirements when they launched than they have today.
(edited by wauwi.9162)
in Account & Technical Support
Posted by: Jazhara Knightmage.4389
FIX the horrible performance? XD
yea…
@ Jahzara
I found the video quite funny
They essential took many promise features in Guild Wars 2 (WvWvW and home instance) and implement them in the game. I am kidda interested in how the combat will work out since it is possible to normal attack and block with a mouse click with the ability to aim
im really impressed with all i have been reading and seeing about the game, they flat out say they will be displaying(tracking) a minimum of 200 players on screen at any given time in large battles, thats their goal, even on old hardware, they also hope to allow people with top end systems from amd and intel to display more. the game also is said in that interview to scale visually(so it may look liek tera or gw2 at low but will actually scale unlike gw2).
and thanks for the video, had not seen that one, was great, stuff, and im sure its not really 1 server but a cluster(other games have done this, to varying degrees of success)
to me that video looks better then gw2, and seems to be running better then gw2 with the small scale group battles.
i really have high hopes that ESO will drive anet to fix gw2…..
in Account & Technical Support
Posted by: Jazhara Knightmage.4389
1. 360 is tricore, the game has 3 heavy threads.
GW2 is one-thread heavy.
monitor it yourself.
try process hacker or process explorer, its 3 heavy threads, if any one of the 3 stalls out even for an instant, it causes the game perf to plummet/nose dive….
trust me, even anet admit this, and explain it pretty well if you read the faq and reddit posts from anet about it.
[qoute]
2. 360 has dx9 level gfx, gw2 has dx9 only, despite over the years saying it would launch with dx10 and later even 11 support.
according to my memory, they said they might add it in the future, but not at the launch.
i’m not 100% sure, though.[/quote]
http://wiki.guildwars.com/wiki/Guild_Wars_2#Game_engine
http://www.guildwars2guru.com/topic/25301-will-there-be-dx10-or-dx11-support/
google a bit, i would but my nets acting up, there are quotes from YEARS ago when dx10 was pretty new saying it would be dx10 and launch but would work on dx9 hardware, then later they said the same about dx11, then they abandoned that, apparently around the time word cameout they where exploring a console verson of the game.(thats apparently been abandoned due to this game being far to heavy for an xbox360 or ps3 class console to cope with.)
more and more games released during the past years launched with (XBOX) controller support. even some PC-exclusive mmorpg’s with an action-oriented gameplay. cough that UE3 based game that’s now F2P cough
having controller support means getting console players, who mostly despite keyboard&mouse controls, to buy their games.
Tera is supperior to GW2 in several ways sadly, the combat systems more fun in some ways(its fun to aim if you ask me), i do miss free movement though, tera questing is old school saddly so its less fun for me then the system gw2 uses.
tera scales better with poor hardware and settings then gw2, sure it dosnt run great but it scales far better(try it yourself if you like, as you said its f2p)
i created this topic in order to discuss possible fixes and share my experience with the overall performance, not to argue about rumors, fanboys and flamers.
if you have something constructive to say, be my guest.
there are no user side fixes unless you count crazy upgrades and overclocks using stuff like a vapochill…
vapochill are subzero phase change cooling, i have setup a few systems using them, could probably get 6ghz out of my chip using one……but the good ones cost over a grand so……lol
there are no user side fixes unless you count crazy upgrades and overclocks using stuff like a vapochill…
well, there are alot performance issues, caused by bad user-PC optimizations or other random things, which can be fixed by the player.
like 20FPS in PvE, alone on a gtx660ti and same generation CPU, for instance.
i just jumped into WvWvW, have insomnia so i though start up GW2 and you should get decent framerates, cuz it’s early in the morning.
yes, they were decent, awesome, to be exact…made 1 gold, had alot of fun with el-comandante and around 15 other players strafing around.
i wish i could have this everyday and actually during daytime.
45+FPS which actually feels like 45+FPS.
no lag.
but…100% load on ALL my cores when everyone’s spamming their AoE’s during WvWvW as well as (i’m dead serious) 2°C higher temps than on prime95’s large FFT’s test.
no other program/game except a burn-in-benchmark tool is capable of doing this to my poor i7 O.o
they wanna roast my CPU lol.
okay, anything below 70°C core temps is considered “safe” on my processor.
but i tweaked it to get temps below 60°C which is a limit, that, again, only prime was able to break…until now.
temps usually never goes above 55°C, btw.
i’m always saying: throw away furmark, prime and anything else – launch GW2 to truly benchmark and stresstest your system.
(edited by wauwi.9162)
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Posted by: Jazhara Knightmage.4389
actually custome work jobs on p95 can out do gw2, but you gotta know what to set where, i can even out do intel burnin test and occt using p95 custom settings.
but yeah, gw2 is way to cpu dependant, IF i could suggest a fix it would be for anet to hire a team to take the game client back to source, and re-write the engine itself to use as many cores as you have, and to use those cores more efficiently so the game could scale with hardware. it simply dosnt scale at this point.
mind you, I love the game, Just feel anet did a urine poor job when building the client for use on pc’s of today…..
but, that is explained by some genius in management deciding they wanted a console port to be easy and telling the dev’s to do that…… bangs head into desk stupid-stupid-stupid….
still…having higher temps at the WvWvW, than during a large FFT prime test is something that blows my mind on so many levels.
and what do someone want to prove with roasting a CPU even more with customized heat tests? :P
large FFT’s should guarantee temps, which are at least 5°C below that on long, “standard” usage (i’d say playing games does count as standart usage, not as crazy mad scientist computing, am i right?). which always was the case…never was above 55°C.
that could be quite troublesome for overclockers, if they suddenly have temps at a videogame which they never expected.
i always thought that GW2 tries to prevent this, by terminating itself when temps are getting too high. it used to did that when my CPU’s temps did go to ~57°C and higher.
i thought it doesn’t, because it’s pretty cold since around last december and it didn’t happened afterwards…so i blamed the winter for a chilled CPU. my room temps are way lower now…idle temps decreased, cheap PSU’s ball bearings makes noises until the metal balls expanding by warming up.
but could it be, that they just removed that security termination? O.o
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Posted by: Jazhara Knightmage.4389
i have never seen an app that terminates due to temps, even load testing apps, may just be your system wasnt 100% stable and the game was erroring out.
i have seen gw2 since before launch run on cpus well beyond 60c(stock ivybridge chips at times hit 70c+ with the stock cooler due to the horrible TIM under their ihs for example)
and custom workloads on prime95 are a way to give serious stress to the while system rather then just specific parts….I do it to make sure my ram and cpu and cpu/nb(memory controler) are all 100% rock solid
Agreed the state of the perf. is not about to change anytime soon fact. The only increase in perf. they could output at this point would be a dx11 version. However i doubt they will do so unless they already have started some time ago….which again i doubt.
Also if you have a multi monitor setup use gadgets etc and wathc your cores. Mine will touch 90%+ while in wvw my min. fps is around 27-28. Also yes due to the way the game handles your cpu it can ehat up beyond what other games will do. I touch 80c after couple hours no biggy Intel is not junk you can push your cpu the tjmax is 105 for a reason meaning intel is cinfident in their hardware.
The slightly higher temps GW2 puts on ur CPU could easily be attributed to the increased temp inside ur case becouse ur also using ur graphics card. On Prime95 and other CPU bench/stress tests, ur GPU is idle. Tis just a theory but its a sound one
TBH though even if it was just down to GW2 stressing the CPU harder than even stress test programs ..any1 with a OC should have left a margin for Ambient temp changes and so temps should still not be a prbolem.
My CPU for example, many people set their OC limits at 80c or even 85c..i OC’d mine keeping between 70 and 75c on aircooling and i reached 4.6ghz. Anything below 80c is perfectly safe, i could likely hit 4.7ghz if i wanted, i know the cooler i use can handle up to around 1.4v on the Vcore before temps peak above 80c..im on 1.36v…..4.7ghz would likely requir 1.38v with my chip…. but tbh ..i cba :P
Anyway yea ..temp differnece is likely being caused by heat form ur GPU.
the next time, when i jump into WvWvW (surely not during primetime :P ), i’ll use my custom fan speed curve on the GPU and check if it affects CPU temps.
tho, i always thought my case’s airflow and temps are pretty nice.
i’ll check and compare other component’s temps too while i’m at it.
i guess the frequent GW2 termination+GW1 overheating/bad OC website popping up just was a bug then. i didn’t changed anything on my system since the last time it happened. (about 4 months ago)
(edited by wauwi.9162)
in Account & Technical Support
Posted by: Jazhara Knightmage.4389
Agreed the state of the perf. is not about to change anytime soon fact. The only increase in perf. they could output at this point would be a dx11 version. However i doubt they will do so unless they already have started some time ago….which again i doubt.
Also if you have a multi monitor setup use gadgets etc and wathc your cores. Mine will touch 90%+ while in wvw my min. fps is around 27-28. Also yes due to the way the game handles your cpu it can ehat up beyond what other games will do. I touch 80c after couple hours no biggy Intel is not junk you can push your cpu the tjmax is 105 for a reason meaning intel is cinfident in their hardware.
honestly, I think all work on a dx10/11 rendering path was abandoned when somebody in management decided the game should be built with eyes on a port to xbox360…..this will only change due to their next vision of an xbox720/ps4 port…..
till the next gen consoles are just around the corner/out dont expect them to do any engine work, they are to busy coding gem shop items and debugging them
i just checked my temps again while playing GW2 and it seems that i’m getting such temps even outside of WvWvW.
those aren’t short temp spikes. a get 58°C+ through out the whole game. (PvE, LA and north of LA while staring at the MF)
btw…i like how there is not a single FPS more when staring at the MF from north of LA when completely turning down graphics settings to the minimum.
i used to have 52-56°C and now the temps are at 58°C-63°C.
tho, the idle temps are at 33-35°C and the prime95 temps are at 61-63°C, like always.
when opening the front door of my case and putting my hand inside it, i can feel no difference between ambient temps and inside-the-case temps. (low bloodpressure = cold hands, so i would’ve noticed a difference lol)
i’ll test my temps on other games too, which usually got the same temps as GW2 before.
i don’t know if i didn’t simply noticed it before, but could it be that the client now uses more of your CPU (especially more of other than just 1 core) than it did like 1 or 2 months ago? O.o
that would explain why my little brother now has smooth 45FPS+ instead of a maximum of 25FPS during PvE exploration.
anyways, i’ll downclock my CPU until i resolved this problem…i want my CPU to last a while longer and i know that anything below 70°C for longer using is totally fine, but i tweaked it to have a nice performance while not going over 60°C when playing games. and i’d like to leave it that way.
(edited by wauwi.9162)
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